ehh I disagree there. They are not spells, and they already existed in statblocks. Like the Mind Flayer Mind Blast.Just what @Stalker0 said. D&D has special abilities with a whole body of rules about how they work. They're called spells. They've now discarded those rules by making these not-spells and the result is a lot of confusion about how they should work in play. I think they could rectify this in 5.5 or 6 by creating a new set of rules for them...but why? If the goal is to simplify and streamline, it ain't doing that IMO.