EN World City Project: NPC Contest #2... Final Round Ingredients!!!

Well hope its not too early to post mine, but its done so I may as well get it up (so to speak) before I forget.....

Key Phrase:
"A taste of your own medicine"
Ingredients:
A cairn on top of a hill,
A foreign coin,
"Blood is thicker than water"

It was four days before the City Guard gathered the courage to wander into the sunken barrows nestled among the swamps to the south of Mors End.
Over the past four weeks some of the low paid peat gatherers working along the edges of the marsh had moved deeper in searching for richer peat for their sales, they had reported hearing low moans and soft crying drifting across the swamp. Officials passed it off as “The mistral winds coming in over the land” or the “Keleb Toads sending out their mating calls”. The workers knew better, they knew only too well what the winds and toads sounded like, and this was neither wind like nor toad like. It was only when the workers refused to continue with their work till it was looked into further that action was taken.

A small contingent to soldiers was administered out to the swamp to take a closer look. They eventually pin pointed where the sounds were coming from, a cairn on top of a hill, erosion had not yet taken its toll on this ancient grave. Cautiously the men approached only to find a small boy nestled into the entrance to the tomb. Emaciated and shaking with his exposure to the elements he was softly crying to himself, muttering, most of it incoherent “medicine, yes medicine, a taste of your own medicine, yes taste, taste…” was all they could really distinguish.

The boy was taken back to town and to the council offices to decide what was to be done. He was given a good feed, of which he ate little, cleaned up and fresh clothes given to him but not before he frantically whisked a foreign coin out of his tattered waistcoat. When said coin was described to the merchants close to the council none recognized its strange design, circular in shape with a square cut from its centre and patterns radiating around the square. The boy was allowed to keep this and placed in an orphanage till it could be decided what could be done.

The orphanage did not suit Aaron, as he had become known, efforts were made to learn his true name but not another word passed his lips from the day he was found. A foster family was found, though Aaron was a difficult child, not in a bad way just in that he did not speak nor mix with other children finding his company the best sort.

After three years with the Turner family Aaron turned what they figured to be about age 10, he seemed to have a thirst for knowledge far out weighing his peers, always choosing books on ancient history and geography, his parents pleased to satisfy his curiosity by supplying him with tome after tome.

It’s been 6 months now since Aaron disappeared.

He left his foster parent with a surprise, a note was left for them, the only example of writing they had ever seen from him…

“Parents, for that is how I see you now, you are my family, my flesh, my blood and offered me new life with your generosity. Fear not for me in my absence, believe me I can look after myself, I have the knowledge of the generations gone before me.
There are those that have treated myself and my ancestors unjustly, I must repay a debt long over due and prove that even through the passage of time blood is thicker than water … and twice as messy.
Know that you shall be safe, trust me in this, we shall meet again. My thanks Aaron”


Aaron, for not even he knows his real name, is starting to figure that he has traveled through the annals of time to wreak vengeance on the ancestors or indeed the forefathers of those that have done his family wrong. He knows not the full details, only family names and an ingrained desire to put things to right. His powers are still weak, but are growing steadily, he feels like an old soul in a young shell; those he seeks had better take care in the future.
This may not be the truth for Aaron is an enigma unto himself, this is what he believes and the only thing he knows now, the only thing he can act upon.

Plot Hooks
o Aaron has lost his coin… some kind soul has handed it into the authorities and through a spot check of lost and found items it has been found to radiate a strong transmutation magic. It is currently being held in the university undergoing studies. Aaron wants it back and by whatever means, maybe even duping unwary adventurers into getting it for him. The coin could indeed be a powerful portal across the planes of time, or just a lump of metal with a magic cast over it to make it look otherwise...
o Aaron made his first attempt at killing “one of the unjust”. He was spotted and identified by one of the officials who first brought him into the city; the city watch is now hunting him down. His foster family, the Turners, are desperate to get to him before the authorities do, will a band of brave adventurers help a needy family looking out for their son????
o Aaron is neither from the future nor the past; he is but a young boy with special powers in his innocent soul. An innocent soul that is being used by one of the many gangs in Mors End for their own devices. A tidy sum was paid for the “necessary treatment” to implant the memories in young Aarons head and turn him against specific noble families and trade leaders, treatment that is coming undone. Aaron is becoming aware not all is right in his head, more solid memories are filtering through, something is wrong, something must be done… He remembers faces and spells, potions and "medicines" they called them and a keep, an abandoned keep, in a shady grove, but all that is hazy, clouded by his enforced insanity.


