Understand you world a little better now and your mechanics.
I see how having two stats would make things difficult and could cause a loss of parity.
I think Int could make things easier for characters.
Of course the Int=Law, CHA=chaos is good as well (I like Int=Law better than Wis=law anyways).
But dont think much of problem either way you do it.
You ever thought of giving psions some healing and not have any elvish (elven?) clerics (just another idea...i throw out lots, so you can thrash any (even publicly
) that you dont like).
I would also describe the elven/gnome societies so the players really get feel for law/chaos in them. Also would describe your world/background in these terms (the elric saga could be good inspiration) to really catch players up in it. One thing you could do that might be odd, but for sorcerers, after time...using sorcery causes strange side effects (chaos related). Green eyes, slight electrical charge...etc.... to put forth the idea that sorcery and chaos are intertwined.
apop
I see how having two stats would make things difficult and could cause a loss of parity.
I think Int could make things easier for characters.
Of course the Int=Law, CHA=chaos is good as well (I like Int=Law better than Wis=law anyways).
But dont think much of problem either way you do it.
You ever thought of giving psions some healing and not have any elvish (elven?) clerics (just another idea...i throw out lots, so you can thrash any (even publicly

I would also describe the elven/gnome societies so the players really get feel for law/chaos in them. Also would describe your world/background in these terms (the elric saga could be good inspiration) to really catch players up in it. One thing you could do that might be odd, but for sorcerers, after time...using sorcery causes strange side effects (chaos related). Green eyes, slight electrical charge...etc.... to put forth the idea that sorcery and chaos are intertwined.
apop