Ezequielramone
Explorer
I'm thinking in eliminate alignment in my games.
I'll only keep it where alignment is part of the essence of the creature, even if his goal don't match his alignment, like demons or angels, they are evil and good. I'll use subtypes for that.
first I hate the paladins detect evil, this way I don't eliminate this feature, but it's no more a stupid one (imo)
my question is if there are more mechanical implication I'm not seeing that can bring some problems to my games?
I'll only keep it where alignment is part of the essence of the creature, even if his goal don't match his alignment, like demons or angels, they are evil and good. I'll use subtypes for that.
first I hate the paladins detect evil, this way I don't eliminate this feature, but it's no more a stupid one (imo)
my question is if there are more mechanical implication I'm not seeing that can bring some problems to my games?