RangerWickett
Legend
So the village exists near a buried portal to the plane of Limbo. Most everyone who is a native of the town was not born there, but instead was found buried in the soil of this one field near the village. Taking a cue from the Catholics, infants who die when they are not cogent enough for their morality to define an eternal resting place, go to Limbo. A few of these infants' spirits struggle to find a way to return to life, and some of them have made it through a portal into this newborn world the campaign takes place in.
The first adult adventure I have planned for the characters is for a traveling merchant to come to the town, saying that he found a dried up river full of gold, and he wants help collecting it and taking it to sell. It will be in a valley that no one from the town goes to because there is rumored to be a great monster there. The merchant claims to have magic to scare off the monster, and he just needs help to carry out the loot, which he promises to share.
So some time before this I want to hint at the presence of this monster.
The overall setting of the game is sort of a magical Bronze Age, the time before the world had settled down. Elves will be powerful in their magic, and hordes of monsters roam, for they do not fear mankind yet, and so have no need to hide in the shadows. The phrase that keeps tumbling through my head is from Genesis: "There were giants in the earth in those days."
It suggests a primordial era, a time when great things were no just possible, they were commonplace. People were constantly threatened by the creatures around them, but somehow they persevered and laid claim to the whole world. There is not yet a clear religion, and indeed, only a few creatures that might be called gods have even noticed this world. There is great potential for magic, but people do not know how to harness this power. The world is unexplored, so who knows what might lie beyond the next valley?
The driving force will be discovery. This is why the game needs to start with the players discovering the world through the eyes of their characters, and not with me just telling them what they know about the world.
Thanks for all the ideas so far.
				
			The first adult adventure I have planned for the characters is for a traveling merchant to come to the town, saying that he found a dried up river full of gold, and he wants help collecting it and taking it to sell. It will be in a valley that no one from the town goes to because there is rumored to be a great monster there. The merchant claims to have magic to scare off the monster, and he just needs help to carry out the loot, which he promises to share.
So some time before this I want to hint at the presence of this monster.
The overall setting of the game is sort of a magical Bronze Age, the time before the world had settled down. Elves will be powerful in their magic, and hordes of monsters roam, for they do not fear mankind yet, and so have no need to hide in the shadows. The phrase that keeps tumbling through my head is from Genesis: "There were giants in the earth in those days."
It suggests a primordial era, a time when great things were no just possible, they were commonplace. People were constantly threatened by the creatures around them, but somehow they persevered and laid claim to the whole world. There is not yet a clear religion, and indeed, only a few creatures that might be called gods have even noticed this world. There is great potential for magic, but people do not know how to harness this power. The world is unexplored, so who knows what might lie beyond the next valley?
The driving force will be discovery. This is why the game needs to start with the players discovering the world through the eyes of their characters, and not with me just telling them what they know about the world.
Thanks for all the ideas so far.