Entering a Web

0-hr

Starship Cartographer
The spell description doesn't say what (if anything) happens to someone who enters the area of a Web spell after it is in place. Is there any official word on this situation?

Web
Conjuration (Creation)

Level: Sor/Wiz 2

Components: V, S, M

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Effect: Webs in a 20-ft.-radius spread

Duration: 10 min./level (D)

Saving Throw: Reflex negates; see text

Spell Resistance: No

Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spider webs but far larger and tougher. These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears. Creatures caught within a web become entangled among the gluey fibers. Attacking a creature in a web won’t cause you to become entangled.

Anyone in the effect’s area when the spell is cast must make a Reflex save. If this save succeeds, the creature is entangled, but not prevented from moving, though moving is more difficult than normal for being entangled (see below). If the save fails, the creature is entangled and can’t move from its space, but can break loose by spending 1 round and making a DC 20 Strength check or a DC 25 Escape Artist check. Once loose (either by making the initial Reflex save or a later Strength check or Escape Artist check), a creature remains entangled, but may move through the web very slowly. Each round devoted to moving allows the creature to make a new Strength check or Escape Artist check. The creature moves 5 feet for each full 5 points by which the check result exceeds 10.

If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover.

The strands of a web spell are flammable. A magic flaming sword can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away 5 square feet in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames.

Web can be made permanent with a permanency spell. A permanent web that is damaged (but not destroyed) regrows in 10 minutes.

Material Component: A bit of spider web.
 

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Not that I'm aware of. I'd rule that you needed to make the same checks to move into a web that you needed to move out of it. So you'd be entangled and require Str or Escape Artist checks to move around.

Pinotage
 

So if you are entering an existing web then you start loose from the web. I would think that you are considered entangled due to the confining web strands and must make Str or Escape Artist checks to move.

Basically the last 3 sentences of the second paragraph and below affect you.
 

IMC I treat a creature entering an existing web area the same as a creature that succeeded on the initial reflex save within the AoE.

I figure if you can make the save and still suffer the hinderances, those hinderances are the same for anyone trying to travel through the area.
 

The only rule on it that I recall is: "Creatures become subject to the spell when they enter the area and are no longer subject to it when they leave."

We need to then decide how to interpret "become subject to". I think this would most closely follow the rules for web under the section starting: "Anyone in the effect’s area when the spell is cast must make a Reflex save."

I can't see starting the interpretation in the middle of the same paragraph. Thus, if you enter a web, you need to make a save and follow the remainder of the web rules as is.
 

also add a house rule: if this is a pc walking into an existing web of his own free will he loses 1 point of int, gets hit on the head by the rest of the party and must post the whole story in the "stupidest things players do" ;)
Z
 

Infiniti2000 said:
The only rule on it that I recall is: "Creatures become subject to the spell when they enter the area and are no longer subject to it when they leave."

We need to then decide how to interpret "become subject to". I think this would most closely follow the rules for web under the section starting: "Anyone in the effect’s area when the spell is cast must make a Reflex save."

I can't see starting the interpretation in the middle of the same paragraph. Thus, if you enter a web, you need to make a save and follow the remainder of the web rules as is.
But anyone entering the area after it was cast was not there "when the spell IS cast" in order to be subject to the saving throw.
Of course, what true adventurer lacks access to fire?
 

Warmage-in-Onley said:
But anyone entering the area after it was cast was not there "when the spell IS cast" in order to be subject to the saving throw.
I realize that, but it's the only part of the spell description that allows us to reasonable interpret "become subject to". The only other choice is that someone could walk freely through the web without effect at all (because all of the effects depend upon the save), and that's contradictory to "become subject to".

So, you have a choice. Ignore the "is cast" part of the spell description (or reinterpret it or new creatures), or ignore the spell entirely.
 

ceratitis said:
also add a house rule: if this is a pc walking into an existing web of his own free will he loses 1 point of int, gets hit on the head by the rest of the party and must post the whole story in the "stupidest things players do" ;)
Z
How about if you get bull rushed into the web? I think bull rushing an opponent into the web and then lighting it on fire is an excellent tactic.
 

Warmage-in-Onley, you'll be surprised how many ppl forget to buy/bring fire with them. I have observed multiple campaignes where no1 had flint&steel let alown torches. As of right now, I am playing with a group of 9-15 ppl. Most have low-light or dark-vision and so forget to bring any form of fire (let alown light). As one of the very few humans, eveyone look to me when they realize once again they cant make it themselves (and when Fireball just isnt a good idea).
 

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