AmorFati said:
Heh, I doubt he will. He doesnt seem to be very interested in getting this game going, so I dunno...
As for the cost inconsistancies, what are those? Need to update my spreadsheet, heh
I can't speak for Jemal, and I don't use the chart, but I can give you one example of something you kinda messed up. This might give you a good example of what to check for.
Head Slot - Headband of Gutor
+12 Enchantment to Wisdom, Strength, Constitution and Dexterity, 4,680,000
k, first of all, the cost for each bonus seperatly in there own slot is 1,400,000. if you times it by four you get 5,600,000. This is already over what you have it given as. Now, add in the fact that Dex, Con, and Str are in the wrong slot and each one multiplies by 1.5. This leaves you with 3 costs of 2,100,000 and one cost of 1,400,000. Now add in that every extra enhancement other than the most expensive one is multiplied by 1.5. this means one of the 2,100,000 stays unchanged and all the others are raised. The net result is two stats costing 3,150,000 each (say strength and con), and the other ones cost cost 2,100,000 each (dex and wis). Your grand total then would be 10,500,000. Try applying these rules to some of the other items, though I couldn't do the spells cause item creation ain't my thing. Try seeing if you had the right caster level for your items, since they all have to be at the highest one used in order to make the item.