steeldragons
Steeliest of the dragons
Absolutely I do this. Nothing wrong with it at all.
No evil PCs. Period. No drow PCs. Period. No sorcerers. Period. Warlocks can not be Good. Period. Paladins must be Lawful (and devoted to these four possible deities]. Period. Barbarians are a specific ethnicity human-race-class. Period. Etc...etc...
My homebrewed game world/campaign setting is an established place with established norms. Thankfully, I get to game with people that share my sensibilities and have a thorough [and mostly appreciative] vision of that world [most of the time].
Have things changed in the game world [and thus the game itself] over the years? Brought in from other material, homebrewed whole cloth, and/or removed/deleted? Absolutely. Have nations, religions, peoples [characters and players] risen, developed, retired, been lost, and/or fallen? Of course.
But because "X race is in the PHB" and a player, as others have put it, is a "butiwanna" or "UASS"* [like them both. very nice
] or feels some entitlement that the DM has a responsibility to say "yes" to their every whim, is not a reason for me to say "Ok. Let me alter everything we know about this world to make what you want fit."
The DM has a responsibility to make sure those at the table have fun. Yes. No arguments, there. The premise that saying yes to any/all player desires is the "correct" or "best" way that happens is...flawed, in my view.
Structure and guidelines, in almost all cases ime, breeds more creativity, critical/creative thinking, problem solving [in the sense of, "What do I have to work with/from to make the character I'm envisioning?"], overall diversity, and fun for all than an "anything goes" situation.
It's all about forming a common consensus with your group...a degree of trust...and a common interest in the style of game play[or close enough, given the automatic spectrum of human opinion about any possible given thing] and buy-in.
The guy from the OP just sounds like a problem player if this is something that happens no matter what the game/campaign/limitations are. He will likely be more satisfied in/with a different group who have a vision/expectations of the game/character generation closer to his/her own.
No evil PCs. Period. No drow PCs. Period. No sorcerers. Period. Warlocks can not be Good. Period. Paladins must be Lawful (and devoted to these four possible deities]. Period. Barbarians are a specific ethnicity human-race-class. Period. Etc...etc...
My homebrewed game world/campaign setting is an established place with established norms. Thankfully, I get to game with people that share my sensibilities and have a thorough [and mostly appreciative] vision of that world [most of the time].
Have things changed in the game world [and thus the game itself] over the years? Brought in from other material, homebrewed whole cloth, and/or removed/deleted? Absolutely. Have nations, religions, peoples [characters and players] risen, developed, retired, been lost, and/or fallen? Of course.
But because "X race is in the PHB" and a player, as others have put it, is a "butiwanna" or "UASS"* [like them both. very nice

The DM has a responsibility to make sure those at the table have fun. Yes. No arguments, there. The premise that saying yes to any/all player desires is the "correct" or "best" way that happens is...flawed, in my view.
Structure and guidelines, in almost all cases ime, breeds more creativity, critical/creative thinking, problem solving [in the sense of, "What do I have to work with/from to make the character I'm envisioning?"], overall diversity, and fun for all than an "anything goes" situation.
It's all about forming a common consensus with your group...a degree of trust...and a common interest in the style of game play[or close enough, given the automatic spectrum of human opinion about any possible given thing] and buy-in.
The guy from the OP just sounds like a problem player if this is something that happens no matter what the game/campaign/limitations are. He will likely be more satisfied in/with a different group who have a vision/expectations of the game/character generation closer to his/her own.
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