Encumbrance Variant (load vs equipment slots)


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Laurefindel

Legend
50' of rope weighs 2/3 as much as a tent? That's some serious rope or a very light tent.

Its not so much about weight. A 50ft. coil of hemp rope is 2/3 as annoying to carry as a tent, for a multitude of reasons.

But your remark still stands; these numbers are rough guesses at best. The hemp rope I'm used to work with is probably a lot stronger and bigger than what an adventurer would carry, and I have no experience lugging a medieval wedge tent around.

However, this houserule is not supposed to be a linear weight equivalent scale; it's more abstract than that. A magic ring still have the same load as a sword, or as a day-worth of food and water. Not because its heavy, but because you freak out the moment you don't feel your ring of shooting star on your finger, and because you clasp your fingers when shaking hands because the other person might slip it off.
 

Laurefindel

Legend
You haven't really answered the Big Question. How much gold can I carry?

The answer is: "it will always be 1 because I'm a skimpy DM, until you find a treasure hoard at which point you gonna need a cart and a donkey"

And then you gonna ask me: "I take all I can carry without being encumbered from the cart and go to the next town. How much gold is that?", and I'll be lost for words...

1 equipment slot per 100gp sounds too big of a load for my taste. Perhaps 1000gp? I'd have to think more about it.
 

Laurefindel

Legend
Simplified version?

ITEM
LOAD
A Purse full of Coins
1 equipment slot
Food and Water for a Day
1 equipment slot
Rations for a Week
2 equipment slot
A Simple or Martial Weapon
1 equipment slot
A Heavy Weapon
2 equipment slot
A Shield
1 equipment slot
A Suit of Armour
1 equipment slot per point of AC over 10
A Potion Box
1 equipment slot
A Lantern and Oil
1 equipment slot
A Bundle of Torches
1 equipment slot
A Spell Focus
1 equipment slot
A 50-foot Hemp Rope
1 equipment slot
A Tent
*now part of explorer’s supplies*
A Music Instrument
1 equipment slot
A Mundane or Magic Item
1 equipment slot
A Tool Kit
2 equipment slots
Traveller’s Supplies
2 equipment slots (3 during cold months)
Wizard’s Supplies
3 equipment slots
Burglar’s Supplies
3 equipment slots
Diplomat’s Supplies
3 equipment slots
Dungeoneer’s Supplies
3 equipment slots
Entertainer’s Supplies
3 equipment slots
Explorer’s Supplies
3 equipment slots
Priest’s Supplies
3 equipment slots
Scholar’s Supplies
3 equipment slots
3 equipment slots
 
Last edited:

5ekyu

Hero
Simplified version?

ITEM
LOAD
A Purse full of Coins
1 equipment slot
Food and Water for a Day
1 equipment slot
Rations for a Week
2 equipment slot
A Simple or Martial Weapon
1 equipment slot
A Heavy Weapon
2 equipment slot
A Shield
1 equipment slot
A Suit of Armour
1 equipment slot per point of AC over 10
A Potion Box
1 equipment slot
A Lantern and Oil
1 equipment slot
A Bundle of Torches
1 equipment slot
A Spell Focus
1 equipment slot
A 50-foot Hemp Rope
1 equipment slot
A Tent
*now part of explorer’s supplies*
A Music Instrument
1 equipment slot
A Mundane or Magic Item
1 equipment slot
A Tool Kit
2 equipment slots
Traveller’s Supplies
2 equipment slots (3 during cold months)
Wizard’s Supplies
3 equipment slots
Burglar’s Supplies
3 equipment slots
Diplomat’s Supplies
3 equipment slots
Dungeoneer’s Supplies
3 equipment slots
Entertainer’s Supplies
3 equipment slots
Explorer’s Supplies
3 equipment slots
Priest’s Supplies
3 equipment slots
Scholar’s Supplies
3 equipment slots
3 equipment slots
So, two darts or a weeks food?

I thibk i will pass.
 

Satyrn

First Post
For food and water, I have food packs and water skins. Each takes a slot and holds five rations (because 5, 10,and 20 are the only numbers I try to use).

When resting, the character must consume rations of water and food (or gain a level of exhaustion) to gain any benefit . It's one ration of each for a short rest, 2 for a long rest. So what happens here is that a player can feel like they're pushing themselves by choosing not to rest, and as they run out of food they start feeling the need to get out of the dungeon.
 

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