drowdude said:Hmmm... Command Ooze needs to be modified I think.... I think it should function at the Oozemaster's unmodifed Charisma score...
Crothian said:
I was considering that. However, the charisma can only get down to 1, so the -5 will hurt but not be to terrible.
drowdude said:
Well my only qualm there is that it is an Epic feat, and it just seems a bit underpowered to me all things considered...
Also, I dont see where the Charisma Penalty is defined in MotW... maybe it should cap at a 03 instead of 01.
Crothian said:
I figured a feat that allowed the commanding of Oozes was pretty powerful. The charisma negative isn't defined in the book, the cap of 1 is my creation.
drowdude said:
Well, look at it this way... druids can command plant/animals with 2 non-epic feats each... and I think a Dire Bear or Dire Tiger is equal to an ooze any day of the week
But you may be right... the potential -5 isnt that bad... just makes it less a less attractive feat compared to the rest...
Crothian said:
It does make it less attractive. What if we take the current Cha of the character, and add the negative to the score. So, a 15th level Ooze master with a Cha of 3, would turn as if his cha was a 10 (3 +7). At 25th level his Cha would be a 1, but he would turn as if it was a 13
drowdude said:
Wouldnt it be simplier just to use the unmodifed Charisma score?![]()