Aaron : Male Human Sor 4; Lvl 4; CR 4; Medium-size Humanoid (human); HD 4d4; hp 12; Init +1; Spd 30 ft.; AC 13 (+2 ring of protection, +1 Dex); Melee Masterwork dagger +3 (1d4/critx2), dagger +2 (1d4/critx2); AL LN; SV Fort 1 Ref 2 Will 5; Str 11; Dex 12; Con 10; Int 17; Wis 13; Cha 17
Skills and Feats: Concentration +6, Knowledge Arcana +9, Knowledge Geography +9, Knowledge History +9, Knowledge Local +9, Knowledge Nobility and Royalty +7, Knowledge The Planes +5, Listen +3,Scry +9, Spot +3; Simple Weapon Proficiency, Silent Spell, Still Spell, Alertness
Spoken Languages: Common
Possessions: Peasant's outfit, Masterwork Dagger, Dagger, Belt pouch, Belt pouch, Ring of Protection +2, Bag of tricks (gray); Money: 14 gp
Spells:
Sor 0 (Sv DC 13) Detect Magic, Light, Mage Hand, Open/Close, Prestidigitation, Read Magic
Sor 1 (Sv DC 14) Enlarge, Mage Armor, Magic Missile
Sor 2 (Sv DC 15) Alter Self

Aaron is still but a boy, but hold sorcerous powers rarely seen in a lad of his age. He stands at about 5'3" tall and weighs in at just over 100lbs, his cheeks sunken and dark rings surround his eyes his sleep being disturbed by nightmares most nights. He feels compelled to do acts, acts of vengence that deep down he feels wrong yet must be accomplished a constant battle of morals seems to play out in Aarons mind.

Well there it is done and sent.... I await your decision judges (the checks in the post guys......)

::EDIT:: Left out spoken languages and added brief description summary...
 
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Ashon said:
I'm torn, do I do the winning thing, and say no, and turn in what I've got? Or do I say yes, he can have the extra 8hrs (or whatever) and give myself a kick in the pants.
I guess this is for fun :D so I'm fine with the extension.
Just back from the concert. I think it would be fair to loose and just forfeit. But than I have to fear Marks rant.
No I write something anything is better than this. :D

Hi Ashon
thanx for he extension, I hope I am a worthy adversary. See your stuff tomorow.
 

Ason Umn

Key Ingredients:
All That Glitters is not gold.
Noises from the cellar
A Blind Person
"Is this a dagger I See before Me?"


Ason Umn, is a well reknowned Tailor in Mor's End. He services rich Merchants, Visiting Lords, and anyone else who has gold to spend. He is also leading fashion Designer in Mor's End. His seasonal Fashions are all the rage with those who have money to spend.

All of this and he's blind! Many of a client has asked how Ason is able to produce the quality of clothes that he can with no eyesight whatsoever. He always responds with his quirky response; "All that glitters is not gold, all that shines is not light, and all that creates cannot see."

Ason's main fabric is of course the famous Mor's End silk, farmed from the silkfish. Tailors all over the world will tell you that if you cannot see, you cannot weave the silk, or even tighten the silk. But this is all in contrast with silk loom, and bundles of silk that are in Ason's shop.

Obviously it is tough to live life blind, so Ason has hired a local youth, Kolis Nui, to be his sight when it is needed. Ason hired the youth straight off the street, when he tried to rob Ason. Taking pity on the youth from the street Ason offered him a job, a place to live, and the means to educate himself. Kolis goes with Ason when he purchases bolts of silk, or when he is meeting with clients. Kolis lives with Ason in his apartments above the Tailor Shop. The story goes, that when Ason and Kolis met, Ason said, "Is this a dagger I see before me?" Startling Kolis who had heard that the man was blind. In the short span that it took Kolis to ponder the phrase, Ason, had disarmed the boy.

Not long ago, Ason has been having problems sleeping. He keeps hearing noises from the cellar. But when he sends Kolis down to investigate it he reports that there is nothing down there.

Kolis is actually the teen mastermind of a group of thugs who are using the basement of Ason's tailor shop to run their operations out of. They are just minor thugs that have not committed anything more then petty theft.

