UltimaGabe
First Post
Hey, everyone. I was recently taking a look at the Book of Exalted Deeds, and I noticed an ability in there that was pretty cool. It was the Enfeebling ability- basically, whenever you score a successful critical hit, the weapon also does 1d6+2 Strength Damage. (The prerequisites were Craft Magic Arms & Armor and Ray of Enfeeblement.) This ability counted as a +1 for determining costs for weapon abilities.
Now, at first glance, it seemed great for my character. I have an Arcane Disciple (variant Cleric that gains Arcane spells rather than Domain spells) that has all the Item Creation feats, and I make very good use of the Ray of Enfeeblement spell. I decided to put this ability onto his cohort's Spiked Chain, which would provide him with a great way to give him an advantage when tripping or disarming someone. However, I noticed something. You see, the main limiting factor of the Ray of Enfeeblement spell is that it doesn't deal actual strength damage- it simply inflicts a penalty to Strength, therefore preventing two uses from stacking, or reducing the target's Strength below 1, or so on. However, although this weapon ability used the Ray of Enfeeblement spell to create, the description makes no reference of it duplicating the spell's effects- in fact, it says it inflicts 1d6+2 STRENGTH DAMAGE. This means that, theoretically, two Crits from such a weapon would stack, and it would be very possible to reduce the target's Strength to 0. However, it's only on a crit, which can be quite a limiting factor.
Does anyone think this ability is balanced as written?
Now, at first glance, it seemed great for my character. I have an Arcane Disciple (variant Cleric that gains Arcane spells rather than Domain spells) that has all the Item Creation feats, and I make very good use of the Ray of Enfeeblement spell. I decided to put this ability onto his cohort's Spiked Chain, which would provide him with a great way to give him an advantage when tripping or disarming someone. However, I noticed something. You see, the main limiting factor of the Ray of Enfeeblement spell is that it doesn't deal actual strength damage- it simply inflicts a penalty to Strength, therefore preventing two uses from stacking, or reducing the target's Strength below 1, or so on. However, although this weapon ability used the Ray of Enfeeblement spell to create, the description makes no reference of it duplicating the spell's effects- in fact, it says it inflicts 1d6+2 STRENGTH DAMAGE. This means that, theoretically, two Crits from such a weapon would stack, and it would be very possible to reduce the target's Strength to 0. However, it's only on a crit, which can be quite a limiting factor.
Does anyone think this ability is balanced as written?