Emerald, I think I like the neice idea quite a bit...I have a Leadership score of 44 (high Charisma) so your level should be 27 (by the Epic Leadership chart). If you want, you can email me at the address on this profile and we can talk background and what not...
And...without further adieu...here he is...my Druid Estefan...
Estefan Dhourin
Male Medium-size (Half-elf)
Experience: 512,000/528,000
Class: Drd 32
Hit Dice: 32d8 plus 288 (hp 505) [8+(31*6)+3(Toughness)+20 (Epic Toughness)]
Init: +1 (Dex +1)
Speed: 30 ft.
Armor Class: XX (+5 Dex)
Touch AC: XX
Flat-footed AC: XX
Attack (Primary): +XX melee (+21 BAB, +0 Str; QUARTERSTAFF)
(Secondary): +XX ranged (+21 BAB, +1 Dex; ranged touch attack (spells))
(Tertiary): +XX ranged (+21 BAB, +1 Dex; sling)
Damage: 1d8/1d8 (sling) or spell
Special Attacks: N/A
Special Qualities: Nature Sense, animal companion, Woodland Stride, Trackless Step, Resist Nature’s Lure, Wild Shape (9/day),
Alignment: Neutral Good
Saves: Fort +32 [+18 base, +9 Con, + Great Fortitude]
Ref +18 [+12 base, +5 Dex]
Will +30 [+18 base, +12 Wis]
Abilities: Str 11
Dex 21 (Enhancement +8)
Con 29 (Up at 20th, 24th, Inherent +5, Enhancement +8) Int 14
Wis 35 (Up at 8th, 12th, 16th, 28th, Inherent +5, Enhancement +8)
Cha 32 (Up at 20th, 24th, Inherent +5, Enhancement +8)
Skills: Concentration +XX, Handle Animal +XX, Heal +XX, Intuit Direction +XX, Knowledge (nature) +XX, Spellcraft +XX, Wilderness Lore +XX
Feats: Great Fortitude, Craft Staff, Toughness, Endurance, Leadership, Track, Extend Spell, Epic Toughness, Epic Leadership, Improved Spell Capacity, Craft Epic Staff, Beast Wild Shape, Gargantuan Wild Shape, Dragon Wild Shape
Languages: Common, Half-elf
Encumbrence: XXX
Possessions: Bracers of Epic Health +8 (640,000gp), Gloves of Epic Dexterity +8 (640,000gp), Manual of Gainful Exercise +5 (137,500gp), The Path (306,870gp), Periapt of Epic Wisdom +8 and Charisma +8 (1,280,000gp), The Staff of the Heirophants (XXXXgp), Tome of Understanding +5 (137,500gp), Tome of Leadership +5 (137,500gp); Total GP value – 4,408,000
Leadership Score: 44
Wild Shape Forms: Black bear –
Polar bear –
Owl –
Dire Bear –
Giant Constrictor –
Griffon –
Hydra –
Elder (Insert Element) Elemental -
Blue Dragon, Great Wyrm –
Copper Dragon, Great Wyrm –
Spells: (6/8/8/8/8/7/6/6/6/5/3), (DC 22 + spell level):
0 – Create Water, Cure Minor Wounds, Detect Magic, Light, Read Magic, Resistance;
1 – Detect Animals or Plants, Detect Snares and Pits, Entagle (x2), Faerie Fire, Invisibility to Animals, Obscuring Mist, Summon Nature’s Ally I;
2 – Animal Messenger, Flame Blade, Flaming Sphere, Lesser Restoration, Pass Without Trace (Extended), Summon Nature’s Ally II, Summon Swarm, Wood Shape;
3 – Cure Moderate Wounds, Greater Magic Fang (x2), Neutralize Poison, Poison, Resist Elements (Extended), Speak with Plants, Water Breathing;
4 – Call Lightning (Extended), Cure Serious Wounds, Dominate Animal (Extended), Flame Strike, Freedom of Movement, Giant Vermin, Scrying, Summon Nature’s Ally IV;
5 – Control Wounds, Death Ward, Freedom of Movement (Extended), Insect Plague, Summon Nature’s Ally V, Tree Stride, Wall of Thorns;
6 – Animal Growth (Extended), Find the Path, Livewood, Stone Tell, Summon Nature’s Ally VI, Transport Via Plants;
7 – Antilife Shell (Extended), Creeping Doom, Fire Storm, Summon Nature’s Ally VII, True Seeing, Wind Walk;
8 – Animal Shapes, Repel Metal or Stone, Reverse Gravity, Summon Nature’s Ally VIII, Sunburst, Word of Recall (Grove);
9 – Earthquake, Mass Heal, Shambler, Summon Nature’s Ally IX;
10 – Elemental Swarm (Extended), Mass Heal, Summon Nature’s Ally IX (Extended)
Animal Companions
Oonoru
Large Animal (Dire Bear) – Awakened;
Experience: ???/???
Class: Brb 6
Hit Dice: 22d8 plus 140 + 6d12 plus 56 (hp 370)
Init: +2 (Dex +2)
Speed: 60 ft.
Armor Class: 21 (+2 Dex, -1 size, +10 Natural)
Touch AC: 11
Flat-footed AC: 18
Attack (Primary): +37 melee (+22 BAB, +14 Str, +1 focus; 2 claws)
(Secondary): +32 melee (+22 BAB, +14 Str, +1 focus; bite)
Damage: 2d6+14 claws or 4d6+7 bite
Special Attacks: Improved Grab, Rage 2/day
Special Qualities: Scent, Uncanny Dodge (cannot be flanked)
Alignment: Neutral
Saves: Fort +25 [+18 base, +7 Con]
Ref +17 [+15 base, +2 Dex]
Will +12 [+9 base, +3 Wis]
Abilities: Str 38 (Up at 24th, 28th)
Dex 14
Con 24
Int 14
Wis 16
Cha 15
Skills: Listen +8, Spot +8, Swim +18
Feats: Weapon Focus (claw), Weapon Focus (bite)
Languages: Common, Half-elf
Encumbrence: 16 (Light)
Possessions: None
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As you can see, there are a lot of blank spaces but I'm waiting on answers from Jemal to fill those spaces. Here is a condensed list of those questions:
1) Will rings (such as Ring of Protection, Ring of Feather Fall, etc) work when I am in wild form? What if I am in humanoid form (as in an elemental shape)?
2) When I use wild shape, will it be the MM version or an advanced version of the creature I am wild shaping into? How will we adjust that for epic levels?
3)I am considering creating an intelligent item (staff). Would you allow it and, if so, what would I need to do (concerning house-rules)?
4)From what can I choose my animal companion? What rules do you want me to use? (Should I divide them up into animald that equal no more than half - or some other fraction - of my hit dice?) I would also like to awaken my companion(s). If you would allow that, what house rules would you like me to use?
I believe that is all the questions I have....*whew*...let me know what you think...