Plot Hooks:
1 The Players could be getting the newest fashions to impress some merchant, and Ason asks them to invesitgate the noises down in the cellar. Eventually discovering the Kolis' betrayal of his boss.
2 The Players could be out and about when they see Ason being mugged by young thugs (Kolis' thugs), and help him out. Chasing the thugs back into their hideout, only to discover that it is Ason's Tailor shop.
3 Ason needs some Mithril for a new needle so that he can repair some magical clothing, he hires the players to go and negotiate a deal with the dwarves. And they get robbed either on the way too or on the way back by Kolis' thugs.
4 After being mugged again, Ason hires a group of Adventures to take him up to inspect the Silkfish harvest for the year. Running into Kolis' thugs.

Stats for Ason
Ason : Male Human Exp 4; Lvl 4; CR 4; Medium-size Humanoid (human); HD 4D6; hp 16; Init +4; Spd 30 ft.; AC 14 ; Melee +3 (Noncombatant); AL LG; SV Fort 1 Ref 6 Will 7; Str 9; Dex 19 (+1 for 4th Level); Con 10; Int 14; Wis 15; Cha 12
Skills and Feats: Appraise +9, Concentrate +7, Diplomacy +8, Innuendo +9, Knowledge (Exotic Fashions) +9, Listen +9, Profession (Tailor) +12, Sense Motive +9; Skill Focus (Profession), Alertness, Ambidexterity
Possessions: Tailor Shop, Artisian Tools (Tailoring, Magical +10 to Profession(tailor)) Lord's outfit, Belt pouch, Money: 100 gp (The rest tied up in Silk Bolts, thread and needles)
Languages: Common, Elven, Dwarven, Halfling, Gnome, Terran, Sylvan, Draconic (Extra Skill Pts thrown into Speak Languages)
Artisian Tools:
This set of tools, allows Ason to craft the clothes that he can with ease that belies his abilities. It also allows him to alter/repair magical clothes. It was presented to him as a gift from a travelling Wizard when his Cloak was ripped.
Caster Level: 5th; Prerequisites: Forge Ring; Market Price: 2320gp.

Stats for Kolis
Ason : Male Human Rog 1; Lvl 1; CR 1; Medium-size Humanoid (human); HD 1D8; hp 7; Init +6; Spd 30 ft.; AC 15 ; Melee +2 Rapier; Ranged +4 Composite Shortbow; AL NG; SV Fort 1 Ref 4 Will 0; Str 12; Dex 15; Con 13; Int 14; Wis 10; Cha 8
Skills and Feats: Hide +6, Move Silently +6, Tumble +6, Open Lock +6, Listen +4, Spot +4, Search +6, Appaise +6, Disable Device +6; Improved Initiative
Possessions: Master Work Studded Leather, Masterwork Rapier, 10 Masterwork Arrows, Mighty [str 12] composite Shortbow, Gold: 20

Kolis' Thugs:
Standard 3-5th level fighters, there are 5 to 6 of them. Kolis never accompanies them out.


P.S. Incidently Ason is not a shortened Ashon, it is actually supposed to be a shortend Jason. But I didn't realize the name until I was ready to post.

PPS This is my first contest to enter, and I've been trying to avoid reading other peoples so I don't sound too familiar to them, so hopefully it incorporates all the nessecary things.

[Edit: Forgot to add the Spoken Languages]
 
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All That Glitters is not gold - The golden man

