One of the players in my campaign came up with the bright idea of using the endurance spell to get people back on their feet. Example situation: 7th level PC is taken down to -4 hit points (say), rendering them unconscious and dying. Mage comes up to him and casts endurance, granting +4 temp Con points. This translates to +2 hit points per level, which for a 7th level character, is enough to get them conscious again.
This trick has come in very handy on the occasions they've been caught without a healer. I'm not out to nerf the party, but I'd just like opinions on whether it's kosher, rules-wise.
Also, would your opinion change if instead of hit points, we were talking about VP/WP? So rather than going to -4 hit points, the PC takes 4 wound damage. Recall that in VP/WP, vitality represents skill/luck/fatigue/mojo, while wounds are physical damage capacity.
This trick has come in very handy on the occasions they've been caught without a healer. I'm not out to nerf the party, but I'd just like opinions on whether it's kosher, rules-wise.
Also, would your opinion change if instead of hit points, we were talking about VP/WP? So rather than going to -4 hit points, the PC takes 4 wound damage. Recall that in VP/WP, vitality represents skill/luck/fatigue/mojo, while wounds are physical damage capacity.