Epic Alienist
Level ... Benefit
11
12 ... Add "Epic Pseudonatural" template to all Summon Monster I spells
13 ... Stage 1 Transformation
14 ... Add "Epic Pseudonatural" template to all Summon Monster II spells
15 ... Bonus Feat;
16 ... Add "Epic Pseudonatural" template to all Summon Monster III spells
17 ... Stage 2 Transformation
18 ... Add "Epic Pseudonatural" template to all Summon Monster IV spells
19
20 ... Add "Epic Pseudonatural" template to all Summon Monster V spells; Bonus feat
21 ... Stage 3 Transformation
22 ... Add "Epic Pseudonatural" template to all Summon Monster VI spells
23
24 ... Add "Epic Pseudonatural" template to all Summon Monster VII spells
25 ... Stage 4 Transformation; Bonus Feat
26 ... Add "Epic Pseudonatural" template to all Summon Monster VIII spells
27
28 ... Add "Epic Pseudonatural" template to all Summon Monster IX spells
29
30 ... Total Transcendance; Bonus Feat
Note: Every
second level of Epic Alienist adds +1 Level for purposes of Spells Cast / Spells Known.
Transformation Stages
The Epic Alienist slowly transforms into an Epic Pseudonatural being, as follows (each stage fully replaces any prior stage's benefits):
Stage 1
HD The Epic Alienist's future hp are always the maximum possible result, regardless of class added.
Speed The Epic Alienist gains a 20% increase to speed (round to nearest multiple of 5)
AC The Epic Alienist gains a +5 natural armor bonus; use this, or the Alienist's existing bonus, whichever is higher.
Special Attacks: Constant Insight (su); The Epic Alienist gains a +1 Insight Bonus to all attacks.
Spell-Like Abilities Blur, at will, as if cast by a sorceror of 20th level, or the caster's arcane spellcaster level, whichever is higher.
Special Qualities
- Electricity and Acid resistance of a varying amount;
- Damage Reduction of a varying amount;
- Spell Resistance equal to twice the charactrs Class Levels in Epic Alienist, or a bonus to existing SR equal to the Alienist's class levels, whichever is higher.
These benefits are based on the table on ELH page 212, based on Epic Alienist class levels, minus 10 (so a 15th level Epic Alienist gains the benefits of the 4-7 HD line)
Abilities The Alienist gains +2 Strength, +1 Dexterity, and +1 Constitution, but loses 1 point of Wisdom (to a minimum of 3); this wisdom loss cannot be healed or reversed. Ability bonusses are considered racial adjustments.
Stage 2
HD The Epic Alienist's future hp are always the maximum possible result, regardless of class added. If the Epic Alienist does not already have maximum hitpoints, calculate how far short he or she is form that total, and give them hitpoints equal to one-third this number.
Remember this total for future Stages of Transformation!
Speed The Epic Alienist gains a 40% increase to speed (round to nearest multiple of 5)
AC The Epic Alienist gains a +10 natural armor bonus; use this, or the Alienist's existing bonus, whichever is higher.
Special Attacks: Constant Insight (su); The Epic Alienist gains a +2 Insight Bonus to all attacks.
Spell-Like Abilities Blur, Shield, and Dimension Door, at will, as if cast by a sorceror of 20th level, or the caster's arcane spellcaster level, whichever is higher.
Special Qualities
- Electricity and Acid resistance of a varying amount;
- Damage Reduction of a varying amount;
- Spell Resistance equal to twice the characters Class Levels in Epic Alienist, or a bonus to existing SR equal to the Alienist's class levels, whichever is higher.
These benefits are based on the table on ELH page 212, based on Epic Alienist class levels, minus 5 (so a 20th level Epic Alienist gains the benefits of the 12-15 HD line)
Abilities The Alienist gains +4 Strength, +2 Dexterity, and +2 Constitution, but loses 2 points of Wisdom (to a minimumof 3); this wisdom loss cannot be healed or reversed. Ability bonusses are considered racial adjustments. These adjustments are not cumulative with those of the prior Stage.