Nuriel Anvariel
Nuriel was born as Simon Stone jun. in a nice and wealthy house of a merchant. His Mother Silvia Stone was an former actor. Inher Days she goureous and very vamous, even though she wasn't very good inacting. Most of the things she achieved was by eliminating her competitors or by being in the right location at the right time (i.e. some sleeping chamber). She had many adorers and managed to keep all or at least most of them happy. After relizing that even she ages - geting proposed a role as mother - she married one of her adorers- Simon Stone. Some may say it was just the richest of the lot. After some years she gave birth to boy. The boy rose and become a nice good-looking lad. In the eyes of his parents they saw him as heir to the business od his father.
Simon jun. had other plans. He wanted to become an actor - even though his parents hide this part of his mothers history from him. In one misty-moonless night -after one of the several argument with his parents - he fled and after a dangerous journey he finally reached Mor's End. Striken fromthe greatness and manifoldness of this city he decided to fullfill his dreams here.
He changed his name (into Nuriel Anvariel) and posed with his elfish-like looking. But having no patron, having no one to speak for him he hadn't had the slightest chance to get into those insider deals within the theater.
Homeless and with broken dreams he wandered to the streets and got more and more desperated. He even thought to return to his home. But then he met a blind beggar. Somehow he was drawn to her. Unknown to him she was a recruiter and head hunter for an evil cult of Demorgorgon. She lulled him and druged him.
Now he had a role the role of his life, beeing the victim in a demon calling ceromony. Pityfull it would be his last.
He was bound to alatar and the high priest (a genuine half-elf) chanting and singing. Speaking the words to fullfill the ritual.
"Is this a dagger I See before Me? - Or will it be your heart? - Now the dagger is outside your chest and your heart is hidden beneath the bones. And now"
In that moment Nuriel was coverd ina fontain of blood. He didn't feel any pain though. The singing has stopped and the were other noises he couldn't reconize. He dared to open his eyes and saw an man -no a god-mad out of gold coming down to rescue him. He passed out.
What happend?
A neighbour an old man, alarmed Karl Gnadensohn a paladin from the local militia that there were strange noises from the cellar
Karl Gnadensohn packed some fighters and together the stormed the cellar. Karl has smashed the skull of the high priest and some of the cultist fight and some fled. After healing Nuriel with his healing touch ability Karl rushed after those fleeing.
Somehow in the whole trouble Nuriel awoke and managed to free himself. Shocked from this expirence he lost his ablity to speak.
He also started to become a cleric of Karl Gnadensohn. Karl being no cleric vcan't grant spells (yet) but his diety allows Nuriel to cast orisons.
Now Nuriel is painting himself every day with golden paint and posing as a mime and as "Living golden Statue".
He tries several things with that.
First he wants to render homage to his god, than he also wants to entertain people to get something to eat and when he mets some of the cultists that got away he wants to get the militia to arrest them. But they all laugh and think he is just a funny golden mime. Sometimes he get arrested for molesting honorable citizens, but the militia likes him and giving him food and shelter for some days. He entertains them in prison.
Plot Hooks.
1) The players see the golden Statue and the mime makes fun of them.
2) The players see how Nuriel desperatly tries to accuse an citizen.
3) Karl Gnadensohn hires the PC to find that former victim. Because he thinks, he might have nay clues about other cultist and he feels guilty having left him lying there.



Nuriel Anvariel : male human Ari1, Clr1, Exp3; CR 4; Medium-size Humanoid (human); HD 3d6+2d8+5; hp 24; Init +2 (Dex); Spd 30 ft; AC 12 (+2 Dex); Atks +0 melee (1d3, unarmed strike); SA spells, turn undead; AL CG; SV Fort +4, Ref +3, Will +7; Str 11, Dex 15, Con 12, Int 13, Wis 10, Cha 16.

Skills and Feats: Appraise +9, Bluff +11, Gather Information +9, Handle Animal +5, Knowledge Religion +3, Perform +13, Spot +1 ; Skill Foucs (perform ), Dodge, Silenr Spell.

Special Attacks: Turn Undead (Su): 6/day, Nuriel Anvariel can attempt to turn undead creatures. He can turn undead with no more than (1d20-4)/3 HD. Each attempt, he turns 2d6+4 total HD. Undead with 1/2 or fewer HD are destroyed instead.

Possessions: Golden paint, Begging hat, Religios token (broken Star).

Cleric Spells Prepared (3/1): (This character cannot cast level 1 spells or higher; higher-level spell slots may be used for lower-level spells, possibly using metamagic feats.)

Domain Spells:




Karl Gnadensohn: male human Pal7; CR 7; Medium-size Humanoid (human); HD 7d10+14; hp 52; Init +5 (Dex, Improved Initiative); Spd 20 ft; AC 23 (+9 full plate, +3 large steel shield, +1 Dex); Atks +9/+4 melee (1d8+3/crit 19-20, longsword); SA smite evil, spells, turn undead; SQ aura of courage, detect evil, divine grace, divine health, lay on hands, remove disease (2/week), special mount; AL LG; SV Fort +10, Ref +6, Will +7; Str 14, Dex 12, Con 14, Int 11, Wis 14, Cha 17.

