EPIC M&M (OOC Thread)

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Calinon said:
Heh, no vid-phones are available, Velmont. Those of you that didn't make use of the ones in the waiting area had your parents and family contacted, and probably won't get opportunity to call until next issue.

Update late tonight or early tomorrow coming to wrap things up.

Oh? Oops! Well, and wireless technology, can't I have my own wireless vid-phone?
 

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Velmont said:
Oh? Oops! Well, and wireless technology, can't I have my own wireless vid-phone?
Sure, so long as it in no way shape or form becomes a "gadget" :) (IE useful beyond its normal means).

In other news, I'll be wrapping this up tomorrow. The next issue will get posted then as well, and be about two weeks farther along in time frame. Everyone gets 3 PP to spend from the initital issue.

A few minor restrictions on PP spending. Advanced combat training hasn't occurred yet (subtle aint I). This means no new combat related feats or base attack or defense over 3 can be purchased yet. Since you are now at a school, pretty much any scholasticly learnable skill is available to you; there's very little in skills that can't be taken. That's about it. Lemme know what you want to spend points on, and let me know if you have any questions.

You need to decide prior to doing anything in issue 2, as you can only spend your points between issues. You may, of course, bank them for later use.
 

Calinon said:
Sure, so long as it in no way shape or form becomes a "gadget" :) (IE useful beyond its normal means).

In other news, I'll be wrapping this up tomorrow. The next issue will get posted then as well, and be about two weeks farther along in time frame. Everyone gets 3 PP to spend from the initital issue.

A few minor restrictions on PP spending. Advanced combat training hasn't occurred yet (subtle aint I). This means no new combat related feats or base attack or defense over 3 can be purchased yet. Since you are now at a school, pretty much any scholasticly learnable skill is available to you; there's very little in skills that can't be taken. That's about it. Lemme know what you want to spend points on, and let me know if you have any questions.

You need to decide prior to doing anything in issue 2, as you can only spend your points between issues. You may, of course, bank them for later use.

I'll bank. Most of what I would like to raise is combat oriented, and there is not I have done to ustified some raise, even if my attack and defence are under 3.

And my portable wid-phone have a really bad reception in North America ;)
 
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Calinon said:
You need to decide prior to doing anything in issue 2, as you can only spend your points between issues. You may, of course, bank them for later use.

I'll bank. I have very specific advancement goals at the present, and I need a good deal more points to even get them off the ground.
 

Calinon said:
You need to decide prior to doing anything in issue 2, as you can only spend your points between issues. You may, of course, bank them for later use.

I will bank my points.
 



I guess I'll bank 2 and spend 1 point on Amazing Save (Damage), gives a (very) slight bump to the survival of my duplicates.
 

A few things on power upgrades. I will allow partial extras, meaning if you have an extra you want, but don't have the points to get it at your full power, you may get it at a lesser power. (example: you have super strength 8, want protection, have 5 points, and get protection 5.) You can't advance the base power until all it's extras are at 8, so do this at your risk. This also means you don't have to save a pile of points that do you no good, instead, training in stages (which makes sense at a school!). This also means you can advance your base power alone, without advancing all it's extras.

The new errata are out, and it appears force field will be changing. The first rule I like, that being that it is now treated as protection, rather than an improved damage save. This makes more sense to me, and really doesn't affect much all in all. The second thing is that it loses its free extra. The third thing is that Mental Shield now offers mental protection (gives protection rather than save bonus to will saves from mental attack). This, of course, only affects Mimic, so I'll harass him in email about it ;)

Other minor changes, which may be major to some. Rapid healing is now +1 not +2. Permanent powers can not be pushed past their limits with extra effort. Sonic and Vibration energy control now have disintegration as a stunt not an extra (yay for Carl!). The damaging extra of illusions now cost 2 points per rank (Sorry Mule). Protection is now permanent as are all "Super" stats, amazing saves, and "Super" skills which just means you can't get +2 ranks through extra effort.

Blah blah blah, nothing major, nothing gamebreaking. Later gang :) I'll be updating the website shortly.
 


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