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Endur's Return to TOEE part 3


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Manzanita

First Post
Round 2: Torn casts holy smite at the main table, or just north of it, hoping to catch the goblin cultist as well.
Round 3: Torn will cast SMV to bring a celestial brown bear into existance at the far exit. It will attack the nearest cultists, and hopefully slow their escape.
 


Endur

First Post
Round 3

The party finishes off the remaining cultists without any further resistance.

All of the cultists (except for a dwarf and goblin cultist which vanished) have been slain without the party being injured.

The party frees the half dozen gray elves from their fate worse than death.

The elves tell the party that they have defeated everyone who is in the Crater Ridge Mines and the Outer Fane that swears loyalty to the cult, except for the door guardians. The elves say that a summoned demon guards the Fire Door, a Chimera guards the Air door, a magically enhanced Gray Render guards the Earth door, and a extra planar water creature known as an Elder Tojanida guards the Water Door. The elves tell the party that the fleeing dwarf was Oamarthis, a duergar cultist, and the fleeing goblin was Riu Lotaas, a creature from the abyss that can take the shape of a goblin.

The elves offer to accompany the party. They are too afraid of the cult to attempt to cross one of the Bridges by themselves, even if they could get a door to open; the elves fear the Spider Eater Riders in the Towers that flank the Outer Fane and the sea creatures that infest Lake Stalagos. The elves tell Lylamwyn that Kadiss the Albino Gray elf was sacrificed before the party arrived. The party finds Kadiss's spellbook on a slain cultist.

The party finds tons of regular equipment and the following magical items: divine wand, magical lens, divine scroll of neutralize poison, +1 longbow, arcane scroll of Summon swarm and Detect Thoughts, arcane wand, +1 short sword, divine scroll of summon monster II, divine favor, and bless, Bracers of armor +2, +1 dagger, ring of protection +1, arcane wand, arcane scroll of greater invisibility. 4 potions of water breathing. a potion of lesser restoration.

The Spellbook of Kadiss the Albino Gray Elf: 0-all cantrips; 1st- mage armor, magic missile, shield, sleep, summon monster I; 2nd- alter self, blur, darkness, bear's endurance, mirror image, see invisibility, shatter, summon monster II; 3rd- fireball, fly, lightning bolt, summon monster III, tongues.

A book that details the demon summoning used in the Fire Door area and describes the summoned creature as a Bebilith.

Non-magical treasure: A coral wreath worth 200 gp, bracelet worth 120 gp, necklace of gold and rubies (worth 1000 gp), approximately 3000 gp in coins.
 


Thanee

First Post
Lenya

“Hah! I knew these treacherous creatures would offer little resistance. I hope you left a few spells for the tower.”

Lenya would like the scroll of greater invisibility.

She will also activate all the wands once (in a safe place and pointing them far enough away to avoid any mishaps), hoping to find out what magic is stored within them, after determining the school of magic they contain to have a better clue how they might best be used.
 

Endur

First Post
When Lenya walks off to the proverbial safe place to activate the wands, far away from any of the other party members, she suddenly realizes that she hasn't had the sense of being watched lately. Before Varachan gave her the crystal ball, she frequently had the feeling that someone was watching the party. Now, she doesn't feel like she is being monitored.

That makes her feel more safe about being separated from the party while activating the wands. After all, she wouldn't want to be kidnapped and be replaced in the party when nobody can see what happens to her.

Lenya experiments with the wands. The first wand doesn't seem to do anything. Until she touches the pointy end to a rock and it shatters the rock (Inflict Moderate Wounds). The second wand does nothing to a rock or anything else she touches or points at, until she touches a door and it locks the door (Arcane Lock). The third wand does not affect a rock or a door, but causes a Fiery Mephit to appear (Summon Monster IV).

The party also found additional magic items on the cultists: +2 bracers of armor, amulet of natural armor +1, two magical rings.
 

Manzanita

First Post
"Which sounds easier to bypass, the chimera, the grey render, a Tojanida or a demon?"

Torn opens the book on the demon to see if has any useful info. Torn will be happy to take a magic ring.
 

Pyrex

First Post
Raner shrugs "Given I can't swim in all this armor, I'd recommend against the sea-beast. Lylamwyn, any idea which we'd be best prepared against?"
 

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