[Epic D&D] Peace No More (Full-Again)

Age is up to you guys... If you want to be some young age, go ahead, but I wouldn't suggest it, it just wouldn't seem right. Then again, I WILL be running your stats modified by age, so str, dex, con will drop if you're older (And of course cha/int/wis will go up). It's whatever you think makes sense for your character, ok?

As for party history, I'll leave that almost entirely up to you, but I personally Like GPuppy's " old heroes coming back to save the world again" idea.

The Witch class is ok for PCs/Cohorts, as it's in the core books.. though granted it is just an example, I've never actually had a player use it before, so it could work out nicely. (Unfortunately there's no epic progression for it that I know of...)

Also, the game is now full, so if Arknath could post (FULL) in the title, that'd be great.

Players:
Pervias, Sollir, Victim, GPuppy, Arknath

Cohorts: (If Needed)
Emerald, Calim

Speaking of Cohorts - If you don't take Epic leadership, lvl 17 is the MAX lvl a cohort can be. ON the other hand, if you don't want another lvl 30+ cohort, you CAN have cohorts of lower level, you just need to 'recruit' someone who's not as high lvl as your highest possible cohort lvl. (Suicidal, but could be fun for a while)

NEXT QUESTION! ;)
 

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Question!

DMG guidelines for items granting SR is "10,000 gp for each point above 12"... The mantle in the ELH matches this (not exactly, though... it gives SR 40, which should be 41 by those standards)... This progression seems a little off (1 million GP for SR 112 seems cheap), so I'm wondering what kind of cap you'd want to put on that?

Also, I'm somewhat interested in building a "Mantle of Pelor" of sorts... I'm using the Mantle of Epic Spell Resistance (see question above) and the Ring of Virtuous as a starting point... However, it would be nice to up the AC/Save bonuses to +5 from +4 (not sure how to price that), and to find some way for the SR to stack (basically, to increase by 10 vs. Evil creatures)... Otherwise, I'd just stick with the ring, except that most of the effects of Holy Aura would end up being usurped by other items.

Further, I'm assuming stacking extra properties into a single item (at double cost) is acceptable? Otherwise, it's going to be tougher to economize item slots than it is to economize gp spent :)
 



Calim, don't worry about it. You can be 20.9th level. I'll just take a cohort of a lower than max level. I adjusted my character slightly and am now a 6th level paladin, 26th level sorcerer.
 

Arknath - I am going to be an Elf Ranger/Rogue. What level will I be starting at? I have made a Ranger 15/Rogue 5, figuring I could move her up or down as the case called for. I was thinking about taking the Gaurdian Protector PrC from the ELH at some point if we play that long. I was figuring I could be your little sister or a neice, which ever you would prefer based on your background.

Creating Cohorts:
These will be done by whoever plays the Cohort. I'ld like you to choose class/race yourself, not just do what the guy with Leadership tells you. For now We're not recruiting cohorts (Until we know how many we'll need), But I'll leave this here so I don't have to write it in later.

LVL depends, as normal, upon the Leadership score, and whether they've got Epic Leadership in addition to normal. Without Epic leadership, the highest Cohort lvl will be 17, so I'ld highly suggest advancing it to Epic if you're planning on going that way.

HOUSE RULE: any Cohort whose lvl exceeds his leaders max cohort lvl due to Leadership score during gameplay becomes a PC and ceases being a Cohort.

XP: Enough to put you half-way between your starting lvl and the next highest lvl. The Extra XP you can either keep, or use on item creation/spellcasting(Wishes, Permanency, etc)/epic spells.

Stats:
44 points, standard pont-buy (Plus ability increases from lvl)

HP: Same as PCs

Equipment: As per an NPC of your lvl (NOT a PC) times 1.5, Same spending limit as PCs.

Jemal - Is cohort creation still the same as above, 44 PB et al. or has that changed? Is it level dependant?
 

Emerald, I think I like the neice idea quite a bit...I have a Leadership score of 44 (high Charisma) so your level should be 27 (by the Epic Leadership chart). If you want, you can email me at the address on this profile and we can talk background and what not...

And...without further adieu...here he is...my Druid Estefan...

Estefan Dhourin
Male Medium-size (Half-elf)
Experience: 512,000/528,000
Class: Drd 32
Hit Dice: 32d8 plus 288 (hp 505) [8+(31*6)+3(Toughness)+20 (Epic Toughness)]

Init: +1 (Dex +1)
Speed: 30 ft.

Armor Class: XX (+5 Dex)
Touch AC: XX
Flat-footed AC: XX

Attack (Primary): +XX melee (+21 BAB, +0 Str; QUARTERSTAFF)
(Secondary): +XX ranged (+21 BAB, +1 Dex; ranged touch attack (spells))
(Tertiary): +XX ranged (+21 BAB, +1 Dex; sling)
Damage: 1d8/1d8 (sling) or spell

Special Attacks: N/A
Special Qualities: Nature Sense, animal companion, Woodland Stride, Trackless Step, Resist Nature’s Lure, Wild Shape (9/day),

Alignment: Neutral Good

Saves: Fort +32 [+18 base, +9 Con, + Great Fortitude]
Ref +18 [+12 base, +5 Dex]
Will +30 [+18 base, +12 Wis]
Abilities: Str 11
Dex 21 (Enhancement +8)
Con 29 (Up at 20th, 24th, Inherent +5, Enhancement +8) Int 14
Wis 35 (Up at 8th, 12th, 16th, 28th, Inherent +5, Enhancement +8)
Cha 32 (Up at 20th, 24th, Inherent +5, Enhancement +8)

Skills: Concentration +XX, Handle Animal +XX, Heal +XX, Intuit Direction +XX, Knowledge (nature) +XX, Spellcraft +XX, Wilderness Lore +XX

