EN World City Project: Protecting the City (Guard Submissions)

Conaill said:
Anyone have a list?

checking theSRD...

There's Lizardfolk, Locathah, Tojanida, Kuo-Toa, Aquatic Elves, Merfolk, Water Naga, Purple Worm, Sahuagin, Shocker Lizard, Skum, Nixie, Sea and Green Hag, Gibbering Mouther, Elasmosaurus, Aboleth.

Of the list only Lizardfolk,Skum, Nixie,Green Hag, Gibbering Mouther and Shocker Lizard would fit a swamp

Elasmosaurus (Nessy), Aboleth, Sahuagin, Naga would fit the lake and the others could all be worked into the lake environment if required (but as options only please!)

Oh and My vote is Bulluwugs - I always liked those guys:P

ps The number of Orc clans might be a bit many unless you are thinking more in the terms of 'mobs' less than 100 rather than clans (say up to 500).

Also its already been suggested that the Hobgoblins dwell in the mountains to the West of the Lake. However I'd definately make the Goblins a dime a dozen in the swamps and most of them acting with no coordination as small family groups who serve as vassals/slaves to the orc mobs.
 

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A few ideas...

Maybe some Merrows who live in the tributaries that run from the lake into the swamp. What about a scrag that rules a goblin tribe with a fist of iron. Lives in a cave surrounded by pockets of methane gas - will the party risk fire to attempt to kill it? If there is a cause-way, Will'O'Wisps should be a regular sighting. It's just not a swamp without them.

A young black dragon? Too powerful? How big is this swamp? Lacedons? They always seem to be more sea associated, so maybe not. Giant Eels, electric eels? I use snake, constrictor for them IMC, w/ electric eels having a shock attack.

Skum? Maybe if there's an aboleth....
 


Tonguez said:


ps The number of Orc clans might be a bit many unless you are thinking more in the terms of 'mobs' less than 100 rather than clans (say up to 500).

Also its already been suggested that the Hobgoblins dwell in the mountains to the West of the Lake. However I'd definately make the Goblins a dime a dozen in the swamps and most of them acting with no coordination as small family groups who serve as vassals/slaves to the orc mobs.

I was figuring my total MALE Orc population to be around 1000, (I'd have to check with the book to see what the breakdown of women and children would be). With 10 clans that would average out about 100 adult male fighting orcs a piece. Obviously some are much stronger than others so some might only have 50 or 60 males and the big one probably has around 200. I figure them to be one Tribe of Orcs but no clan leader is strong enough to lead the whole tribe, so they just bicker and fight between themselves. if there was ever a Orc that became strong enough to unite the tribe and bring all the clans under his control well then you would have a plot hook.

Hobgoblins moving out of the swamp (I got a idea for my small Bugbear tribe but they might move out of the swamp too.) The Hobgoblins probably frequent the swamp to get workers or warriors for their raids.
 
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Conaill said:
Guess we need another thread: "EN World City Project: Threatening the City (Enemy Submissions)" :D

Yea I really don't want to deal with Monsters, I was just sort of wanting to get the races mapped out. That would also be a thread that could include plot hooks for tombs and dungeons and adventuring hooks.

I'd still like to know about evil races here as they would affect the make up of the defending forces (races who would gather as a organized force and try to raid the town), NPC's should head for the NPC thread, but we really don't have a thread for a Dragon or a Lich or a treasure filled tomb or those random encounter tables for wandering monsters.

Oh and my vote for evil swamp monster would go to the Chuul (MM pg 37).
 
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jdavis said:
I was figuring my total MALE Orc population to be around 1000, (I'd have to check with the book to see what the breakdown of women and children would be). With 10 clans that would average out about 100 adult male fighting orcs a piece. Obviously some are much stronger than others so some might only have 50 or 60 males and the big one probably has around 200. I figure them to be one Tribe of Orcs but no clan leader is strong enough to lead the whole tribe, so they just bicker and fight between themselves. if there was ever a Orc that became strong enough to unite the tribe and bring all the clans under his control well then you would have a plot hook.

If we work on a 1:1 ratio 1000 Male Orcs implies 2000 Adult Orcs living in the Swamp right next to Mors End and everyone of them a threat (afterall who said female Orcs can't fight?). Either the Swamp is enormous, most Orc clans are relatively peaceful or thats just too many Orcs to all be living in the Swamp right on Mors Ends doorstep.

However 2000 Orcs living around the whole extent of the Lake (ie not ALL in the swamp) would be quite workable (the Lake is enormous).

Other than that good stuff:)

And yeah good idea on the Threats and Dungeons Thread - those Warrens under the city still need some fleshing out...
 

I would prefer scaling back the number of orcs, and adding more of the other races, especially for the swamp. Orcs have always seemed more of a plains people to me.

Goblins and kobolds on the other hand...

Who came up with these Yak men anyway? Weren't we trying to stick to the SRD? Or are Yak men just a variety of minotaur?
 

Notes on Orcs from Monster Manual:

"A lair includes females (as many as there are males), young (half as many as there are females, and slaves (about 1 per 10 males)."

"Orc society is patriarchal: Females are prized possessions at the best and chattel at the worst."


One of the clan's I described actually lives on the river to the East of town on the edge of the swamp, and one clan is desperately trying to leave the swamp, the last three clans that haven't been fleshed out can live out of the swamp, even though they would have ties to the village there. All of the Orc's live to the south of Mor's End, one of the things they desire is to go North into the richer and more civilized lands where raiding is better, unfortuantly there is a big walled city in their way.

(oh and the main source for those slaves would probably be goblins, although they do frequently raid caravans and the town.)
 
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Conaill said:
I would prefer scaling back the number of orcs, and adding more of the other races, especially for the swamp. Orcs have always seemed more of a plains people to me.

Goblins and kobolds on the other hand...

Who came up with these Yak men anyway? Weren't we trying to stick to the SRD? Or are Yak men just a variety of minotaur?

They are in the Monster Manual 2 (pg 200-201)
 

Not too thrilled about MM2 material, since I would guess *most* people out there don't have access to it, and I don't think it will ever become part of the SRD. Don't we have enough monster types already? :p

We should also come up with some group which has a specific hatred for Kul Moren (giving Kul More a reason to station men in Mor's End).
 

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