1 round doesn't seem very long. Do you really think this cost is enough to warrant granting them all magical skills?Alzrius said:Astronomancy [Tradition]
You believe your magic comes from the power of celestial bodies.
Prerequisites: Knowledge (nature) 4 ranks.
Benefit: You gain access to the magic skills Attack, Defend, and Divine.
Every month the heavens align favorably for you, granting you a +2 bonus to your caster levels. However, opposite this time they align against you, and you take a -2 penalty.
Rituals: Rituals for this tradition involve drawing a chart of the heavens to map the paths of power you’re invoking. Doing so requires a Knowledge (nature) check with the DC equal to (5 + ½ the spell’s level).
Mishaps: Mishaps in this ritual misalign your stellar connection, and the celestial power temporarily overloads through your body, leaving you staggered for a number of rounds equal to 1/4 the attempted spell’s level.
Leeching [Tradition]
You believe your magic comes from draining the power of magic items.
Benefits: You gain access to all magical skills. However, you may only cast spells if you have at least one active magic item on your person. Casting a spontaneous spell leaves all of your magic items inoperative for one round while they recharge themselves. A signature spell only leaves a single magic item inoperative for 1 round instead of all of your magic items. When casting a spontaneous spell, you may, as a swift action, perform a touch attack against an adjacent creature. If the touch attack succeeds, one of their magic items (determined randomly) is rendered inoperative for 1 round, and none of your items are drained. If the touched target has no magic items, yours are drained as normal. You may not use this touch attack in conjunction with another spell or special ability.
Rituals: Rituals for this tradition must use a magic item to drain. A magic item drained by way of this ritual remains inoperative for one minute per spell level.
Mishaps: Mishaps in this ritual place too great a drain on your items. All of the magic items on your person are inoperative for a number of rounds equal to 1/3 the attempted spell’s level.
For Astromancy, how long each month does the period of good/bad favor last?
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