Feats: Great Fortitude, Craft Staff, Toughness, Endurance, Leadership, Track, Extend Spell, Epic Toughness, Epic Leadership, Improved Spell Capacity, Craft Epic Staff, Beast Wild Shape, Gargantuan Wild Shape, Dragon Wild Shape

Languages: Common, Half-elf
Encumbrence: XXX
Possessions: Bracers of Epic Health +8 (640,000gp), Gloves of Epic Dexterity +8 (640,000gp), Manual of Gainful Exercise +5 (137,500gp), The Path (306,870gp), Periapt of Epic Wisdom +8 and Charisma +8 (1,280,000gp), The Staff of the Heirophants (XXXXgp), Tome of Understanding +5 (137,500gp), Tome of Leadership +5 (137,500gp); Total GP value – 4,408,000

Leadership Score: 44

Wild Shape Forms: Black bear –

Polar bear –

Owl –

Dire Bear –

Giant Constrictor –

Griffon –

Hydra –

Elder (Insert Element) Elemental -

Blue Dragon, Great Wyrm –

Copper Dragon, Great Wyrm –


Spells: (6/8/8/8/8/7/6/6/6/5/3), (DC 22 + spell level):

0 – Create Water, Cure Minor Wounds, Detect Magic, Light, Read Magic, Resistance;
1 – Detect Animals or Plants, Detect Snares and Pits, Entagle (x2), Faerie Fire, Invisibility to Animals, Obscuring Mist, Summon Nature’s Ally I;
2 – Animal Messenger, Flame Blade, Flaming Sphere, Lesser Restoration, Pass Without Trace (Extended), Summon Nature’s Ally II, Summon Swarm, Wood Shape;
3 – Cure Moderate Wounds, Greater Magic Fang (x2), Neutralize Poison, Poison, Resist Elements (Extended), Speak with Plants, Water Breathing;
4 – Call Lightning (Extended), Cure Serious Wounds, Dominate Animal (Extended), Flame Strike, Freedom of Movement, Giant Vermin, Scrying, Summon Nature’s Ally IV;
5 – Control Wounds, Death Ward, Freedom of Movement (Extended), Insect Plague, Summon Nature’s Ally V, Tree Stride, Wall of Thorns;
6 – Animal Growth (Extended), Find the Path, Livewood, Stone Tell, Summon Nature’s Ally VI, Transport Via Plants;
7 – Antilife Shell (Extended), Creeping Doom, Fire Storm, Summon Nature’s Ally VII, True Seeing, Wind Walk;
8 – Animal Shapes, Repel Metal or Stone, Reverse Gravity, Summon Nature’s Ally VIII, Sunburst, Word of Recall (Grove);
9 – Earthquake, Mass Heal, Shambler, Summon Nature’s Ally IX;
10 – Elemental Swarm (Extended), Mass Heal, Summon Nature’s Ally IX (Extended)

Animal Companions

Oonoru
Large Animal (Dire Bear) – Awakened;
Experience: ???/???
Class: Brb 6
Hit Dice: 22d8 plus 140 + 6d12 plus 56 (hp 370)
Init: +2 (Dex +2)
Speed: 60 ft.

Armor Class: 21 (+2 Dex, -1 size, +10 Natural)
Touch AC: 11
Flat-footed AC: 18

Attack (Primary): +37 melee (+22 BAB, +14 Str, +1 focus; 2 claws)
(Secondary): +32 melee (+22 BAB, +14 Str, +1 focus; bite)
Damage: 2d6+14 claws or 4d6+7 bite

Special Attacks: Improved Grab, Rage 2/day
Special Qualities: Scent, Uncanny Dodge (cannot be flanked)
Alignment: Neutral

Saves: Fort +25 [+18 base, +7 Con]
Ref +17 [+15 base, +2 Dex]
Will +12 [+9 base, +3 Wis]

Abilities: Str 38 (Up at 24th, 28th)
Dex 14
Con 24
Int 14
Wis 16
Cha 15

Skills: Listen +8, Spot +8, Swim +18
Feats: Weapon Focus (claw), Weapon Focus (bite)
Languages: Common, Half-elf
Encumbrence: 16 (Light)
Possessions: None

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As you can see, there are a lot of blank spaces but I'm waiting on answers from Jemal to fill those spaces. Here is a condensed list of those questions:

1) Will rings (such as Ring of Protection, Ring of Feather Fall, etc) work when I am in wild form? What if I am in humanoid form (as in an elemental shape)?
2) When I use wild shape, will it be the MM version or an advanced version of the creature I am wild shaping into? How will we adjust that for epic levels?
3)I am considering creating an intelligent item (staff). Would you allow it and, if so, what would I need to do (concerning house-rules)?
4)From what can I choose my animal companion? What rules do you want me to use? (Should I divide them up into animald that equal no more than half - or some other fraction - of my hit dice?) I would also like to awaken my companion(s). If you would allow that, what house rules would you like me to use?

I believe that is all the questions I have....*whew*...let me know what you think... :)
 
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Have we decided on an alignment yet? I have a few ideas, some for good, some for neutral, some for evil as for character concepts, but I'm sortof inclined to neutralish or evilish but I don't mind playing good if that's what everyone wants.
 

With at least one of us incorporating paladin levels and one posted character as neutral good...I would say that good will be the alignment of choice.
 

I'm not completely sure that I'll be playing the paladin. I've done most of her spells, feats and classes, and I'm not sure I like the results. I'll probably create and equip my paladin/sorc and my rogue and see what looks better.

BTW, how is the Foresight spell being interpreted?

EDIT: This is Victim, not Hammerhead.
 
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