Scion said:
Is there a general rule for spells with which you are coming to this conclusion? No? Do you have anything useful to back up your statement? No? hmm..
Under the bard description, it poses that the 'number of spells a bard can cast' is regulated by Charisma. Under sorcerer it says the same thing. So, if these two classes get Charisma damage, does this mean they can still cast all their spells?
Scion said:
It isnt relevant in the way you are trying to use it, or if it is then it is in dire needs of being clarified.
Seems pretty self-explanatory, at least to most people.
Scion said:
Luckily it isnt a 'magic bag'. At the time when I got the spells to cast for the day (from resting and such) I got X number of spells. After that it doesnt matter if my stat changes. All that changes is the number of spells I would get 'if I rested and regained my spells right now'. Big difference.
Something is changing either way, but how it is applied at the time we are coming to different conclusions, and I feel that mine leads to much less abuse.
This isnt directly like skills, but it works in a similar fashion in one regard. If I climbed a mountain earlier today and at the top my strength gets drained I dont suddenly fall all the way down the mountain, I have already gotten to the high point.
Same way with the spells, I have already received the slots, I am not going to lose them simply by having the amount that I 'would have received' go down.
It works absolutely nothing like skills. It is not a skill, it is an ability. In that way, it actually works more like a feat.
If a character has spring attack, which qualifies the character for whirlwind attack, then climbs into full plate armor, can the character commit a whirlwind attack?
No, because the character no longer qualifies for whirlwind, as the full plate armor negates the spring attack feat. Therefore, while wearing full plate armor, the whirlwind feat is also not available.
Same with the spells. While the ability (damaged or otherwise) is lowered, the character no longer has the requirements for the spell slots. If the spell slots are not there, then they cannot have any spells in them, so they are lost.
You don't 'receive' slots, you 'qualify' for slots.
Scion said:
So you are saying that if you are feebleminded, and then cured nearly instantly then you would lose a whole lot of spells for the day, with no ability to get them back? Not a chance, that just doesnt wash. For an effect that huge I believe that the spell description would make mention of it, if for no other reason than reminder text.
Your ability to rest and regain 'new' spells has gone down, but that does not mean that your ability to retain your 'current' spells goes down. The two do not necissarily meet.
Yes, because as soon as you've been
feebleminded, then you no longer
qualify for the spell slots, so the spell slots can no longer have any spells in them, as they do not exist.
Scion said:
Says you. The slots that you 'could get' if you rested dissapear and appear willy nilly, but that doesnt mean that already prepared slots do the same.
Now, THAT'S a mature response.
Scion said:
No, the effects of the stat change, but the effects that the stats have 'already done' do not.
It seems to me that you are trying to make the rules do something that they do not and there is no indication in the rules to do what you are proposing.
The way I have said poses less abuse, in that light it is much better. It also seems to follow the raw just fine, pretty much to the t. So which would you pick?
Yet, the stats do not have an effect. They allow the character to meet the requirements for certain feats, and abilities.
The way you have said is actually an abuse of the rules, not limiting abuse. If the 'effect' of the ability has already been accomplished, then why can one not continue using Dodge feat if one's Dexterity drops below 13? In the case you have posed, then one may continue using the Dodge feat after receiving Dexterity damage as the 'effect' of the ability, i.e. qualifying for the feat, has already been done. Sadly, this is not true. It does not mean that losing the Dodge bonus from the feat means that person you were fighting earlier suddenly damages you. It means that the person you are currently fighting might be able to a little easier, from that point on.
Same with the spells, obviously. It does not mean the magic missile you cast an hour ago didn't happen, which is a silly analogy to make in the first place. It means that the spell slots you currently qualify for is reduced. If that means you lose some uncast spells, then it means you lose some uncast spells.
Either way, the caster in question, having the prime ability damaged, no longer
qualifies to have those spell slots, so can no longer have spells prepared in slots he no longer has.