However, it does have a chance to kill very weak creatures, but do you really need a fourth level spell for that?
Hypersmurf said:
"Negative levels stack", of course.
-Hyp.
Nish said:and cause 5-20 points of damage.
Schmoe said:
Where's the rule for this? I looked all over, but I couldn't find it anywhere.
Each successful energy draining attack bestows one or more negative levels on the opponent. A creature suffers the following penalties for each negative level it has gained:
·–1 to all skill and ability checks
·–1 to attack rolls and saving throws
·–5 hit points
·–1 effective level (whenever the creature’s level is used in a die roll or calculation, reduce it by one for each negative level)
If the victim casts spells, she loses access to one spell as if she had cast her highest-level, currently available spell. (If she has more than one spell at her highest level, she chooses which she loses.) In addition, when she next prepares spells or regains spell slots, she gets one less spell slot at her highest spell level.
Emphasis added of course.
Enervation
Necromancy
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Effect: Ray of negative energy
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
The character must make a ranged touch attack to hit. If the attack succeeds, the subject gains 1d4 negative levels.
If the ray strikes an undead creature, it gives that creature 5 temporary hit points per two caster levels (maximum 25 temporary hit points).