Endur's Return to TOEE part 2

/ooc: Oh noes! I'm doomed! :p

Raner is sullen and quiet on the walk back to the dwarven temple, haunted by the inescapable feeling of impending doom.

"Are ye sure that's a good idea Torn? It's almost certainly a trap. I don't think it's safe..."
 

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Lenya notices an aura of necromantic magic about Raner.

Also, Lenya has noticed an aura of transmutation magic around Kerwyn ever since Kerwyn was transformed into a dwarf and an aura of necromantic magic around Kerwyn ever since Kerwyn touched the altar in the Temple of Moradin.
 

"Hey, Raner, you okay? You seem to feel kinda low, even for a dwarf. Get it, 'low'", Kerwyn elbows Raner as he tries, very, very, feebly to cheer the original dwarf up.
 

Toriah responds to Lenya and Torn, "The enemy of my enemy is my friend."

Craven counters Toriah, "If they worship demons, they can not be our friends. Only if they repent of evilness and turn to the path of good, can they be redeemed."
 

Torn

"What is our other option? We could simply attack the water or fire temples on our own? If they wanted to set traps for us, they could do that at those places as well. Still, simply attacking one of the temples is an option. None the less, I would vote to give this a try. The ambassador is very important, and we might need help to retrieve him alive."
 



Lylamwyn examines the four keys. Two keys have a symbol associated with the Air Temple. Two keys have a symbol associated with the Earth Temple.

When Lylamwyn presses the two earth keys together or the two air keys together, they remain attached for fifteen minutes until they repel each other.

Pressing one of the air keys to an earth key didn't seem to have any effect.

But when Lylamwyn pressed the combined air keys to the combined earth keys, then all four keys stuck together. And this time the keys did not come apart after fifteen minutes.

Lylamwyn casts the spell Identify on the combined keys to find out more about them. His spell informs him that the keys were designed by the cultists to open the doors of the island in the middle of the lake. Two lesser keys combine to make a greater key; a greater key is necessary to open the corresponding door (the earth keys open the Earth Door, etc.). Combine two greater keys and you have a Master Key which can open any of the doors (Fire, Earth, Air, Water, etc.).

Interogations of the prisoners from the Air Temple reveals the following information:

The cultists worship the Elements, Elementals, and the Elder Elemental Eye. The rulers of the cult live in the center of the lake.

There are four temples in the Crater Ridge Mines (Air, Earth, Water, Fire). The Fire Temple is reputed to be the most powerful of the four temples.

There are four bridges from the Mines across the lake to the Inner Island. Each bridge is guarded on the Mine side by forces belonging to one of the elements. The other side of each bridge is guarded by a Door of the corresponding element (Fire Door).
 


Torn

"So, the ambassador, if he is important to the cultists, is probably held in the center, on the lake island. If we can assume we now have two greater keys, then we can get in there."

"It might explain why the water temple wants our help, if they despise the fire temple, but are weaker."
 

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