Endur's Return to TOEE part 2

Lenya

Seeing the human guards as no threat, they should be busy with the skeleton, so Lenya heads after Torn and begins to attack the cultist as well.
 

log in or register to remove this ad

Round 3
14: Three Surviving Human warriors attempt to flee past the bear after the party towards the altar room. The bear kills one warrior as he runs past (AOO, 12+ hits, dmg 16).
13: The Smoky Incense Coalesces into a powerful wind. The gale force wind whirls through the chamber, passing through where Kerwyn, the cultist, and Toriah stand, and heading towards the rest of the party. The Sword of Hieroneous is unaffected by the wind. Kerwyn is lifted up by the force of the wind and carried along (DC 16 reflex save 10+4 =14 fails, 9+4=13 fails twice, dmg 10). Toriah is lifted up by the wind, but then smashed to the ground (DC 16 reflex save, 6+7=13 fails, 18+7= passes dmg 5). Belaver manages to evade the winds, and Neshi is lifted up into the winds and smashed down (DC 16 reflex save, 11+5=16; Neshi 3+8=11 fails, 14+8=22 pass second save, dmg 4). Lenya avoids the winds (DC 16, 11+5=16). Lylamwyn avoids the winds thanks to his stout build (DC 16, 20+ passes), and Raner is off balance and stumbles before he can resist (DC 16, 7+4=11 fails, 18+4=22 passes second dmg 5). Craven is lifted up, but Torn resists the evil winds (Craven 6+ fails, 6+ fails second save, dmg 7, Torn 19+ succeeds).
13: The Cultist (-3, Sanctuary) says ritualistic words in a foul language. Lylamwyn did not recognize exactly which Elemental Summoning spell the cultist used last round, but thinks the next spell he is casting is Summon Monster 3.
7: Dire Bear Skeleton charges and kills one of the fleeing warriors (20/9+ critical hit, dmg 32)
6: Kerwyn (shield, -10, flying in the whirlwind) tries to escape the winds by grabbing hold of a tapestry hanging from the wall when the wind carries him close to the wall, but after touching the tapestry his mind views the events depicted on the tapestry in three dimensions-- the vision is so horrifying that he can't hold onto the tapestry (reflex save 7+4=11, Kerwyn can't hold onto the tapestry; will save 13+8=21 success)
6: Toriah (barkskin, -5) tries to stab the cultist, but is again defeated by evil visions
6: Belaver begins casting Summon Nature's Ally 3 (small Air Elemental)
6: Neshi (-4) guards Belaver and barks
6: Lenya moves and fires an Empowered Eldritch Blast at the cultist (will save 20+, touch attack 3+7= 10 hit, dmg 19, concentration check DC 29 10+12=22 fails, cultist loses spell)
6: Lylamwyn moves and casts Scorching Ray at the cultist (will save 11+8=19, touch attack 10+ hits, dmg 15)
6: Raner (-5) double moves towards the cultist and is now in charge range
6: Craven (flying in the whirlwind, -7) tries to escape the winds by grabbing hold of a tapestry and holds on through his his great strength, gritting his teeth and closing his eyes to ignore evil visions that assault him (reflex save 17+, will save 18+)
6: Torn (barkskin) begins casting Summon Monster IV
6: Torn's Sword attacks the cultist again, but misses (1+)
 
Last edited:



Lenya

“Whoa! It's stormy in here,” Lenya says, and moves into the altar room to one side. When she has a good line of fire at the cultist, she will hit him with an empowered Eldritch Blast.
 


Torn will focus to keep 'Justice Bringer' attacking, and will try to grab something to keep her balance in the wind.

OOC: I'm not sure if the wind is a single gust, or if it continuously blowing. If it is an ongoing thing, Torn will try to use a dispel magic as a targeted dispel to eliminate it. (1d20+7 vs DC 11+ caster level - I think) If it is a single gust, Torn will approach closer after it blows past.
 

Torn and the others think the Wind is a single gust, moving extremely quickly, faster than anyone in the party can run.

Only Lylamwyn recognizes the Wind as the Whirlwind form of a large Air Elemental (Lylamwyn Knowledge Planes DC 19, 15+12=27 success; Kerwyn Knowledge Planes 11+3 = 14 fails).

Torn does not have to focus on the sword for it to continue attacking. There is nothing handy to hold onto, except perhaps the tapestries hanging on the walls or the webbed altar area in the middle of the room. Almost as if all furniture was moved out of this area on purpose to make it easier for the wind to blow people around.

Torn can cast another spell in round 3, without any concentration difficulties from the wind.
 
Last edited:


Round 4
14: One Surviving Human warrior flees into the altar room.
13: The gale force wind (aka Large Air Elemental in Whirlwind form) whirls through the chamber, carrying Kerwyn and attempting to pick up other members of the party. (Kerwyn dmg 10; Toriah 4+7=11 fail, 9+7=16 success, dmg 7; Belaver 11+5=16; Neshi 6+8=14 fail; 20+ pass, dmg 12; Lenya 12+5=17 pass; Lylamwyn 16+ pass; Raner 2+4=6 fail, 3+4=7 fail; dmg 7; Craven 4+, 10+, dmg 9; Torn 13+2=15, fail, 9+2=11 fail; dmg 9; Torn concentration check DC 19 4+12=16 Torn loses the Summoning spell) The Sword of Hieroneous is unaffected by the wind. Most of the party manages to resist the terrible winds, but Craven is pulled off the Tapestry back into the whirlwind and Raner and Torn are lifted up bodily.
13: The Cultist (-37, Sanctuary) drops his trumpet, takes a five foot step back up the stairs (out of Toriah's AOO range), and draws out a scroll and reads Cure Critical Wounds (healing 26)
7: Dire Bear Skeleton charges and kills the last fleeing warrior, arriving in the altar room (7+ hit, dmg 13)
6: Kerwyn (shield, -20, in the whirlwind) grabs ahold of a tapestry, ignores the evil visions, and pulls himself out of the whirlwind (reflex save 16+)
6: Toriah (barkskin, -12)
6: A Small Air Elemental appears, moves, and attempts to attack the Cultist, but is blocked by evil visions (10+ failed will save, 3+ miss)
6: Belaver double moves towards Kerwyn so that he can heal him next round
6: Neshi (-16) barks and guards Belaver
6: Lenya calls upon Dark One's Own Luck to protect her from the Winds (+reflex save)
6: Lylamwyn tells the Bear to attack the cultist and prepares to counter-spell any spell the Cultist casts
6: Raner (-12, in the whirlwind) grabs ahold of a tapestry, ignores the evil visions, but fails to pull himself free from the whirlwind (reflex save 6+, will save 16+)
6: Craven (-16, in the whirlwind) grabs ahold of a tapestry, but fails to pull himself free from teh whirlwind (reflex save 11+)
6: Torn (-9, in the whirlwind, barkskin) grabs ahold of a tapestry, but is shocked by the evil visions and lets go, the visions continue even after she lets go and she has trouble telling what is real and what is not real in the room around here (reflex save 12+ fails, will save dc 20 8+ fails, Torn is confused for 12 rounds)
6: Torn's Sword attacks the cultist again and hits (18+7=25, hit, dmg 10)
 
Last edited:

Remove ads

Top