Kae'Yoss
First Post
Moon-Lancer said:well not so much bad, as the way the story was told, the player gto annoyed because of the many changes.
He started complaining right away. Not just after "the hundredth house rule". And he wasn't happy about the house-rules I didn't use.
Sure he was a munchkin and didn’t know the rules, but it just seemed to me that the dm didn’t explain the new house rules and that it could have seemed to the player that the dm was specifically targeting the player and disallowing or messing with many of the things the player wanted to play.
I can think only of the dwarf thing. The rest is general stuff, and stuff that is wide-spread: Everyone uses point buy, everyone uses fixed HP.
As for not knowing: He didn't ask. He knew about house-rules in general.
It can grind on new players that are used to by the book d&d only to have many of the things they used to know, changed and tinkered with.
They didn't play by the book. Read my post again.
It also doesn’t help when the house rules come out slowly and hinder the new player every step of the way.
What can you do if he shows up at 4 (we play at 4) without a character and makes him during the time we should be playing? He could have contacted me beforehand and asked about the character generation parameters beforehand. Considering that you waste the group's time if you don't, it would have been the right thing to do.
Also the thread seemed more about how he angered his new player
I didn't anger him. I didn't go out of my way just to peter him off. He flew off the handle the first time he round out I wasn't crawling up his backside. Not my fault if he flips out at the smallest thing.
and took him down in combat.
He had it coming: If you threaten someone's life (and are completely inept at proper intimidation), that someone will strike back.
Think of this: Someone is holding your head inches from a blade barrier and telling you to give up. You really don't want to surrender (since you'd probably facing execution because of what you did). So you want to break free, you know you got one shot. I guess you'd take the sure shot.
Seemed like the dm enjoyed frustrating the player.
Consider this: Some of my houserules are in place to to weaken concepts that are too strong. If he runs afoul of so many, what does that tell you?
I do enjoy frustrating that player, in that I enjoy taking twinked characters and cut them down to size.