[Epic D&D] Peace No More (Full-Again)

Wrahn said:

Bah, it doesn't really matter, the rules are murky, contridictory, and muddled. Whatever Jemal is ruling, I will attempt to live with.

Word. If WotC had bothered to hire editors (or at least let in a few more playtesters) we wouldn't even be having this discussion. :)
 

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What's this about rocks you can carry with you? I never heard that was a legit way to 'wear' a magic item. Wouldn't make sense.
 

He's referring to the following line from the SRD
(From the SRD)
Special: No Space Limitation[4] Base Price Adjustment: x2 Example: Ioun Stone

[4] An item that does not take up one of the spaces on a body costs double.

In 3.0/3.5 items can be constructed that do not occupy one of the item 'slots'.
Ioun Stones are (almost) the only example of this multiplier in use in the SRD. (oh, and the Luckstone)

For example, consider the following item: (made up on the spot for illustrative purposes)

Bear Spirit Totem
When carried (not worn in a slot) this item infuses the wearer with the spirit of the bear,
granting a +4 enhancement bonus to Constitution.
Market Value: 32,000gp

Cost Formula:
Ability Bonus: Bonus^2 * 1000gp
No Space Limitation: Multiply entire cost by 2
-> [(4^2)*1000]*2 = 32,000gp

Hence the 'pocket full of magic rocks' concept.
 

Allright, I'm leaving tommorow for 8 or 9 days, so I'll answer as clearly as I can now and hopefully we'll not have any more problems while I'm gone, eh?

K, I do 'multiple items' the same as Whran, and I don't like the way they muddy it up in the 3.5 (at least in the SRD) so here's my ruling:

Puting multiple stuff in the same slot: Most expensive ability costs normal, each other ability costs double what it normally would.

SO, this 'crown of kings' that has been used in the examples would cost:

36,000 for +6 Int (36,000 = Most Expensive ability)
72,000 for +6 Wis (36,000 x 2 for extra ability)
72,000 for +6 Cha (36,000 x 2 for extra ability)
72,000 for +6 Str (36,000 x 2 for extra ability)
72,000 for +6 Dex (36,000 x 2 for extra ability)
72,000 for +6 Con (36,000 x 2 for extra ability)
total: 396,000 GP

For any who care to know, the REASON I do this is b/c adding abilities to an allready existing item (Say, ring of protection +5) costs double the price of the ability to be added. (Say, Invisibility)
SO, therefore why use the 'most expensive costs double' version makes little sense when someone could go out and buy the more expensive part singularly, then add the cheaper one.

IE: R.O.P+5/Invisibility using the 'most expensive doubled' theory costs 50,000X2 + 20,000=120,000
SO, instead you could Buy a ROP+5 (50,000) and then take it to a mage and get him to add Invisibility to it for you (20,000X2) for a total of 90,000, and a 30,000 GP savings.

So THAT is why I don't use the 3.5 'double the most expensive' version.

Anyways, moving on from my rambling thoughts that nobody cares about.. *L*


BTW, Arknath, news for you.. having 35 ranks in a skill requires you to be lvl 32 (Max ranks = lvl +3)
And If I recall correctly, you guys ARE high enough lvl for that, so what's the problem?

And GE/Rino's cohorts - You guys have LVL + Cha Mod + 5 for a leadership score, so you can figure out your cohorts/followers from that. (if you recruit a cohort of a dif. alignment, get a -2 to your score, and if you have a stronghold, add +2 with regards to followers.)

Also, Legendary commander multiplies your followers by 10 AFTER you figure out how many you have, so it doesn't give you more higher-lvl followers after the '10'

So GE, your followers should be:
20,000 lvl1
2,000 lvl2
1,000 lvl3
500 lvl4
250 lvl5
120 lvl6
60 lvl7
30 lvl8
20 lvl9
10 lvl10
and that's that. (You just figure out your followers as normal, then add 0 to the end of each number)
 

Jemal and Arknath, I would like to apologize for not getting back to you guys earlier on the restarting of this campaign. It was an interesting exercise in epic character creation and it taught me a few things. RL, you know....

Good luck with this campaign! And may the force be with you...always.
 
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Is it safe for me to assume I can play GoldenEagle's cohort, since none of the other possible cohorts replied and I'm in the 1st 2, or does anyone have different ideas?

If so, afaik, it's:

Level 30
44 point buy system
855K GP
XP halfway 30-31

Things I need to know:

Exactly what rules do we use now? 3.0 or 3.5?
Are Aasimar allowed?
How about that Hospitaler?
Do we become epic on reaching ECL 21 or CL 21?
 



Thels:

Core rules only: PHB, MM, DMG, and ELH only. ie no hospitlar

You reach epic level at ECL21

I am pretty sure that Jemal is okay with Aasimar and we are a full blown 3.5 game.

Rino:

With a Leadership score of 44 wouldn't your cohort level be 27?
 


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