Basic concept for my cohort char. There's some details missing and some minor equipment still need to be bought. Any remarks/suggestions? How's Jemal on Planar Ally? If you don't like it, I could make it Cleric16/Thaumaturgist 4, giving me +3 hp, +1 turn undead level, +1 turn undead damage, but removing the Planar Ally. Do we use other paladin mounts like Celestial Warhorse or Unicorn? (They're in the 3.5 DMG)
Character Name: ?
Player Name: Thels (Cohort to GoldenEagle)
Dungeon Master: Jemal
Race&Gender: Aasimar/?
Class&Level: Paladin6/Cleric15/Thaumaturgist5/Hierophant3
Alignment: Lawful Good
Deity: Heironeous
Size: Medium
Age: ?
Height: ?
Weight: ?
Skin&Eyes: ?/?
Hair: ?
Strength: 14 ( +2), 20 ( +5) with Belt of Giant Strength +6
Dexterity: 8 ( -1), 14 ( +2) with Gloves of Dexterity +6
Constitution: 10 ( 0)
Intelligence: 12 ( +1)
Wisdom: 32 (+11), 38 (+14) with Periapt of Wisdom +6
Charisma: 24 ( +7), 30 (+10) with Cloak of Charisma +6
Fortitude Save: +31 (+14 Base, +4 Epic, +0 Con, +7 Divine Grace), +3 with Cloak of Charisma +6
Reflex Save: +16 ( +6 Base, +4 Epic, -1 Dex, +7 Divine Grace), +3 with Cloak of Charisma +6, +3 with Gloves of Dexterity +6
Will Save: +33 (+11 Base, +4 Epic, +11 Wis, +7 Divine Grace), +3 with Cloak of Charisma +6, +3 with Periapt of Wisdom +6
Melee Attack: +23/+18/+13/+8 (+16/+11/+6/+1 Base, +5 Epic, +2 Str), +3 with Belt of Giant Strength +6
Ranged Attack: +20/+15/+10/+5 (+16/+11/+6/+1 Base, +5 Epic, -1 Dex), +3 with Gloves of Dexterity +6
Initiative: -1 (-1 Dex), +3 with Gloves of Dexterity +6
Max Weight: 58 (Light), 116 (Medium), 175 (Heavy), 133/266/400 with Belt of Giant Strength +6
175 (Over head), 350 (Off ground), 875 (Push or drag), 400/800/2000 with Belt of Giant Strength +6
Movement Speed: 30/x4, 20/x4, 20/x3
Armor Class: 43 (10 Base, +13 Armor, +9 Shield, +5 Deflection, +5 Natural Armor, +1 Dex) with full equip
Hit Points: 168 (of 168)
Experience: 435000 (need 465000)
Languages: 3 (2 Racial, +1 Int)
Common
Celestial
Sylvan
Skills: 96 (3/level)
Concentration +19 (+19 Ranks, +0 Con)
Diplomacy +21 (+10 Ranks, +7 Cha, +8 Synergy), +3 with Cloak of Charisma +6
Knw Nobility +6 ( +5 Ranks, +1 Int)
Knw Religion +26 (+25 Ranks, +1 Int)
Knw Planes +6 ( +5 Ranks, +1 Int)
Listen +13 ( +0 Ranks, +11 Wis, +2 Racial), +3 with Periapt of Wisdom +6
Sense Motive +43 (+32 Ranks, +11 Wis), +3 with Periapt of Wisdom +6
Spot +13 ( +0 Ranks, +11 Wis, +2 Racial), +3 with Periapt of Wisdom +6
Survival +11 ( +0 Ranks, +11 Wis), +3 with Periapt of Wisdom +6, +2 Synergy on other Planes
Racial Abilities:
Outsider: Native
Racial Modifiers: +2 Wis, +2 Cha
Size: Medium
Base Speed: 30'
Racial Skill: +2 Listen, +2 Spot
Darkvision: 60'
Daylight: 1/day, Lvl 23
Acid Resistance: 5
Cold Resistance: 5
Electricity Resistance: 5
Automatic Languages: Common, Celestial
Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan
Favored Class: Paladin
Level Adjustment: +1
Class Abilities:
Armor Proficiency: All
Shield Proficiency: Normal
Weapon Proficiency: All Simple & Martial
Aura of Good: Lvl 21
Detect Evil: at will
Smite Evil: 2/day, +7 to Hit, +6 Damage (+10 to Hit with Cloak of Charisma +6)
Divine Grace: +7 (+10 with Cloak of Charisma +6)
Lay on Hands: 42/day (60/day with Cloak of Charisma +6)
Aura of Courage
Divine Health
Turn Undead: 10/day, Lvl 19, +17 Attempt, +30 Damage (13/day, +20 Attempt, +33 Damage with Cloak of Charisma +6)
Paladin Spells: 4, Lvl 3 (5 with Periapt of Wisdom +6, Good Spells Lvl 4)
Special Mount: Lvl 6
Remove Disease: 1/week
Cleric Spells: 6/8+1/8+1/8+1/7+1/7+1/6+1/6+1/5+1/5+1, Lvl 23 (6/9+1/9+1/8+1/8+1/8+1/7+1/6+1/6+1/6+1 with Periapt of Wisdom +6, Good Spells Lvl 24)
Domains: Good, War
Weapon Focus: Longsword
Spontaneous Casting: Cure Spells
Forbidden Spells: Chaos, Evil
Bonus Languages: Celestial, Abbysal, Infernal
Improved Ally
Augment Summoning
Extended Summoning
Contigent Conjuration
Planar Cohort
Divine Reach: 30'
Faith Healing
Mastery of Energy
Feats:
Combat Casting
Eschew Materials
Improved Turning
Maximize Spell
Spell Focus: Conjuration
Tower Shield Proficiency
Widen Spell
Holy Strike
Ignore Material Components
Planar Turning
Equipment:
Tome of Understanding +5 (used) 137500 GP
Tome of Leadership and Influence +4 (used) 110000 GP
Amulet of Natural Armor +5 50000 GP
Ring of Protection +5 50000 GP
Belt of Giant Strength +6 (1lb) 36000 GP
Gloves of Dexterity +6 36000 GP
Cloak of Charisma +6 (2lb) 36000 GP
Periapt of Wisdom +6 36000 GP
Holy Avenger (4lb) 120630 GP
Animated Blinding Tower Shield of Arrow Deflection +5 (45lb) 100180 GP
Full Plate of Heavy Fortification +5 (50lb) 101650 GP
Full Plate Barding +5 (100lb) 31600 GP
Incomplete, 9440 GP Remaining