BASHMAN
Basic Action Games
Since Eladrin Soldier and Dwarven Weapons Training are my two favorite feats, to the point that I almost won't play any other race, I thought that I would even the playing field a bit by giving the other races their own weapons of coolness.
Elven Archery [Elf]
You have the gift of archery possessed by the greatest elven warriors. You get a +2 bonus to damage with longbows or shortbows.
Halfling Throwing Knack [Halfling]
You have the keen eye and steady arm of your halfling forebearers. You are proficient with slings, and get a +2 damage bonus with thrown weapons and slings. This benefit does not apply to melee attacks-- only thrown attacks.
Dragonborn Might [Dragonborn]
You have the legendary strength of the dragon in your arm. You are proficient with and receive a +2 bonus to damage with polearms and greatswords.
Tiefling Cutter [Tiefling]
You have trained long with the ritual knives of your ancestors, and grown deadly with them. You get gain profiiciency and a +2 bonus to damage with daggers and katars.
Elven Archery [Elf]
You have the gift of archery possessed by the greatest elven warriors. You get a +2 bonus to damage with longbows or shortbows.
Halfling Throwing Knack [Halfling]
You have the keen eye and steady arm of your halfling forebearers. You are proficient with slings, and get a +2 damage bonus with thrown weapons and slings. This benefit does not apply to melee attacks-- only thrown attacks.
Dragonborn Might [Dragonborn]
You have the legendary strength of the dragon in your arm. You are proficient with and receive a +2 bonus to damage with polearms and greatswords.
Tiefling Cutter [Tiefling]
You have trained long with the ritual knives of your ancestors, and grown deadly with them. You get gain profiiciency and a +2 bonus to damage with daggers and katars.