Stage 3
HD The Epic Alienist's future hp are always the maximum possible result, regardless of class added. Again, add the same bonus HP total gained in Stage 2, if any, to the Epic Alienist's maximum HP total.
Speed The Epic Alienist gains a 60% increase to speed (round to nearest multiple of 5)
AC The Epic Alienist gains a +15 natural armor bonus; use this, or the Alienist's existing bonus, whichever is higher.
Special Attacks: Constant Insight (su); The Epic Alienist gains a +3 Insight Bonus to all attacks.
Spell-Like Abilities Blur, Shield, Unhallow, and Dimension Door, at will, as if cast by a sorceror of 20th level, or the caster's arcane spellcaster level, whichever is higher.
Special Qualities
- Electricity and Acid resistance of a varying amount;
- Damage Reduction of a varying amount;
- Spell Resistance equal to twice the charactrs Class Levels in Epic Alienist, or a bonus to existing SR equal to the Alienist's class levels, whichever is higher.
These benefits are based on the table on ELH page 212, based on the total of the character's Epic Alienist class levels.
Abilities The Alienist gains +6 Strength, +3 Dexterity, and +3 Constitution, but loses 3 points of Wisdom (to a minimumof 3); this wisdom loss cannot be healed or reversed. Ability bonusses are considered racial adjustments. These adjustments are not cumulative with those of the prior Stage.
Stage 4
HD The Epic Alienist's future hp are always the maximum possible result, regardless of class added. At this point, adjust the Epic Alienist's HP maximum to be the highest possible for his classes and levels.
Speed The Epic Alienist gains an 80% increase to speed (round to nearest multiple of 5)
AC The Epic Alienist gains a +20 natural armor bonus; use this, or the Alienist's existing bonus, whichever is higher.
Special Attacks: Constant Insight (su); The Epic Alienist gains a +4 Insight Bonus to all attacks.
Spell-Like Abilities Blur, Shield, Unhallow, and Dimension Door, at will, as if cast by a sorceror of 20th level, or the caster's arcane spellcaster level, whichever is higher.
Special Qualities
- Electricity and Acid resistance of a varying amount;
- Damage Reduction of a varying amount;
Spell Resistance equal to twice the charactrs Class Levels in Epic Alienist, or a bonus to existing SR equal to the Alienist's class levels, whichever is higher.
These benefits are based on the table on ELH page 212, based on the total of the character's actual HD, minus 5.
Abilities The Alienist gains +8 Strength, +4 Dexterity, and +4 Constitution, but loses 4 points of Wisdom (to a minimum of 3); this wisdom loss cannot be healed or reversed. Ability bonusses are considered racial adjustments. These adjustments are not cumulative with those of the prior Stage.
Total Transcendance
HD The Epic Alienist's future hp are always the maximum possible result, regardless of class added. At this point, adjust the Epic Alienist's HP maximum to be the highest possible for his classes and levels. Additionally, all of the Epic Alienist's HD are retroactively increased by one size, to a maximum of d12.
Speed The Epic Alienist's speed is now doubled.
AC The Epic Alienist gains a +25 natural armor bonus; use this, or the Alienist's existing bonus, whichever is higher.
Special Attacks: Constant Insight (su); The Epic Alienist gains a +5 Insight Bonus to all attacks.
Spell-Like Abilities Blur, Shield, Unhallow, and Dimension Door, at will, as if cast by a sorceror of 20th level, or the caster's arcane spellcaster level, whichever is higher.
Special Qualities
- Electricity and Acid resistance of a varying amount;
- Damage Reduction of a varying amount;
- Spell Resistance equal to twice the characters Class Levels in Epic Alienist, or a bonus to existing SR equal to the Alienist's class levels, whichever is higher.
These benefits are based on the table on ELH page 212, based on the total of the character's actual HD.
Abilities The Alienist gains +12 Strength, +6 Dexterity, and +6 Constitution, but loses 6 points of Wisdom (to a minimum of 3); this wisdom loss cannot be healed or reversed. Ability bonusses are considered racial adjustments. These adjustments are not cumulative with those of the prior Stage.