Epic vs. Demigod Smackdown!!! [Recruiting/Setup]

I'm quite a tool, I thought this was supposed to be players on both sides. Anyways, now that I've taken a good, hard look at demigods, I think I could lay a decent smacking on one with an epic character. =D

Character creation guidelines would be terrific, but we should also decide on which UA rules we want.
 

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They might be immune to the void presence, but they would still have to deal with the (Does some quick math) high 80's hide bonus and the snipe ability with ranged weapons. What is the average spot check of dieties anyways?

If void desciple refuses to work I'll probably go with either an Iron golem, a dragon, or a monk. I'm trying to think up a class that would actually be good against high level spellcasters.
 

A drow fighter8/Forsaker30 will have SR 90, which is well beyond the abilities of a low-level god to penetrate. Alternatively, a rogue30/Iajutsu Master 10 can do astonishing damage with the Flick of the Wrist feat.
 



As far as deities' really dangerous attacks go, the worst I found was the Divine Blast SDA from a high-Cha deity. It ignores SR, DR, antimagic, has no save, and destroys walls of force and prismatic effects on the way to you (from 1 mile per divine rank away). It'll do enough damage to bust through pretty much any physical barrier. A DR 3 deity could easily have a mid-50's charisma score, something like 56d12 with no save from 3 miles away would average 364 damage. A Barbarian 40 with a Con of 40 could barely take 2 of those, and that amount of hp is going to be the exception.

If the gods grab the improved SR SDA, their SR will be around 55, which will be pretty tough to beat for a completely dedicated spellcaster, impossible for a halfway spellcaster. Taking the SR improvement twice is as good as magic immunity.

At level 40, our base saves will be between +26 and +32, plus stat bonuses and resistance bonuses should be above +40 to all saves. The highest save DC one of the gods will be able to manage won't be much above 45, 50 at maximum. Unfortunately, we also probably won't be able to get our DCs that high, and the gods' saves will also be pretty high.

The aformentioned high-Cha god will have an AC of about 50 from deflection, natural armor, and divine bonuses. I'd count on a total AC of about 70ish, and it'll be over 80 if it's really trying hard.

Sneak attacks are one way to go, but it's entirely possible that gods will be immune to crits, have uncanny dodge, have some type of self-concealment, or just have ACs that a rogue can't hit.
 

One thing to remember is that not every God will have every ability. Versatality and specific tactics will probably be required to defeat them.

For example:
You start with the bard using it's bardic knowledge to tell you all about the strengths and weaknesses of the gods you are facing.

Then you send in a high level severly buffed rogue to hit that high CHA Divine Blast Deity. It can't use that nasty attack if it can't see you.

Once it is down you bring in the others. The spellcasters hit those gods that are physically strong but magically weak. The Monks and forsakers go after the spellcaster gods and those with high SR. And the clerics use their magic to keep everyone alive and buffed.
 


It's really all about the epic spellcasting/manifestation. The mind mage I'm looking at making would be able to boost his saves by a resistance bonus of around 85-90. With the help of a 110-120 Con, he should be fairly survivable.

EDIT: I forgot to include magical items. With items of +50 to Spellcraft and Psicraft, it's actually a Con of around 180, and the resistance bonus is around 120-130.
 
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I'm considering a melee enthusiast, Monk 11, Dervish 29 (possibly less, if some fun templates/races are available, I especially like the air elemental template from MotP). In a Dervish Dance, the attacks are going to be something like +66/66/66/66/66/61/61/56/56/51/51 from flurry of blows, two weapon fighting with kamas, and haste, and twice per day +66/66/66/66/66/66/66/66/61/61/61/61/56/56/56/56/51/51/51/51, each one doing around 1d6+50 (I haven't looked at enchantments and magic items that might bring the attack and damage higher). That's 20 attacks. I've never played above level 25 or so, though, so I'm not sure the kind of power I'm supposed to be throwing around.
 

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