Elite: Year One (Discussion)


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Mordane76 said:
I'm gonna feel bad once I finish up stats... all I'm going to have are Charisma skills (without Sup. Charisma), average academic skills, and a good Profession skill... nothing like you MENSA maniacs... but I'll be able to sell you a nice house... :D
And I'll be able to build the nice house... with a lab.
 

Velmont said:
It is not only the appearance, but the connection that are important too, and I have more than you. And anyway, I'll just have to carry salt on me an spread it on you before you do your speech, and you'll be fastly fired ;)

But I am wondering something. If you can't tell a lie, why did you invest in bluff?
I am cartain Aine would be fine. No one knows about the salt and Iron (both are work against the fae, mythologically speaking), so no one has any reason to carry either. Besides, all she has to do is brush the salt off of her, and she is fine, an entirely normal gesturre if someone were to throw salt at you.

The other thing, even without using her powers to up her Charisma, she is at a base +12 before any synergy bonuses and there are at least 3 that could apply, as well as Attractive and fame. So a possible +22 without her powers, still very good.

There is a difference between lying and bluffing. She cannot say anything that is false, but she can mislead people and omit things. Those are also part of bluffing just as much as out right lying. I put the skill points into it to show that she knows what to say and what not to say to get someone to believe something that isn't true.
 

Well, there is one thing left to do if I can't make you a bad orator, it is to send my 60 minions on you and hope the number will have reason of you ;)
 

Calinon said:
And I'll be able to build the nice house... with a lab.

Hah! We'll form a power syndicate... with your building prowess, and my sales prowess, you put up, I put people in... We'll have those nerdy slide-ruler jockeys eating out of our money'ed fists in no time! :D
 

Heres Samantha, hope its what your looking for.

CHAMELEON
PL: 10
Name: Samantha (Sam) Crayton
Size: Medium
Gender: Femail
Age: 17
Height: 5'8"
Weight: 115
Hair: Brown
Eyes: Brown

ABILITIES
STR 12 +1
DEX 17 +11
CON 14 +2
INT 14 +2
WIS 12 +1
CHA 16 +3

SAVES
DMG +2
FORT +2
REF +13
WILL +1

MOVEMENT
INIT +11
SPEED 30/60/120

COMBAT
BASE DEF 3
DEF 25
FLAT 17
MENTAL 14

BASE ATT 2
MELEE +5
RANGED +5
MENTAL +3

SKILLS
Acrobatics* [12/1]
Balance [13/2]
Bluff [4/1]
Climb [2/1]
Concentration [1]
Diplomacy [4/1]
Disguise [7/4]
Drive* [12/1]
Escape Artist [12/1]
Forgery [2]
Gather Info [3]
Hide [13/2]
Intimidate [3]
Jump [1]
Listen [1]
Move Silent [12/1]
Perform [7/4]
Read Lips* [3/1]
Search [2]
Sense Motive [3/2]
Sleight/Hand* [12/1]
Spot [5/4]
Survival [1]
Swim [1]
Taunt [9/6]

FEATS
Dodge (+1 def, or +2 def to one opponent)
Instant Stand (standing up is a free action)
Evasion (use ref save instead of dmg save)
Lightning Reflexes (+2 ref saves)

POWERS
Shapeshift [+10]
extra: protection [+10]
extra: exact [+10]
Voice Minicry
Super-Dexerity [+8]
Weapon - escrima stick (stun) [+8]
extra attack
Combat sense [+4]

COST
abilities [25]
base att [6]
base def [6]
skills [17]
feats [8]
powers [88]
weakness [0]
 
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Shalimar said:
-Enchanting Prescence +10(effects: Charismatic Dodge, Super Charisma, Intimidating Prescence, Subtle; net 4pp; stunt)
-Stuning Aura +10(effects: Stun, Area, Concentration, Sustained, Selective, Subtle; Flaws: Full Action, Touch Range; net 4pp; stunt)
-Cloak of Glamor +10(effects: Invisibility, Area, Selective, Subtle; net 4pp; stunt)
-Wil 'O the Wisp +10(effects: Snare, Area, Mental, Subtle; 4pp, stunt)

Can you take all those extras as part of the stunt without paying for them?

For the low cost of 8 points you are getting around 200 points in powers. I realise that you can only use one stunt at a time but that doesn't seem to equal out the benift that you are getting.
 
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Mimic said:
Can you take all those extras as part of the stunt without paying for them?

For the low cost of 8 points you are getting around 200 points in powers. I realise that you can only use then one stunt at a time but that doesn't seem to equal out the benift that you are getting.
Actually, yes, you can. A direct example is the Alternate form power with extra forms as power stunts. It runs according to the secondary effect rules in the core rulebook, and that the Annual #1 expands, but really its all in the core. Look at Elementor from Project Daedlus, or at Tempest from Tokiwong's Generation: Legacy game. So long as the Secondary effect has the same net cost per rank, its good to go, and even that is not neccessarily true. You could power stunt a +10 EB to get +8 EB with a 10 foot area if you wanted.
 

I think there might be some confusion about using stunts to acquire secondary effects. It is only allowed when taking secondary effects that are of the same core type as the base power. In Shalimar's case, that might be a problem as Enchanting Presence is an "Ability" type power...so only other secondary effects of the type "Ability" can be bought as stunts. Unfortunately, the secondary effects listed fall under "Attack", "Illusion", and "Attack", respectively.

I think the Alternate Form example is a case where all of the secondary effects are still part of "Transformation" type power. As a GM, though, I'd be very hesitant to let a player take many additional forms with that power as stunts due to the incredible variety of powers they could have for little cost.
 

Tokiwong said:
No character can spend more then 50 points on any single power including extras, flaws, and power stunts
Happycrapnappies, I just spent two hours trying to work out what to do with so many points and being already topped out on powers before I saw the key adjective there. Guess I need to take basic literacy off my character sheet. :)

Back to the numbers...
 

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