[Epic D&D] Peace No More (Full-Again)

Wrahn said:
Thels:
You reach epic level at ECL21

At ECL 21 you meet the 'epic' prereq to take epic feats, but you still accrue BAB + Saves as non-epic until you get your 21st hit die.

Oh, and given the new ruling I'll refigure my equipment costs and repost sometime monday. :)
 

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Okay, going Aasimar, which leaves me with 29 class levels (just noticed that +1 Cha for GE would give me +1 level, but oh well).

My mayor class levels will go to Cleric, with some to Paladin, Thaumaturgist and Hierophant.

I'm tobbing on if I should max out the Thaumaturgist. It practically gives me a Planetar Angel as a companion, and I'm not sure Jemal's gonna be happy with that.
 

OH, speaking of which.. I don't allow cohorts to have Leadership.

That was in one Jemal's early posts on this thread, so yeah I think he would outlaw it. Also I don't think you can take a Planetar as a Cohort because they mention it's ECL can't be higher than yours and there is no ECL listing for Planetar, consquently can't be taken as a PC, thus can't be taken as a cohort. I don't think they list ECL for it in the ELH, but I could be wrong.

All of that being said, I like the idea. A Planetar is powerful, but compared to what we are going to be dealing with, has little or no chance to overshadow even the cohorts abilities. I just like the idea of big, green, bald and holy wandering around with the group :)
 

As promised above here's the updated version of Darius now that we've got all that item pricing silliness out of the way.

I do have a question though. At lvl 20 monks become outsiders.
When a monk becomes an outsider do they also gain the alignment subtypes?

Specifically, does Darius become "Medium Outsider (Native)" or "Medium Outsider (Native, Lawful, Good)"

The difference between the two being that as an aligned outsider I would then be able to penetrate DR with natural & melee attacks as if Lawful & Good aligned.
 

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Pryex: He's medium Outsider(Native)

But remember, if he's high level his unarmed strikes are considered Magical, Lawful, and Adamantite for purposes of damage reduction, anyways.

Thels - What Whran said.

Cohorts - If anyone wants to be someones cohort, and they don't seem to have a cohort player yet, just ask them if they'd have you. I know I've got that list, but I don't want to be telling people who has to play their cohort, i'ld like them to pick their own cohort.
 

Jemal said:
Pyrex: He's medium Outsider(Native)
But remember, if he's high level his unarmed strikes are considered Magical, Lawful, and Adamantite for purposes of damage reduction, anyways.

Right, knew he could penetrate DR: x/Magic and Lawful and Adamantine. The important piece of the question was whether or not he could penetrate DR: x/Good.

Since he can't, I'll have to come up with some other way to allow him to do so. (i.e. Oil of Align Weapon [Good])
 


There are. Just not enough of 'em. :)

I've already taken 'Penetrate DR' twice (once each for Silver and Cold Iron) and plan on taking 'Improved Ki Strike' (to penetrate x/Epic DR) next level.

The epic feat that allows you to bypass DR of x/Good has 'Smite Evil' as a pre-req. Sadly, whlile monks are pretty good at making with the smackdown 'Smite Evil' is not one of their class features.
 
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Basic concept for my cohort char. There's some details missing and some minor equipment still need to be bought. Any remarks/suggestions? How's Jemal on Planar Ally? If you don't like it, I could make it Cleric16/Thaumaturgist 4, giving me +3 hp, +1 turn undead level, +1 turn undead damage, but removing the Planar Ally. Do we use other paladin mounts like Celestial Warhorse or Unicorn? (They're in the 3.5 DMG)

Character Name: ?
Player Name: Thels (Cohort to GoldenEagle)
Dungeon Master: Jemal
Race&Gender: Aasimar/?
Class&Level: Paladin6/Cleric15/Thaumaturgist5/Hierophant3
Alignment: Lawful Good
Deity: Heironeous
Size: Medium
Age: ?
Height: ?
Weight: ?
Skin&Eyes: ?/?
Hair: ?

Strength: 14 ( +2), 20 ( +5) with Belt of Giant Strength +6
Dexterity: 8 ( -1), 14 ( +2) with Gloves of Dexterity +6
Constitution: 10 ( 0)
Intelligence: 12 ( +1)
Wisdom: 32 (+11), 38 (+14) with Periapt of Wisdom +6
Charisma: 24 ( +7), 30 (+10) with Cloak of Charisma +6

Fortitude Save: +31 (+14 Base, +4 Epic, +0 Con, +7 Divine Grace), +3 with Cloak of Charisma +6
Reflex Save: +16 ( +6 Base, +4 Epic, -1 Dex, +7 Divine Grace), +3 with Cloak of Charisma +6, +3 with Gloves of Dexterity +6
Will Save: +33 (+11 Base, +4 Epic, +11 Wis, +7 Divine Grace), +3 with Cloak of Charisma +6, +3 with Periapt of Wisdom +6

