Elements of Magic

Incomplete at the moment...

[sblock=Norigar Yelloweye]
Appearance/Background:
Norigar Yelloweye is tall, deeply tanned, and, as his name might suggest, has bright golden-brown eyes in semblance much like a cat’s. His white hair is left loose and brushes his shoulders while bushy sideburns sprout from the sides of his face. A rough tear-drop shaped brand mars his right cheek just below the eye. His clothing, plain and practical for a traveller, is topped by an aging bearskin cloak that has surely seen better days and
is clasped by a large copper cloakpin. He is unarmed but for an eating knife, a hatchet, and the heavy blackthorn walking staff that he always seems to have at hand.

Norigar is from the Aberdiv of the northwestern coast where he struck a blow in anger that resulted in the death of a cousin. In accordance with the old law since he was unable to pay the blood price in gold Norigar’s life itself was forfeit. Though within their rights to have Norigar put to death, the tribe branded him a kinslayer and accepted seven years of slavery from Norigar. At the end of those years he was cast out from the tribe. Foreseeing no future for himself in his homelands, Norigar has steadily travelled deeper into the Great Empire seeking a new life.
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a few questions, can we take the "class skills" from the UA's generic lists? also, does that warrior class gain an additional 1st level feat?

Edit: here is my char so far
[sblock=Jureth]Jureth, Human Warrior 1
Medium Human, LN, 21, 5'6, 176, Male, Brown eyes, White skin, Brown hair, scar crossing from

about the right eye to just below the left eye

STR:16 (+3)
DEX:14 (+2)
CON:16 (+3)
INT:12 (+1)
WIS:14 (+2)
CHA: 8 (-1)

Hit Points: XXX / XXX
Hit Dice: 1d12+3
Speed: 30ft
Initative: +XX (+2 DEX, +XX <bonus>)
AC: XX (+XX Armor, +XX Shield, +2 DEX, +XX Size, +XX Natural, +XX <other>; touch XX,

flat-footed XX)
BAB/Grapple: +3/+XX

Fort: +5 (+2 Base, +3 CON, +XX <bonus>)
Ref: +2 (+0 Base, +2 DEX, +XX <bonus>)
Will: +2 (+0 Base, +2 WIS, +XX <bonus>)

Attacks:
  • <Weapon> +XX melee (XXdXX+XX XXxX)
  • <Weapon> +XX ranged, XXX' (XXdXX+XX XXxX)

Special Attacks:
  • XXXX

Special Abilities:
  • XXXX
  • XXXX
  • XXXX

Skills: (XX points, max ranks XX/XX)
  • Acrobatics +2 (0 Ranks, +2 DEX)
  • athletics +5 (0 Ranks, +3 STR)
  • Perception +6 (4 Ranks, +2 WIS)
  • Gather Information +0 (0 Ranks, +0 CHA)
  • Survival +4 (2 Ranks, +2 WIS)
  • Know (Nature) +3 (2 Ranks, +1 INT)
  • Sneak +2 (0 Ranks, +2 DEX)
  • Heal +2 (0 Ranks, +2 WIS)

Feats:
  • Weapon Group(Basic)
  • Weapon Group(Heavy Blades)
  • Weapon Group(Bows)
  • Weapon Group(Picks and Hammers)
  • Weapon Group(Exotic Heavy Blades
  • Armor Group(Light, Medium, Heavy, Shields(all))
  • Favored Enemy (Goblin)
  • Weapon Focus(Great Sword)

Languages:
  • Common

Equipment:
  • <Item>(XXgp, XXlbs.)
  • <Item>(XXgp, XXlbs.)

Total weight carried -- XXXlbs.
Light load -- 76lbs., medium -- 153lbs., heavy -- 230lbs., lift -- XXXlbs., push -- XXXlbs.

Spells: N/A
XP: XXX,XXX / XXX,XXX

Appearance:
Jureth stands 5'6" tall. he is a lean man with dull brown eyes, and long brown hair.
He favors lighter armors and prefers a greatsword, but he can use others as he has demonstrated in the past.

