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Elminster/Time Stop Errata

Aha. Now I see the real problem. I was never able to read the exact description of the "feat"`s effect. It really makes no sense (and it wouldn`t do anything for or against Elminster, since Timestop does not allow a Spell Resistance check :) ).

But if the goodess of magic would decide to give Elminster the ability to become immune (in a "nonrule" meaning) to Time Stop effects (an enemy caster becoming "speeded up"), she could. It might be a special ability of the Chosen Ones, or of her own powers, who cares. :)

Mustrum Ridcully
 

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kreynolds said:
As I am so fond of saying, "Rule-0 does not necessarily equal a logical nor well thought out decision." ;)

Oh? What's so illogical or poorly thought out about it?

[edit: and I still maintain that it ain't rule-0 if there aren't core rules for it in the first place. Or, if you prefer, the choice to use D&Dg is as "rule-0" as the choice to use the DMG's rules (which is to say, no rules at all)]
 
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If it helps, you might want to note that my copy of FRCS (recently purchased, and therefore presumably post-errata) does not give Elminster immunity to Time Stop - he is immune to Temporal Stasis, as well as several other spells.
 

Epic suggestions for Time Stop

If your campaign is using the Epic Level Handbook and the suggestion for adjudicating Time Stop involving SR then Immunity to Time Stop may be an option. One of the suggestions for Time Stop was that casting a spell during Time Stop on a target which resists the spell via SR would immediately end the Time Stop.

In this case, immunity to Time Stop would mean that any time the character is targetted by a spell by a Time Stopped opponent it would end his Time Stop.
 

drquestion said:
If it helps, you might want to note that my copy of FRCS (recently purchased, and therefore presumably post-errata) does not give Elminster immunity to Time Stop - he is immune to Temporal Stasis, as well as several other spells.

ARRGH!

Why can't they put these bloody changes in errata in addition to just making them in subsequent printings, may I ask?

And yes, IMC, Elminster has taken the Spell Stowaway (time stop) feat, which allows him to be effectively immune to any TS effect used within 300' of him. In fact, I can't see why any spellcaster wouldn't take this at epic levels.

And Umbran: If you're going to make up your own rules, no one's stopping you, but then it seems a bit beside the point to hijack threads dealing with the rules as written.
 

I'm with Umbran here. D&Dg isn't a core book, and it isn't one I use in my campaign. IMC gods don't have stats -- they aren't just powerful big people, they're metaphysical forces.

That is not a rule 0 decision. There is no rule that I'm overriding.
 

Rule 0 is not only applicable for changing rules, but for creating rules as well.

Any time you create a rule, you are using Rule 0 whether you realize it or not.

The following is taken from the section on Adjudicating (Page 9) in the DMG.

"If you have to make something up, stick with it for the rest of the campaign. (This is called a house rule.) ..."
 

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