Melee Attack: +23/+18/+13/+8 (+16/+11/+6/+1 Base, +5 Epic, +2 Str), +3 with Belt of Giant Strength +6
Ranged Attack: +20/+15/+10/+5 (+16/+11/+6/+1 Base, +5 Epic, -1 Dex), +3 with Gloves of Dexterity +6
Initiative: -1 (-1 Dex), +3 with Gloves of Dexterity +6

Max Weight: 58 (Light), 116 (Medium), 175 (Heavy), 133/266/400 with Belt of Giant Strength +6
175 (Over head), 350 (Off ground), 875 (Push or drag), 400/800/2000 with Belt of Giant Strength +6
Movement Speed: 30/x4, 20/x4, 20/x3

Armor Class: 43 (10 Base, +13 Armor, +9 Shield, +5 Deflection, +5 Natural Armor, +1 Dex) with full equip
Hit Points: 168 (of 168)
Experience: 435000 (need 465000)

Languages: 3 (2 Racial, +1 Int)
Common
Celestial
Sylvan

Skills: 96 (3/level)
Concentration +19 (+19 Ranks, +0 Con)
Diplomacy +21 (+10 Ranks, +7 Cha, +8 Synergy), +3 with Cloak of Charisma +6
Knw Nobility +6 ( +5 Ranks, +1 Int)
Knw Religion +26 (+25 Ranks, +1 Int)
Knw Planes +6 ( +5 Ranks, +1 Int)
Listen +13 ( +0 Ranks, +11 Wis, +2 Racial), +3 with Periapt of Wisdom +6
Sense Motive +43 (+32 Ranks, +11 Wis), +3 with Periapt of Wisdom +6
Spot +13 ( +0 Ranks, +11 Wis, +2 Racial), +3 with Periapt of Wisdom +6
Survival +11 ( +0 Ranks, +11 Wis), +3 with Periapt of Wisdom +6, +2 Synergy on other Planes

Racial Abilities:
Outsider: Native
Racial Modifiers: +2 Wis, +2 Cha
Size: Medium
Base Speed: 30'
Racial Skill: +2 Listen, +2 Spot
Darkvision: 60'
Daylight: 1/day, Lvl 23
Acid Resistance: 5
Cold Resistance: 5
Electricity Resistance: 5
Automatic Languages: Common, Celestial
Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan
Favored Class: Paladin
Level Adjustment: +1

Class Abilities:
Armor Proficiency: All
Shield Proficiency: Normal
Weapon Proficiency: All Simple & Martial
Aura of Good: Lvl 21
Detect Evil: at will
Smite Evil: 2/day, +7 to Hit, +6 Damage (+10 to Hit with Cloak of Charisma +6)
Divine Grace: +7 (+10 with Cloak of Charisma +6)
Lay on Hands: 42/day (60/day with Cloak of Charisma +6)
Aura of Courage
Divine Health
Turn Undead: 10/day, Lvl 19, +17 Attempt, +30 Damage (13/day, +20 Attempt, +33 Damage with Cloak of Charisma +6)
Paladin Spells: 4, Lvl 3 (5 with Periapt of Wisdom +6, Good Spells Lvl 4)
Special Mount: Lvl 6
Remove Disease: 1/week
Cleric Spells: 6/8+1/8+1/8+1/7+1/7+1/6+1/6+1/5+1/5+1, Lvl 23 (6/9+1/9+1/8+1/8+1/8+1/7+1/6+1/6+1/6+1 with Periapt of Wisdom +6, Good Spells Lvl 24)
Domains: Good, War
Weapon Focus: Longsword
Spontaneous Casting: Cure Spells
Forbidden Spells: Chaos, Evil
Bonus Languages: Celestial, Abbysal, Infernal
Improved Ally
Augment Summoning
Extended Summoning
Contigent Conjuration
Planar Cohort
Divine Reach: 30'
Faith Healing
Mastery of Energy

Feats:
Combat Casting
Eschew Materials
Improved Turning
Maximize Spell
Spell Focus: Conjuration
Tower Shield Proficiency
Widen Spell
Holy Strike
Ignore Material Components
Planar Turning

Equipment:
Tome of Understanding +5 (used) 137500 GP
Tome of Leadership and Influence +4 (used) 110000 GP
Amulet of Natural Armor +5 50000 GP
Ring of Protection +5 50000 GP
Belt of Giant Strength +6 (1lb) 36000 GP
Gloves of Dexterity +6 36000 GP
Cloak of Charisma +6 (2lb) 36000 GP
Periapt of Wisdom +6 36000 GP
Holy Avenger (4lb) 120630 GP
Animated Blinding Tower Shield of Arrow Deflection +5 (45lb) 100180 GP
Full Plate of Heavy Fortification +5 (50lb) 101650 GP
Full Plate Barding +5 (100lb) 31600 GP

Incomplete, 9440 GP Remaining
 
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