Idea about North vs. South rangers.
Northern and Southern rangers will have different feats and fighting styles. I see Marcus Fleetfoot as a Northerner (he has to know how to deal with people) and the head lady as
a southerner. (I've forgotten her name). I like giving game effects to flavour text, so...
The Northerners tend to be involved more in hunting down predators, protecting property, settling disputes, and warding off poachers. They have Favored Enemy: Animals and/or Beasts, tend to train in tracking, Handling Animal for runaway livestock, Animal Empathy to maybe calm down a raging ram, or get a bear to leave. Most are hunters, and use archery to very good effect, since the moors are clear of land. Many of them are also skilled horsemen, since they must patrol the vast north in a short amount of time, and the moors are more esily covered on horseback. They will wear Chain Shirts, and most use swords if forced into hand-to-hand combat.
Feats - Point Blank Shot, Rapid Shot, Shot on The Run. Some choose to learn Mounted Combat and Mounted Archery.
Skills - Wilderness Lore, Handle Animal, Animal Empathy, Ride.
Multi-class - Some to Barbarian, others to rogue or Bard to help in dealing with people.
The Southerners are much tougher. Many of them spend months out in the swamp, surviving off what they hunt while observing the orc tribes. Nearly all speak both orc and goblin, and some also learn giant. They Have Favored Enemy: Orcs and/or Goblinoids, and train in tracking through the swamp. They tend to be slightly superior at survival to the Northerners, and also learn swimming (they do work in a swamp), how to find their way using only the sun, stars, and the land around them, and are constantly on the alert for orcs - though sight is less effective in the swamps. They are also excellent at all manner of stealth. Most train in ways to kill many enemies very quickly. Since the mist, trees, and water of the swamp make archery less effective, most are trained in the axe - which doubles as a way to cut down trees, to aid in setting snares. They wear very little armor - it's tough to survive quicksand in chainmail.
Feats - Alertness, Power Attack, Cleave, Skill Focus (Wilderness Lore).
Skills - Wilderness Lore, Swim, Hide, Listen, Move Silently, and Intuit Direction (most only put a few ranks into this - you only every need to succeed at DC 15).
Multi-class: Mainly to Druid.
Well? Workable?