Here's the character sheet thus far... Still need word on the Mantle of Pelor, and also need to work out an Epic Spell (which makes me realize, I need to cut my gp costs some)...
Brother Eigan the Pale
Male Human
Age: 60
Experience: 512,000/528,000
Class: Clr 32
Hit Dice: 32d8+160 (307 hp)
Init: +8 (+8 Dex)
Speed: 60 ft. (30 ft. w/o Boots)
Armor Class: 55 (10 +8 Dex +7 Armor Shield +10 Enhancement +5
Deflection +5 Natural +10 Quarterstaff*)
Touch AC: 48
Flat-footed: 37
* Defending feature of Quarterstaff is assumed to be used unless
attacking, or stated otherwise.
Attack:
Quarterstaff: (-5 AC; other head used for defense)
- +30/+25/+20 (+15 Base +6 Epic +3 Str +5 Enhancement +1
Competence)
- 1d6+9 damage (+4 Str-and-Half +5 Enhancement)
Quarterstaff versus Evil Undead: (-5 AC; other head used for
defense)
- +32/+27/+22 (+15 Base +6 Epic +3 Str +7 Enhancement +1
Competence)
- 3d6+11 damage (+4 Str-and-Half +7 Enhancement +2d6 Holy)
Special Attacks: Turn Undead (24/day), Greater Turning (1/day:
Domain), Level check versus SR (+38), Haste (3/day, 20 rounds:
Boots; and 10 chosen rounds: Gloves), Fly (1/day: Armor)
Special Qualities: Fast Healing 3 (Ring), SR 52 (Mantle), Evasion (Boots)
Alignment: Neutral Good
Saves:
Fortitude: +29 (+12 Base +6 Epic +5 Con +5 Resistance +1 Competence)
Reflex: +26 (+6 Base +6 Epic +8 Dex +5 Resistance +1 Competence)
Will: +42 (+12 Base +6 Epic +14 Wis +5 Resistance +1 Competence +4 Feat)
Abilities:
STR 16 (8 -3 Age +5 Inherent +6 Enhancement)
DEX 26 (14 -3 Age +4 Level +5 Inherent +6 Enhancement)
CON 20 (12 -3 Age +5 Inherent +6 Enhancement)
INT 28 (14 +2 Age +1 Feat +5 Inherent +6 Enhancement)
WIS 38 (18 +2 Age +3 Level +5 Inherent +10 Enhancement)
CHA 36 (18 +2 Age +1 Level +5 Inherent +10 Enhancement)
Skills: (Notes on Int: 14 for twenty levels, 20-21 from 21 to start of 32nd level, from feat, Tome, and age... Skill points: 211)
- Concentration +40, 35 ranks
- Diplomacy +48, 35 ranks
- Heal +49, 35 ranks
- Knowledge (Agriculture) +15, 6 ranks (cc - cost 12)
- Knowledge (Religion) +44, 35 ranks
- Knowledge (Undead) +21, 12 ranks (cc - cost 24)
- Spellcraft +44, 35 ranks
(Armor check penalty: -3)
Feats:
- Non-Epic: Expertise, Combat Casting, Extra Turning x 2, Spell Focus (Conjuration), Spell Penetration, Greater Spell Penetration, Greater Spell Focus (Conjuration)
- Epic: Epic Spell Penetration, Great Intelligence, Improved Combat Casting, Epic Will
- Epic Cleric: Epic Spellcasting, Positive Energy Aura, Epic Spell
Focus (Conjuration), Planar Turning
Languages: Common, Celestial, Infernal
Equipment:
+5 Holy Undeadbane Defending/+5 Defending Quarterstaff, 298.6k
+5 Celestial Armor of Light Fortification 100.3k
+5 Animated Large Steel Shield 49.16k
Boots of Swiftness 256k
Manuals x6 825k
Bracers of Health +6 36k
Robe of Charisma +10 1000k
Periapt of Wisdom +10 1000k
Headband of Intellect +6 36k
Ring of Sustenance 2.5k
Ring of Rapid Healing 300k
Vestments of Natural Armor +5 50k
Gloves of Speed (as Boots of) 8k
Pale Green Ioun Stone 20k
Mantle of Pelor 1174k*
Gold remaining: 514.44k
Mantle of Pelor does: (price estimate per feature)
Holy Aura (250k)
SR 52 (800k)
+5 Resistance to Saves (18k; Holy Aura gives +4)
+5 Deflection to AC (36k; Holy Aura gives +4)
Caster Level: 40; Total price: 1,174,000 GP
Spells normally Memorized:
(Domains: Sun and Healing)
0 (6) - Create Water, Detect Magic(4), Detect Poison
1 (9+1) - Bless Water, Comprehend Languages, Detect Evil, Detect Undead, Divine Favor, Entropic Shield, Invisibility to Undead,
Remove Fear, Sanctuary + Cure Light Wounds*
2 (9+1) - Animal Messenger, Consecrate, Hold Person(2), Lesser
Restoration, Remove Paralysis(2), Silence, Spiritual Weapon + Cure Moderate Wounds*
3 (8+1) - Daylight, Invisibility Purge, Locate Object, Magic
Circle against Evil, Negative Energy Protection, Searing Light,
Speak with Dead, Water Walk + Cure Serous wounds*
4 (8+1) - Air Walk, Death Ward, Dimensional Anchor, Dismissal,
Divination, Neutralize Poison, Status, Tongues + Cure Critical
Wounds*
5 (8+1) - Break Enchantment, Commune, Dispel Evil, Hallow, Healing Circle*, Plane Shift, Raise Dead, True Seeing + Healing Circle*
6 (7+1) - Banishment, Etherealness, Quest, Heal(2)*, Wind Walk,
Word of Recall + Heal*
7 (6+1) - Control Weather, Destruction, Greater Restoration, Holy
Word, Repulsion, Resurrection + Sunbeam
8 (6+1) - Antimagic Field, Earthquake, Greater Planar Ally, Holy
Aura, Mass Heal(2)* + Mass Heal*
9 (6+1) - Gate, Implosion, Miracle, Soul Bind, Storm of
Vengeance*, True Resurrection + True Resurrection
Save DCs:
0: 24
1: 25
2: 26
3: 27
4: 28
5: 29
6: 30
7: 31
8: 32
9: 33
Epic: 34
*Conjuration: +6 to save DC