Elixir of Rejuvenation

airwalkrr

Adventurer
Elixir of Rejuvenation: This hearty elixir of irridescent blue liquid is a draught that refreshens the body and mind of the drinker instantaneously, as if he had received 24 hours of bed rest. The effect includes healing a number of hit points equal to twice his level, removing fatigue and exhaustion, and restoring a spell-casters full allotment of daily spells. Casters who prepare must still take a full hour to re-memorize or pray for their spells, but spontaneous casters gain the benefit instantaneously. If instead applied to an empty eye socket, limb joint, or similar body part which has been lost or rendered useless, the body part regenerates as per the spell, regeneration.
CL 13th; Prerequisites: Craft Wondrous Item, regeneration; Market Price: 5,000 gp.

Thoughts?
 

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Hmmm, I'll give it a shot. It seems really powerful for the pricing, but lets take a look.

Regenerate: CL 13 X SL 7 X 25 = 2275

"restoring a spell-casters full allotment of daily spells": thats tricky.

Regenerate will do everything you want the potion to do but that, and I don't know of any spell or magic item that does.

For just a potion of Regenerate I calculate a price of 4550 GP, but restoring a spell-casters full allotment of daily spells is hard to price. I would think it would add another few thousand to the cost by itself. Where are you getting the effect from?
 

The regenerate function of the elixir seems to be priced right, but I think the spell restoration is underpriced.

From the SRD:
Spell Storing, Minor: A minor ring of spell storing contains up to three levels of spells that the wearer can cast. Each spell has a caster level equal to the minimum level needed to cast that spell. The user need not provide any material components or focus, or pay an XP cost to cast the spell, and there is no arcane spell failure chance for wearing armor (because the ring wearer need not gesture). The activation time for the ring is same as the casting time for the relevant spell, with a minimum of 1 standard action.

For a randomly generated ring, treat it as a scroll to determine what spells are stored in it. If you roll a spell that would put the ring over the three-level limit, ignore that roll; the ring has no more spells in it. (Not every newly discovered ring need be fully charged.)

A spellcaster can cast any spells into the ring, so long as the total spell levels do not add up to more than three. Metamagic versions of spells take up storage space equal to their spell level modified by the metamagic feat. A spellcaster can use a scroll to put a spell into the minor ring of spell storing.

The ring magically imparts to the wearer the names of all spells currently stored within it.

Faint evocation; CL 5th; Forge Ring, imbue with spell ability; Price 18,000 gp.

Spell Storing: As the minor ring of spell storing, except it holds up to five levels of spells.

Moderate evocation; CL 9th; Forge Ring, imbue with spell ability; Price 50,000 gp.

Spell Storing, Major: As the minor ring of spell storing, except it holds up to ten levels of spells.

Strong evocation; CL 17th; Forge Ring, imbue with spell ability; Price 200,000 gp.

The cheapest of these rings is 18,000gp, and only for three spells. The "no somatic component" function is probably worth about 8,000gp by itself. Otherwise, the rings' function is to increase the number of spells that can be cast per day, like the elixir.

Also from the SRD:
Wizardry: This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.

Moderate (wizardry I) or strong (wizardry II–IV) (no school); CL 11th (I), 14th (II), 17th (III), 20th (IV); Forge Ring, limited wish; Price 20,000 gp (I), 40,000 gp (II), 70,000 gp (III), 100,000 gp (IV).

The rings of wizardry also increase the number of spells per day as you seek to do with the elixir. However, the cost for the rings is still much more than the elixir, and they only double the spells of a single level. To get the spell increase of all four levels would be very expensive indeed. Like your elixir, the rings require the spells to be memorized, except the spellcaster can memorize them with his other spells. I grant that it is a one shot item, and so is not as expensive as a permanent item, but the cost is still very low for the spell level restoration function.


Last, although this is truly minor, shouldn't an elixir require the Brew Potion feat?


I think a way to balance the elixir would be to limit the spell levels regained by the level of the brewer, perhaps one spell level regained per three caster levels. In that way, you could have major and minor variants of the elixir. Another possibility would be to roll for the spell levels (d4 levels), or even the spell slots (d12 slots), regained. Either way, I think the cost should be increased by at least 10,000gp.
 

bairdec said:
I grant that it is a one shot item, and so is not as expensive as a permanent item, but the cost is still very low for the spell level restoration function.

The fact that it is a one-shot item is what mitigates the price. How many times would you want to drop 5,000 gp just to re-mem spells. My guess is only a few times in a campaign taking you from levels 1-20. If you do it 10 times, that is a LOT of money. A +5 sword worth.


bairdec said:
Last, although this is truly minor, shouldn't an elixir require the Brew Potion feat?

Elixirs are wondrous items.

bairdec said:
Either way, I think the cost should be increased by at least 10,000gp.

Perhaps keeping the price at 5,000 and removing the ability to regenerate a limb (not really rejuvenation anyway). Or perhaps a price tag of 7,500 gp?
 

I don't recall seeing a recharge ability like that in a supplement. It would be an awesome item to have at high (or epic) levels, when spell slots are plentiful and so is cash. In fact, I suspect that if it is balanced at a particular level it will be broken a few levels higher.

I'm thinking closer to 50,000 gp than 5,000 gp. If you worked out the cost of putting a 20th level wizard's repertoire on scrolls, you are talking at least 100,000 gp. Mind you the wizard won't be completely dry when he takes the elixir, and the caster level really won't matter for many of the spells (and so could be reduced), and there is the fact that the spells need an hour to be prepared... but still.

[edit] The more I think about it, the more unbalanced this item appears to be. It is like a magic ring that doubles your BAB. A first level fighter gets a +1 bonus; the twentieth level fighter gets +20. How do you give a single price to such a thing?
 
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Quantifying it in terms of scrolls is a good idea. I think perhaps an adjustment to the cost is in order. Perhaps a lesser elixir, allowing rememorization of 1st through 3rd for 5,000 gp, a standard elixir, allowing rememorization of up to 6th for 10,000 gp, and a greater elixir, allowing rememorization of up to 9th for 25,000 gp.
 

Or instead of restoring all spells with the typical hour of preperation, the caster immediately recovers n levels of spells (where n is possibly 10 or so) as per a Pearl of Power type effect.
 

Actually I believe one of the Wish/Miracle type effects states that it can be used to "rejuvenate" casters in exactly the manner described for this Elixir- and even if it doesn't, no DM I know (including me) would forbid such a use unless he was feeling really mean.

That would mean that a price of about 25,000 (for the 5,000 XP component) + 7,650 (17 x 9 x 50) + 5,950 (17 x 7 x 50) = 38,600 -> round off to 40,000 (for ease of memory and further mitigation for having two effects) should be about right.

One can get a scroll of Wish for less than that, and one use of the spell could potentially help the entire party, whereas this potion can only help the drinker.
 

airwalkrr said:
Elixirs are wondrous items.

Whoops, brain cramp. I always think of elixirs as potions since you drink them. Nevermind that the difference is that there is no specific spell associated with the effect.
 

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