jdavis
First Post
Geeve Sneeble; Gnome cat burglar
Geeve has been described as young, talented and with a bright future ahead of him; unfortunately the people who described him as such belong to the guild of thieves. Geeve started out as a wizard who moved to the city to make a place for himself, unfortunately he ran afoul of the Thieves guild and ended up helping them to do a robbery on a prominent noble in the city. An odd thing happened shortly after that, Geeve decided that he liked stealing and actually joined the guild of his own free will. Geeve has been robbing wealthy members of the town ever since. Geeve uses his special talents to help him in getting in and out of prominent residences and finding the best loot. He doesn’t rob the poor but that is only because they don’t have anything he wants. He has passed up chances to gain a higher position in the guild as that may take him off the streets. Geeve Sneeble robs people of their most valuable possessions not for greed but because it’s fun.
Plot Hooks
One of Geeve’s victims has hired the adventurers to get their stuff back, but what Geeve stole could embarrass the family. How will the adventurers catch the famed cat burglar? And what will they do when they find out what the item is?
Geeve has stolen the most important thing ever in his short career, the secret formula to the glaze the potters guild uses to glaze their pots. Now his nightly entertainment has put a price on his head and has caused a uproar in the streets.
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Geeve Sneeble: Male Gnome, Rog2/Wiz3; HD 2d6+4 (Rogue), 3d4+6 (Wizard); hp 25; Init + 7; Spd 20; AC 16; Atk + 3 base melee, + 6 base ranged; +4 (1d6, Sword, short, Masterwork); +6 (1d4, Crossbow, hand); +3 (1d4, Dagger, punching); SA: Spell-like abilities; SQ: Low-light vision (Ex); AL N; SV Fort + 3, Ref + 7, Will + 3; STR 10, DEX 17, CON 15, INT 17, WIS 10, CHA 11.
Skills: Alchemy + 5, Climb + 14, Concentration + 6, Disable Device + 13, Hide + 10, Intuit Direction + 1, Jump + 10, Knowledge (arcana) + 6, Knowledge (Streetwise) + 5, Listen + 8, Move Silently + 10, Open Lock + 13, Scry + 6, Search + 8, Speak Language + 1, Spellcraft + 6, Spot + 8, Tumble + 4, Use Magic Device + 2.
Feats: Dodge, Improved Initiative, Scribe Scroll
Possessions:
Weapons: Sword, short, Masterwork; Dagger, punching; Crossbow, hand.
Armor: Leather, Masterwork.
Goods: Thieves' tools, Masterwork; Spell component pouch, Small; Spellbook, wizard`s, Small; Magnifying glass.
Magic: Wondrous: Dust of tracelessness; Ring: Climbing; Wondrous: Boots of striding and springing; Wondrous: Rope of Climbing.
Spells Known (Wiz 4/3/2): 0 - Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Repair Minor Damage, Resistance; 1st - Change Self, Color Spray, Identify, Magic Missile, Obscuring Mist, Silent Image, Spider Climb, Unseen Servant; 2nd - Blur, Invisibility, Mirror Image.
Spells Prepared (Wiz 4/3/2)
Geeve has been described as young, talented and with a bright future ahead of him; unfortunately the people who described him as such belong to the guild of thieves. Geeve started out as a wizard who moved to the city to make a place for himself, unfortunately he ran afoul of the Thieves guild and ended up helping them to do a robbery on a prominent noble in the city. An odd thing happened shortly after that, Geeve decided that he liked stealing and actually joined the guild of his own free will. Geeve has been robbing wealthy members of the town ever since. Geeve uses his special talents to help him in getting in and out of prominent residences and finding the best loot. He doesn’t rob the poor but that is only because they don’t have anything he wants. He has passed up chances to gain a higher position in the guild as that may take him off the streets. Geeve Sneeble robs people of their most valuable possessions not for greed but because it’s fun.
Plot Hooks
One of Geeve’s victims has hired the adventurers to get their stuff back, but what Geeve stole could embarrass the family. How will the adventurers catch the famed cat burglar? And what will they do when they find out what the item is?
Geeve has stolen the most important thing ever in his short career, the secret formula to the glaze the potters guild uses to glaze their pots. Now his nightly entertainment has put a price on his head and has caused a uproar in the streets.
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Geeve Sneeble: Male Gnome, Rog2/Wiz3; HD 2d6+4 (Rogue), 3d4+6 (Wizard); hp 25; Init + 7; Spd 20; AC 16; Atk + 3 base melee, + 6 base ranged; +4 (1d6, Sword, short, Masterwork); +6 (1d4, Crossbow, hand); +3 (1d4, Dagger, punching); SA: Spell-like abilities; SQ: Low-light vision (Ex); AL N; SV Fort + 3, Ref + 7, Will + 3; STR 10, DEX 17, CON 15, INT 17, WIS 10, CHA 11.
Skills: Alchemy + 5, Climb + 14, Concentration + 6, Disable Device + 13, Hide + 10, Intuit Direction + 1, Jump + 10, Knowledge (arcana) + 6, Knowledge (Streetwise) + 5, Listen + 8, Move Silently + 10, Open Lock + 13, Scry + 6, Search + 8, Speak Language + 1, Spellcraft + 6, Spot + 8, Tumble + 4, Use Magic Device + 2.
Feats: Dodge, Improved Initiative, Scribe Scroll
Possessions:
Weapons: Sword, short, Masterwork; Dagger, punching; Crossbow, hand.
Armor: Leather, Masterwork.
Goods: Thieves' tools, Masterwork; Spell component pouch, Small; Spellbook, wizard`s, Small; Magnifying glass.
Magic: Wondrous: Dust of tracelessness; Ring: Climbing; Wondrous: Boots of striding and springing; Wondrous: Rope of Climbing.
Spells Known (Wiz 4/3/2): 0 - Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Repair Minor Damage, Resistance; 1st - Change Self, Color Spray, Identify, Magic Missile, Obscuring Mist, Silent Image, Spider Climb, Unseen Servant; 2nd - Blur, Invisibility, Mirror Image.
Spells Prepared (Wiz 4/3/2)
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