Skills and Feats: Cleave, Power Attack, Run, Improved Initiative.

Special Attacks: Turn Undead (Su): 6/day, Karl Gnadensohn can attempt to turn undead creatures. He can turn undead with no more than (1d20+8)/3 HD. Each attempt, he turns 2d6+8 total HD. Undead with 2 or fewer HD are destroyed instead. Smite Evil (Su): 1/day, if the target of a normal melee attack is evil, Karl Gnadensohn gains a +3 attack bonus and a +7 damage bonus.

Special Qualities: Lay on Hands (Sp): Karl Gnadensohn can heal up to 21 hit points per day, divided among any number of creatures.

Possessions: +1 Longsword, +1 full plate of gold, +1 large steel shield.
 




I'm afraid I have to concede this round. I've been working on this guy and it just isn't coming. I know the deadline is right on me so I'll post what I've completed. At the end I'm going to put notes about where I was headed with the concept. Sorry people. When the creative juices flow, they flow, but when they don't it seems like nothing can turn that faucet on for ya :(

Round 1: mirthcard vs. DungeonKeeperUK

Key Phrase: "A taste of your own medicine"
Ingredients: a cairn on top of a hill, a foreign coin, "Blood is thicker than water"

Halil is the 3rd generation of the prestigious Pepingo family to have lived in Mor's End. The matriarch of the family, Estefa Pepingo has recently passed away leaving Halil as the head of the family and in control of the estate, which encompasses a good bit of land swampside.

Known for his "silver tongue," Halil has a reputation in Mor's End as a gifted mediator, often brokering peace ... at a price, that is. Utmost in his mind is the accumalation of wealth and status for the Pepingo family, which now consists of just he and his young sister, Kalia. In fact, it seems that no matter how hard he is pursued, Halil is determined to remain a bachelor at the ripe old age of 30.

Unknown to the rest of Mor's End, in a remote part of the swamp attached to the Pepingo estate, lies a cairn on top of a hill. This death-mound holds the most guarded secret in the family and one which could bring about its downfall. Each member of the family is told the secret when they reach the age of 18. With the story of the cairn a strange and foreign coin is given. Now that Kalia is reaching 18, it is time for Halil to pass on his horrible knowledge.

Halil Pepingo, male human Ari4: CR 3; ECL 4; Medium-size Humanoid (human); HD 4d8-1; hp 19; Init +0; Spd 30 ft; AC 11 (+1 amulet of natural armor); Melee rapier +3 (1d6/crit 18-20), or dagger +3 (1d4/crit 19-20); Ranged dagger +3 (1d4/crit 19-20); AL NE; SV Fort +0, Ref +1, Will +4; Str 10, Dex 11, Con 8, Int 13, Wis 11, Cha 17.
Skills and Feats: Bluff +10, Diplomacy +9, Intimidate +5, Knowledge (local) +5, Knowledge (nobility) +5, Read Lips +8, Speak Language; Endurance, Skill Focus (Bluff), Toughness.
Spoken Languages: Common, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc, Undercommon
Equipment: mw rapier, mw dagger, +1 amulet of natural armor, jewelry (100gp), noble's outfit, signet ring, 49pp, 8gp.




That's as far as I got. The short plot idea is that Halil's grandfather murdered his way into nobility. He gave his former owner a "taste of his own medicine" as they were traveling to Mor's End, burying his body under a pile of rocks deep in the swampland and assuming his identity as the sole heir to the Pepingo family fortune. The grandfather kept one coin from his former master's holdings and passed on the secret to each descendent when they grew old enough. Now Halil wants to give Kalia a normal life. She is good of heart and knows nothing of the Pepingo family's muderous past. Conflicted, he has to decide if "blood is thicker than water." Should he tell her or not? What would would happen if he didn't and the secret was found out later? I could go on, but you get the gist of it. Good luck DKUK and sorry again for letting this one go.
 

Thanks for posting what you had mirthcard... Looks like you had the germ of a very good story. I'm sorry that we won't get to see it finished.

--sam
 

Felix said:
orbitalfreak and Merak: Nicely done. I'm enjoying you guy's stuff quite a bit; Mor's End is going to be fleshed out like nobody's business!


Lalato, everyone else, may I?

Yes... Felix... you may... :)

--sam
 

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