I've been away for a while, so I have no idea if people yelled at each other on this particular topic or not... But does anyone else think rogues really get badly done by in the epic rules?
Where's Epic Sneak Attack? Where's the ability to get around (with the right feats and a healthy does of luck, of course) things like Fortification, Concealment, Uncanny Dodge and all the other relatively low-level abilities that make sneak attacks impossible? Where's at least some limited ability to deal damage to constructs and undead? How about extended sneak attack range?
Pretty much all that happens is that the d6's keep on piling up, with not a care in the world for the fact that they're useless, because they can all be taken care of by a simple casting of blur. How hard is that going to be to manage for a 20th or 30th level character with an interest in not getting stabbed in the back? Exactly... Uncanny Accuracy does take care of a small part of this problem - but only when it comes to using ranged weapons.
What rogues end up with instead is things like being able to balance on clouds or tumble through a wall of force... Which are cute, but this has been, and still is (as evidenced by all the feats, spells, items and monsters in the ELH) a combat driven game, and the poor freakin' rogue effectively gets de-clawed.
Where's Epic Sneak Attack? Where's the ability to get around (with the right feats and a healthy does of luck, of course) things like Fortification, Concealment, Uncanny Dodge and all the other relatively low-level abilities that make sneak attacks impossible? Where's at least some limited ability to deal damage to constructs and undead? How about extended sneak attack range?
Pretty much all that happens is that the d6's keep on piling up, with not a care in the world for the fact that they're useless, because they can all be taken care of by a simple casting of blur. How hard is that going to be to manage for a 20th or 30th level character with an interest in not getting stabbed in the back? Exactly... Uncanny Accuracy does take care of a small part of this problem - but only when it comes to using ranged weapons.
What rogues end up with instead is things like being able to balance on clouds or tumble through a wall of force... Which are cute, but this has been, and still is (as evidenced by all the feats, spells, items and monsters in the ELH) a combat driven game, and the poor freakin' rogue effectively gets de-clawed.
