A few notes on my character that might be of interest (and perhaps give ideas for others building their own):
The original Elwent was arrogant and a bit unfriendly. I had to give him more charisma than I normally would have since that's the stat that save DCs are based on. Wisdom also is now an important stat with dispel magic based on it.
I focused on Air and Lightning (and the related Sonic, with a little bit of Light and Life). Actually though, with 20 lists, you could spread out your element types pretty widely (especially if you just take Evoke [Element] and don't bother with the area versions). One idea I had was to pick a wide enough array of elements so that I'd be able to deal extra damage to any elemental creature-type (in other words, have Evoke spell lists that oppose each element).
Two other things to note with Evoke - black elements do the most dice of damage while white elements do less dice but with a higher die. White elements also cause side effects at lower levels than black. It's worth thinking about if you want to focus more on side effects than damage, and it also might be worthwhile to make sure you have at least one black and one white element.
The force element uses the smallest die but there's no save. I took Evoke Force and Abjure Force for that reason.
Also, while we're thinking about evoke lists, wizards can now have cure spells! Evoke Life on the 'touch' setting is a cure spell, but with the added flexibility of using it at range as a ray (I suppose you'd have to roll to hit though), or as 'cure missiles!' You could also take Evoke Area Life to make curing 'circles,' though there are again several options to what shape you want the area to be.
Back to side effects - check out Create [Element] Object. Even the cantrip of this list produces the low level side effect, and at level three you can get the medium effect. I wanted a light spell, so I took Create Light Object. But depending on the element it can also be used offensively - Create Air Object to call up a windstorm, for example.
Infuse Creature with [Element] is a useful buff spell, and could even determine which elements you pick depending on what abilities you want to be able to raise. Note that it also provides a the ability to ignore some elemental side effects, and also provides elemental resistance when used to give a natural armor bonus.
Speaking of elemental resistance Abjure [Element] is another list that gives nice extras - especially the fact that a specific abjure spell also gives protection from all related elements at two levels lower power. You could pick up a handful of abjure lists and be able to give at least limited protection from any element. And while thinking about defenses, Abjure Magic is almost a must for anyone who wants to be able to seriously duel with other mages, with flexibility to provide spell immunities, spell resistance, or spell turning as desired.
Before I move on to what lists I rounded things out with, if you do go the route of focusing on Element-type lists, don't forget you'll qualify for Spell Expert if you take any three of the lists I've mentioned above with the same element. The bonus for an expert isn't huge by any means, but it could come in handy.
So, I knew I wanted the Power Word list, as Elwent used those in past incarnations. Also they fit with the Air-focus, and indeed Evoke Air fills the prerequisite for Power Word. I really like the low-level words they've added, and adding Silent Spell onto them means I can cast them with just a thought when necessary.
I also wanted sleep, which is one effect of the Compel [Creature] list. I took Compel Humanoid to get that effect (plus all the other things you can get out of the spell - hold effects, turning effects, etc.). I thought about getting Compel with another creature type, but decided on Command Humanoid instead as my last list (which has Compel as the prerequisite) to provide a few more options. I'm pretty happy with those as I think they fit well with Power Word and the Air-focus.
Lastly, on boons, I had a hard time picking. The major ones didn't really fit with what I was looking for, but I had about two more minors and one moderate in mind. I feel compelled to point out that while the minor boon that provides a +5 bonus to one skill doesn't work with INT or CHA skills, divination and particularly dispel magic are WIS skills. I almost took the +5 with dispel.
Well, I hope I provided some ideas, since we're mostly doing this to explore EoM. I have to say I like it a
lot. Discovering the different ways to use spell lists is fun, and the flexibility is amazing. Not just from having the sorcerer's ability to cast on demand, but the flexibility within a single spell list to choose both power level and the type of effect is...well...liberating
I'm sorely tempted to use it for all the games I run.
I can't wait to test it out in play either, so let's get this together! Does anyone need help with their character?