My understanding of Epic Spellcasting is that it is not intended for 21st level characters, the cost versus effect are way out of balance.
But reach 30th level, then things begin to get more workable. The rules themselves are not overly difficult to use (I consider the Hero System the greatest single game system in existence though) it is definitely open to abuse.
I do not like the Epic casting as it is written for various reasons, mostly I think they are schizophrenic. It tries to be too many things at once and one of the things it tries to be and shouldn’t is the combat route for spell casters. There are a lot of very effective options for a spell caster in the ELH.
In my not so humble opinion, Epic spell casting should be just that, Epic. I am talking about the rituals that level mountains, the enchantments that animate an army of Terra Cotta warriors. Spells that shake the world and the vehicles for epic stories. If characters want to wander down those paths, that is when they should buy epic spell casting and be prepared to spend considerable resources to do so.
So on that level, I think the Epic level spellcasting has the right idea. It is the other half of the epic spell casting I think has no place there, the Hellball for example. I think that should fall better into the realm of “normal” spell casting. It is nothing but an overgrown Meteor Swarm.
But reach 30th level, then things begin to get more workable. The rules themselves are not overly difficult to use (I consider the Hero System the greatest single game system in existence though) it is definitely open to abuse.
I do not like the Epic casting as it is written for various reasons, mostly I think they are schizophrenic. It tries to be too many things at once and one of the things it tries to be and shouldn’t is the combat route for spell casters. There are a lot of very effective options for a spell caster in the ELH.
In my not so humble opinion, Epic spell casting should be just that, Epic. I am talking about the rituals that level mountains, the enchantments that animate an army of Terra Cotta warriors. Spells that shake the world and the vehicles for epic stories. If characters want to wander down those paths, that is when they should buy epic spell casting and be prepared to spend considerable resources to do so.
So on that level, I think the Epic level spellcasting has the right idea. It is the other half of the epic spell casting I think has no place there, the Hellball for example. I think that should fall better into the realm of “normal” spell casting. It is nothing but an overgrown Meteor Swarm.