Olgar Shiverstone said:
So, are you really suggesting a system in Base 14, or just using that as a metaphor?
Well, you're not going to see any base 14 if the whole weight system gets converted wholesale into "stone" (or kilograms, or anything else, for that matter). The most important thing, as I started out with, is that the proper thing to do for game playability is to reduce the granularity. I don't think most of us really care if a weapon is 6 or 7 versus 8 or 9 pounds.
I think you could just as easily say "all weights are counted in 5-pound units". Or 10-pound units. Or totally abstract "D&D Weight Units". Or whatever.
It just so happens that historically people dealt with the same issue and there's a ready-made weight unit that does exactly that job,
and it connotes Old World flavor (just like coins being in gold pieces),
and it just so happens to also pretty much equal what your skill check penalty should be. So for me there's all sorts of reasons to use that as the converted granularity.
But hey, if everyone takes a vote and prefers 5-pound units, I'd be all for that as well. The overriding priority for me is that units must be bigger, so the numbers are smaller and can be added quickly, and potentially even memorized by the players (like class hit dice, ability modifiers, weapon damage, etc.). I think that's been the primary mistake in the encumbrance system since OD&D; the units were not picked with game playability in mind, and that's why so many people feel compelled to ignore them.