Endur's Return to TOEE part 2

Round 5:
20: Kerwyn (fully healed except for sickness, prone)
20: Torn (Haste, sick, -11) steps forward and stabs at the Trog (5+ miss)
20: Medium Earth Elemental (-13, grappling Toriah) continues to squeeze Toriah (dmg 19)
17: Lenya (Haste, sick) blasts the great sword Trog, dropping him (10+ hit, dmg 15)
14: Toriah (sick, -37, bleeding) fails to stabilize
14: Belaver (Haste, sick) casts Cure Moderate Wounds on Toriah (healing 13)
14: Neshi (sick) barks
10: Lylamwyn (Haste)
6: Raner's (Haste, -4) drops the last Trog (14, 17+, 9+ hits; dmg 41)
3: Craven (Haste, sick) blasts the elemental to pieces (15+, 13+, 19+ hits; dmg 26)

The party has won the battle, although both Kerwyn and Toriah came close to dying. The party uses 8 more charges from wands of cure light wounds to fully recover. The coughing and nausea caused by the stench of the Troglydytes goes away after a couple of minutes.
 
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The party searches the bodies of the Reptiles and discovers the following:

A magical greatsword with a brown triangle shape set into the pommel. Lenya sees several magic auras on the Great Sword.

A suit of full plate and a suit of half plate, both made from insect chitin (non-magic). (If the armor was smaller or Belaver was taller, he could wear the full plate armor without violating his druidic oaths).

A divine scroll of Cure Moderate Wounds and Summon Monster 3
A magic ring
A magic cloak (yet another cloak of resistance +1 Lylamwyn surmises)
an unholy symbol of the Elder Elemental Eye
3 chain shirts
3 non-magic battle axes
2 non-magic great swords
1 blood-stained knife
12 javelins
56 gp

Lylamwyn also identifies the three potions that Kerwyn and Toriah found earlier as potions of invisibility.

As the party explores the nearby caverns, Kerwyn's Eyes of the Eagle allow him to spot what look like a very suspicious set of holes in the wall (DC 22 Search check 7+11+5=23). Further examination determines that the hallway is trapped with poison darts that could be fired out of the wall if you step in the wrong place.

Kerwyn explores the chamber beyond the trap (by himself, bravely keeping the rest of the party from danger) and discovers a secret panel that conceals a chest. Inside the locked chest, Kerwyn discovers 3 potions of cure light wounds, 133 gp, a small ebony statue of a Trog (worth 275 gp), a curved dagger, six sticks of incense, and another unholy symbol of the Elder Elemental Eye.

After exploring the nearby caverns, there is only one way left to go. Kerwyn and Toriah sneak ahead and enter a large cave. The 100' by 60' cave has two exits on the north side of the cave. But there is a winged lion in the middle of the cave.

Kerwyn and Toriah return to the party and report what they found.
 

As Torn ponders what would be necessary to prevent the slain Trogs from being transformed into undead, she remembers a story a Knight visiting the Monastery of Heironeous once shared with the brothers.

"There I was. A Knight Commander of the Knights of Dispatch. A sworn brother. And yet although I was the highest ranking Knight of Dispatch, I was not the Knight Commander of the force. That honor was bestowed upon Sir Halworth of Hookhill, Resplendent Eagle, a Knight of the Watch.
"I know you brothers do not fully understand the split between the Knights of the Watch and the Knights of Dispatch. And to be candid, there are things I can not share about the split, but the two knighthoods still work together closely, and you will understand more after listening to my tale.
"There were fifty of us, Knights and squires, who had answered the call to oppose a terrible menace. A great necromancer had led an army of several thousand undead out of the Dim Forest. The necromancer planned to seize the Old Road and cut the supply lines between Hochoch and Shibboleth. Hochoch was in a precarious state in the war against the giants. If Hochoch's supplies faltered, all of Geoff might be lost to the Giants.
"The problem was that the Knights favored two different strategies. The Knights of the Watch wanted to charge the undead army at dawn. The Knights of dispatch wanted to ambush the Necromancer with arrows.


At this point, one of the monks, interrupted,
"Can you believe the incompetence? Leaving thousands of bodies where a Necromancer can animate them? If I was in charge, the Necromancer would never have gotten an army in the first place."


The knight replied,
"Ahh, and a wise leader you would be. But how would you prevent the Necromancer from creating undead?
"Would you reduce every corpse to ash? Necromancers do not need bodies to create Ghosts or Wraiths.
"Or would you bury the bodies beneath stone cairns, stones so heavy that an animated corpse can not dig its way out? But even if you lay heavy stones, another can remove them.
"Or would you desecrate the corpses, inflicting hideous wounds upon the bodies in a manner that all of the Gods oppose? Even so, Skeletons and Zombies manage to survive wounds that no normal body could ever survive.
"Or would you ask followers of Heironeous to consecrate the grave sites and patrol the cemetaries, on the look out for grave robbers? Ask them to forsake the living and guard the dead instead?"


The chagrined Monk sits down, suddenly realizing that his criticism was an old one that had been considered before, and that the world was still full of undead.

"So, back to my story, the debate was over. All of the Knights had given their opinion except the two commanders. As the junior commander, I told the assembled knights, 'If Sir Halworth desires it, we will charge the Undead Army at dawn.' Sir Halworth readily answered that that was exactly what he wanted. There was grumbling from the Knights of Dispatch, but they gave in. I announced that I would organize reconassance patrols and sentries for the night, to make sure that we were not taken by surprise.

"The Knights of the Watch and their squires shined their weapons and armor for a battle that would be sung of. Fifty of the best the world has ever seen against several thousand of the most horrible creatures known to man.

"I assigned the best archer amongst the Knights of Dispatch, a refugee from Geoff named Tarl, to go on reconaisance with me. We spied out the enemy army in the middle of the night and filled the Necromancer with arrows.

"The next morning, the fifty knights defeated the few remaining undead that did not collapse upon the necromancer's death. Although to tell the truth, the greatest threat the undead presented was the stench to our nostrils as we rode across a field full of rotting corpses.

"So as my tale concludes, I think you now understand better the difference between the Knights of the Watch and the Knights of Dispatch. And you, young monk, now understand the best way to defeat an army of the undead... kill the necromancer."
 

Torn thinks of the story she heard as she stands over the dead Troglodytes. She shakes her head. Probably nothing we can do. It would take too long to burn the bodies. She settles for severing their heads.

"A winged lion. What would that be? It does not sound evil, yet it must be in a place like this. It seems we must proceed against it."
 

"Boccob's Inexisting Boobs, that was the third time I was almost killed during our journey. I think. I might've lost count at some point..." Kerwyn mutters as he gets up after getting struck down.
If the trog spellcaster was still barely among the living, Kerwyn tried to sipphon some spells from it.
 

In his off moments away from the rest of the party, when Kerwyn tries to experiment upon the emerald, he is unable to get any information regarding his sister or the current status of his parents.

He does find, coming to his mind unbidden, various stories about his parents, grandparents, and other distant ancestors, but all of the events happened before he was born.
 

"Bah... stupid useless rock..."
Kerwyn decides to plant the gem on the corpse of some cultist of a higher rank when they again come across one, and then "find" it.
 

Kerwyn and Toriah remark upon the fact that the large cavern containing the winged lion had an uneven floor of loose rocks. Walking across the cavern would be difficult even if there was no winged lion in the cave.
 


Torn

"We have no choice but to proceed. Since it can evidently fly, anyway, we will have to attack with spells and missile weapons." Torn loads her crossbow. She'll also plan to summon a celestial giant owl with her SMIV spell.
 

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