EN World City Project: Protecting the City (Guard Submissions)


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Goblin Tribes

The goblins to the south of Mor’s End are a rowdy group with little or no organized leadership. The once powerful goblinoid kingdom was shattered in battle long ago and no strong leader has emerged to unite the goblins once again. This is fine by the goblins as they pretty much do what they want now. They have broken into several dozen smaller tribes who constantly fight with the humans, the orcs and each other. Goblin raids are common and they tend to take everything they can grab and then retreat before a defense can be mounted, Goblins have even been know to raid each other during raids on the town. The swamps south of Mor’s End is infested with goblins and the only thing that seems to keep their numbers in check is the fact that they tend to fight as much among themselves as they do with the city. The goblin tribes are nomadic and tend to move around, they move in and out of the swamp and through the woods and plains south of the lake almost constantly. Few of these goblin tribes number over 100 and many are less than 50, they fight, merge, collapse and reform so often that the Outland Rangers have a hard time keeping track of which tribe is which. It is for this reason that there is no way of actually knowing just how many goblins there are but their numbers are estimated to be in the thousands. There is a small tribe of Bugbears that live deep in the swamp who are trying to bring about a second Goblinoid Kingdom, but they have been completely unsuccessful in anything greater than mounting occasional attacks, they find it hard to hold on to any significant force of goblins for very long as they slip away into the swamp as soon as they turn their backs. It is also not that uncommon for Hobgoblins to enter the swamp to gather up goblins to use in their various wars. Very few of the goblins that go with the Hobgoblins ever return to the swamp alive.

Mor’s End itself has a sizable goblin population made up mostly of outcast and orphans, who have decided city life is much easier than living in the swamps, they primarily live outside the walls in the squats and are generally frowned upon by the city, no goblin is ever fully trusted but many of these goblins perform the task that the other races in Mor’s End would find demeaning or disgusting. Goblins that enter the city walls are always marked and watched to make sure they are not raiders and most local goblins are known to the city guard and watch; strange or unknown goblins found wandering the streets are normally picked up, questioned and removed from the city proper. It seems that most of the local goblins don’t mind this treatment and many see it as a sort of game. The occasional Hobgoblin shows up in Mor’s End too, most are refugees from battles or those orphaned and left to at the city gates.
 

Enoria Tower

Enoria tower guards the river crossing for the southern caravan route as it heads for Southgate or y’s off to head for Tradegate. It sits on the southern bank of the river mouth. Enoria tower consists of a small watchtower and a ferry across the river. Built to house 25 soldiers it is only manned by 15 at present and most of them are trainees from the City Muster. Barge traffic has replaced much of the land traffic on the caravan route as it crosses the swamp so the ferry is not as busy as it as it used to be. Enoria tower is mostly used as a training post and a way station for the Outland Rangers now. It is a sister tower to Sparguard keep to the north as they were built at the same time using the same plans. The only permanent residents of the tower are Haroon Balers the Ferryman and his wife Kin Balers.
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Haroon Balers, male human Com2: CR 1; Size M (6 ft., 1 in. tall); HD 2d4-2; hp 6; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +4 melee, or +2 ranged; SV Fort -1, Ref +1, Will +2; AL LN; Str 16, Dex 12, Con 9, Int 11, Wis 14, Cha 9.

Languages Spoken: Common.

Skills and feats: Appraise +2, Hide +1, Jump +4, Listen +4, Move silently +1, Spot +4, Swim +8, Use Rope +10; Alertness, Skill focus (Use Rope).

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Swamp Keep

A half-day’s walk south of Mor’s End is Swamp Keep; it is located on a small island in the middle of a swamp pond. The only way to get to the keep is by boat or to swim out to it. Swamp keep is a deserted crumbling tower that is only used by the Outland Rangers. Swamp Keep pre-dates Mor’s End and nobody knows who built it; most of its grounds are in ruins and sinking into the swamp. Rumor has it that there are caves and passages under the keep but the swamp has long since flooded them. The Rangers use the remaining tower as way station and for storage. Enough dry wood is maintained in the tower to light a signal fire if need be and food and equipment are hidden in the tower. Goblins and Orcs tend to keep their distance from the tower but the Rangers are not sure why. There are no permanent residents at the tower but it is not uncommon to find Outland Ranger patrols camping there.
 

posting orc clans and goblin tribes in word format for archive purposes. This will be added to the Military doc. but I wanted to post it separatly as it will also be part of the upcoming Monsters and adventures thread as soon as somebody opens one.
 

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Military Leaders of Mor’s End

Sebastiano Palmora; Commanding General of Mor’s Legion (half-elf Ari2/Ftr9/Rog3)
-Thomas Haljan; Captain of the Guard ( Human War 9)
-Bolius Chier; Captain of the Watch (Human Rgr4/Rog2)
-Dalvar Hammersmith; Captain of the Town Militia (Dwarf War10)
-Brego Ironbeard; Commander of the Dwarf-Guard (Dwarf Clr7)

Ulfgar Gorkil; Captain of the Elite Guard (Dwarf Ftr7/Def2)

Silanthe Kalatos; Outland Chief (Head of Outland Rangers) (F half-elf drd3/rgr6)
-Marcus Fleetfoot; Ranger representative to Council of Warders (human brd4/rgr1)

Styria Wolfgard; Leader of the Order of the Winter Storm (unknown)
-Treygar; nephew of Styria, (Leader of those who wish to join Outland Rangers) (unknown)

Others in military

1. Baltus Starkad; Squad Captain in the Elite Guard (Human M Ftr 5)

2. Alfgeir BronzeRock; troublemaking Dwarf Warrior (guard) (Dwarf M Ftr 1)

3. Saul Antilium; Squad Captain City Guard (Human M Pal 5)
-Saul’s squad:
_4. Shelly Anderson (Human F, War1)
_5. Jacob Gearson (Human M, War 1)
_6. Arnold Rivetul, (Human M, War 2)
_7. Nelim Sevdodle (Gnome M, War 1/ Ill 1)
_8. Tatiana Vladmin (Human F, Bar 3)
_9. Kirk Amondal (Human M, War 1)

10. Doodle; City Watch (Goblin M War1/Exp1)

11. Joey Ailn; Manditory service to City Guard (Muster) (Halfling M, War 1)
 
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JDavis - fantastic work on the Military thread archive! Looks great, and has integrated pretty well. Definitely good to see such appreciable progress!
 


Conaill said:
Great job, jdavis!

Could you add the class levels to the leader NPCs? Muchas Gracias! :)

Will get it tonight, I changed Thomas Haljan's level last night to make him more in line with the rest of the leaders.

One question on the archive, should I format it into two columns like in the books or leave it in one column like it is now? It's easier to edit it in one column so I'll keep it that way right now but for the final copy of it I thought it might look better in two columns like the books are.
 

I think keep it in single column until it's pretty much finalised, and then convert it to double columns. :)

Great work jdavis!
 

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