Personality:


Background:
Jureth grew up on a farm, living a relitivly simple life till the raid. one moonless night a band
of orcs and goblins raided the small comunity, slaughtering all that were there. Jureth was in
the barn with a youn woman at the time and upon seeing the flames and hearing the howls
of his friends and family he took up a pitch fork and attempted to rush to their aid. as he
approchedthe house he was set upon by 2 goblins. with amazing luck me managed to take
one down, but unfortunatly his luck changed and as the goblin fell, it took the pichfork with
him, leaving Jureth without a weapon. the other goblin took a wild swing, striking him
acrosst the face, and knocking him to the ground. Before the goblin could finish him off
though, the local military showed up and routed the remaning scum.

After Jureth woke, he found that he was without family, and the farm was burned to the
ground. taking this as a sign, Jureth gathered what little remained and set off in the world,
his hatred for the orc and goblin scum burrning in his heart. he spent the next several years
learning how to track them and hunt them, spending as little time as neccesary in the
company of other men. on his 21st birthday he decided that he was ready and went in
search for company to help him hunt orcs and goblins.



Notes:
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Oh, I wanted to make a comment about the world real quick.

Monsters and even nonhuman humanoids are incredibly rare and more things of myth and legend than anything else in most reaches. Thus backgrounds should generally exclude mention of them. There are conflicts of tribes, nations, brigands, etc.

I'll get up some more campaign info this weekend, so backgrounds might need a bit of revising.

No classes gain a bonus feat at first level, you already have two one from being human, one from being 1st level. Also, don't be shy to ask about class abilities as feats instead of just taking normal feats.

What did you mean by class skills from the UA generic's list?

Also, regarding skills, I'm thinking about limiting the max ranks to 2 at 1st level, 4 at 2nd level, 6 at 3rd level, and then it would progress normally. Mostly because I would prefer to see people spread their skill points out to cover day-to-day skills like craft, profession, etc. Humans still get 4 bonus skill points at 1st level and 1 sp per additional level, and Intelligence still gives the normal increase.

Regarding intelligence and bonus languages, you gain a number of extra skill points to spend only on languages equal to your modifier. Also note that no one has literacy unless they spend points on read language (which you can use your bonus points for, or to speak another language).
 




Zoatebix said:
Yes, I count seven.

Most of those are from arms and equipment which isn't an allowed source. Shuriken are also slightly out of place for the setting, I'll be getting more setting information up relatively soon which should clarify somethings.
 

Istoria has a generally western feel to it's equipment, therefore the following weapons do not exist in Istoria: Kama, Nunchaku, Sai, Siangham, Orc Double-axe, Spiked Chain, Dire Flail, Gnome Hooked Hammer, Two-bladed Sword, Dwarven Urgrosh, Repeating Crossbows (Light and Heavy), and Shuriken.

I'm going to be going through my copy of Stone and Steel tonight to add some information on weapons and armor this weekend, so stay tuned.
 

Sorry! I was speaking in general terms and not even paying attention to what bearing the above would have on any campaign. I've never even considered buying the Arms and Equipment Guide. Sorry about my hypothetical murmerings cluttering up your thread ;)

edit: And hooray for Stone and Steel!
 

I've changed the initial starting point buy down to 25, you'll see why.

Characters in Istoria represent the progression from the mundane to the epic.

At first level all characters are created with the 25 point buy distribution, however the following limitation applies. No character can begin with an attribute over 16, rather than the normal 18.

Each additional level a character receives an additional number of point buy points equal to 1 + 1/2 their character level (rounded down). The player may distribute these points when they acquire them or save them to distribute later.

I have a chart for stats over 18 and their respective point buy costs, but lets not worry about that yet.

I think I'm going to start a new thread since people have shown interest and put all the setting information compiled at the top.

For now I just want personality and basic background over stats (cause some of the rules aren't fully hammered out yet).
 

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