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D&D 5E Elementalists (IC)


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tglassy

Adventurer
Nacay managed to dodge the brunt of the attack, but there is still a good sized burn down his side, now.

As the monk is flying overhead, he decides to...
 

tglassy

Adventurer
...do nothing, apparently.

Bad guy's turn!

The remaining Mud Mephit looks around, yelps, and flies straight up in the air, trying to get away, as do both of the ramaining dust mephits, which are mostly glass at this point (Nacay can have a AoO on one of the dust Mephits, if he wants.)

The Steam and Smoke Mephits find chasing the Aarakocra to be counterproductive, so they turn in the air and head towards Nacay, being attracted to the fireblast.
 


Greenmtn

Explorer
As Soon as Vimak Realizes he has lost the attention of the Mephits he turns, selecting an angle to swoop down on the one in the rear trying to stay out of reach of the other two.

He dives down, flashing his sword out at the creatures wing from above before arching his back to start climbing again. Vimak isn't looking to kill the creature, now that the tide of battle seems to have turned in "the peoples" favor, he is in hopes to get some questions answered. These things must be part of why he is here.

[sblock]
Attack [roll0]
Subdual Damage
Sword [roll1]
Colossus slayer [roll2]
[/sblock]
 

Steve Gorak

Adventurer
Theremin does a swooping pass at one of the smoke mephits. He will try his fist of unbroken air, but if the mephit seems to resist, he will he will engage it in mellee.

[sblock=ooc]Using Fist of broken air (initiated by unarmed strike, duration: inst. Your unarmed strikes are treated as 15-foot ranged attacks for that attack action, as well as the rest of the turn. If such an attack hits, you may spend 1 ki point to push the target back 10 feet and knock it prone.)

Theremin will remain 15ft away from any enemy and fly away afterwards (he basically will do a flyby attack loop)

2 unarmed attacks + 1 bonus action one:

Attack 1: [roll0]
damage [roll1]

Attack 2: [roll2]
damage [roll3]

Bonus action attack: [roll4]
damage [roll5]

Note: if mephit is resistant to fist of unbroken air, damage for attack 2 will be with a spear [roll6]


Note 1 : Theremin will use deflect missile (reaction) if hit by a ranged weapon.
Note 2 : Theremin will cast absorb energy (reaction) if hit by an energy attack that does more than 8 hp damage.

AC: 18
HP: 45/45

Ki points remaining: 5
[/sblock]

OOC: Apologies for missing ast turn's actions, I somehow missed the updated. Please let me know if I can act twice, or if I lost the action. thx.
 

JustinCase

the magical equivalent to the number zero
Xobru sighs before casting a simple spell, calling to the water that makes up most of the mud he's covered in. Within seconds, the mud moves away from him, freeing the elf and his octopus familiar and flowing around his feet like a tiny brownish river.

OOC: Is the mud mephit that threw the sticky stuff towards Xobru still alive? If so, Xobru telepathically warns it, "That was not nice. You'll pay for that, imp."
If it's dead, then ignore that part.
 



tglassy

Adventurer
OOC: They do not seem resistant


Theremin manages to hit one of the Smoke Mephits twice. Nacay cuts one of the Dust Mephits in half, the glass of its body shattering with his strike as the other Dust Mephit leaves for safety.

At this point, the Smoke and Steam Mephits are still in play, though two of the Smoke Mephits are badly injured. Wrap it up!
 

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