Endur's Return to TOEE part 2

Toriah responds to Torn,
"So does this mean you don't want to go listen to what we're supposed to hear from whoever it is sent the message to meet them at the Water Door? Or should we still plan on attending and seeing what they have to say?"
 

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Rerrid Hammersong tells Belaver, "We had to take apart three of the chitin suits of armor, and we ruined one of them. But we succeeded in figuring out how to make a suit of armor that will fit you. Its not full plate, but it'll provide better protection than leather or hide armor."

Rerrid and one of his assistances help Belaver dress in a size small suit of chitin breastplate (+5 AC, +4 max dex bonus, medium armor).

Rerrid adds to Belaver, "Its possible that Lylamwyn might know spells to enchant this armor to protect you further. My armor enchantments only work on metal armor."


Rerrid mentions to Raner, "Raner, your depression seems almost unnatural. Almost as if when you slew the Trog cultist, you lost a bit of yourself. Or that he he hurt you somehow before you slew him."
 

Endur said:
Toriah responds to Torn,
"So does this mean you don't want to go listen to what we're supposed to hear from whoever it is sent the message to meet them at the Water Door? Or should we still plan on attending and seeing what they have to say?"

Torn sighs. "It's a long shot, but I do feel it's worth it to try. No one else has expressed an opinion though. I'll go with whatever the group thinks."
 

Endur said:
Rerrid Hammersong tells Belaver, "We had to take apart three of the chitin suits of armor, and we ruined one of them. But we succeeded in figuring out how to make a suit of armor that will fit you. Its not full plate, but it'll provide better protection than leather or hide armor."

Rerrid and one of his assistances help Belaver dress in a size small suit of chitin breastplate (+5 AC, +4 max dex bonus, medium armor).

Rerrid adds to Belaver, "Its possible that Lylamwyn might know spells to enchant this armor to protect you further. My armor enchantments only work on metal armor."
"Thank you."
 

Lenya

“Well, I am willing to go to them and hear listen to what they have to say, but I'd expect, that any alliance born out of these negotiations will be broken at some point. So, if we are going to accept their help, we should keep that in mind and plan accordingly.”
 

Endur said:
Rerrid mentions to Raner, "Raner, your depression seems almost unnatural. Almost as if when you slew the Trog cultist, you lost a bit of yourself. Or that he he hurt you somehow before you slew him."

"What d'ye think he did to me?"
 

"You think he might be under a spell by that nasty cultist? Hmm... lemme try something..."
Kerwyn will attempt to Steal Spell Effect on Raner's depression, of course using the nonhurting way of doing it.
 

Kerwyn attempts to steal the spell effect. But Kerwyn does not feel any difference in his mood. Likewise, Raner's feelings of being doomed do not change.

Lylamwyn suggests that Raner might be cursed. A curse might be resistant to being stolen by Kerwyn.

Rerrid Hammersong asks, "I will pray to Moradin on your behalf, but I dinna know whether the prayers will remove this curse. Did the cultist utter any words as he lay dying? A dying curse from an evil cultist may have increased potence."

Lenya adds that she has seen similar auras of necromantic magic around both Kerwyn and Raner.
 
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"Eh? I'm cursed? That's kinda neat..."
Kerwyn starts wondering how he's been cursed, since he doesn't really feel any different.
 

The party travels to meet the one that seeks an alliance against the Fire Temple.

One of the prisoners they took from the Air Temple is taken along to guide the party to the docks that lead to the Water Door.

The party travels south through the abandoned Air Temple.

The party discovers a group of skeletons manning the arrows slits around the South Gate. Torn calls upon Heironeous to destroy the skeletons. The party subsequently discovers a group of zombies and Craven calls upon Herioneous to destroy the zombies.

The party travels approximately 500 feet south of the Air Temple and through several doors.

The prisoner informs the party that the docks are on the other side of the door. Belaver casts Barkskin on himself and Neshi. Belaver transforms into Brown Bear form. The party casts other pre-combat spells (whatever prep spells you wish).

Shortly before midnight, they pass through the door and enter a large room (approximately 120' by 40') occupied by several amphibious looking humanoids with a door on the far side of the room. The silver-grey humanoids are covered with fine scales, giving it the appearance of being pudgy or bloated. The arms and legs are almost willowy, ending in broad hands and distended feet that look much like flippers. Its fishlike, bullet-shaped head has bulging, silver-black eyes and a wide mouth full of sharp teeth. There is a smell of rotting fish.The humanoids react to the party by opening the door and passing through it to the far side.

The party follows after the amphibious humanoids and passes through the far door to exit the Mountain. They are standing on a ledge that has been carved into the side of the cliff to make a small stony shore area alongside the lake. Two large wooden rowboats, each about 15 feet long, are moored here, tied to iron spikes drilled deep into the stone.

The amphibious humanoids appear to be swimming away into the darkness.

Then, before your eyes, a beautiful green-eyed, dark-haired human woman not wearing any clothing rises out of the lake. She only rises half way, as if she prefers to remain within the lake out of modestry (or perhaps the dark waters of the lake conceal the fact that she is a mermaid or has other appendages besides legs beneath the water).

Her greeting echoes in your thoughts as you realize that she is not speaking aloud. Her thoughts do not feel seductive, rather they are somewhat alien.

Craven does not detect any evil. Lenya detects powerful magic.

“Surface Dwellers Greetings
Waves Calm Now Are.
Fire Temple Your Ambassador Held.
Will Sacrifice Ambassador Tomorrow Night at Midnight.
Strike Alone, Forever Burn You Will.
Strike Together, Flames Extinguish We Will.

Trap Indeed It Is.
Ruler of the Temple of Elemental Evil
Gave Your Ambassador to Fire Temple.
Also Gave Name of Red Dragon to High Priestess.
When Heroes Attack, High Priestess Will Summon Dragon.
All Will Perish Beneath Dragon Flame.

But We Who Follow Water Know Secret Ways.
Avoid Dragonfire Trap If Alliance We Make!”
 
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