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JoeGKushner said:
Can we minimize them in rolling hit points, game abilities, and advancing hit points officially? Pretty please?

Sometimes I like using dice for ability scores.

Hit points I'd probably like better if it's half random and half set. For example, a barbarian's HP each level would be 1d6+6, a fighter's 1d5+5, cleric 1d4+4, etc. (With max HP at 1st level.)

I could probably live with fixed HP though.
 

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JoeGKushner said:
Can we minimize them in rolling hit points, game abilities, and advancing hit points officially? Pretty please?

(Yup, long term Hero player here...)

I'd be happy to can the rolling of HP.

But, as another long term player of hero and other point-buy games, point build taught me the folly of min/maxing and stat dumping.

Point buy is a nice alternative for online or tournament play, but for the purpose of table play, I'll stick with rolling stats.
 

Psion said:
I'd be happy to can the rolling of HP.

But, as another long term player of hero and other point-buy games, point build taught me the folly of min/maxing and stat dumping.

Point buy is a nice alternative for online or tournament play, but for the purpose of table play, I'll stick with rolling stats.

Are you saying the're no stat dumping in the rolling of stats now? :confused:

And no min/maxining in random rolling? "Gee, I want to make a fighter, where do I put that 18? Hmmm..." :p
 

Psion said:
I'd be happy to can the rolling of HP.

But, as another long term player of hero and other point-buy games, point build taught me the folly of min/maxing and stat dumping.

Point buy is a nice alternative for online or tournament play, but for the purpose of table play, I'll stick with rolling stats.
You have a valid concern.
But IMO it is a lot easier to work with players to be reaonable than it is to not have screwy rolls (high or low) mess things up.
 

JoeGKushner said:
Are you saying the're no stat dumping in the rolling of stats now? :confused:

And no min/maxining in random rolling? "Gee, I want to make a fighter, where do I put that 18? Hmmm..." :p

Beat that strawman, Joe! Beat it like there's no tomorrow! :)
 

Psion said:
Beat that strawman, Joe! Beat it like there's no tomorrow! :)

Strawman?

How do you figure?

Are you seriously telling me people who roll stats don't do stat dumps and min/max?

Unless I'm missremembering, the core rules let you roll 4d6 and arrange to taste no? and it's possible I am misrembering because it's been so long since I used random rolls.
 

BryonD said:
You have a valid concern.
But IMO it is a lot easier to work with players to be reaonable than it is to not have screwy rolls (high or low) mess things up.

My experience is that perfectly reasonable players are subject to behavior patterns brought on by point buy.

It's easy enough to set boundaries or create other conditions to maintain balanced play.
 

JoeGKushner said:
Strawman?

How do you figure?

Are you seriously telling me people who roll stats don't do stat dumps and min/max?

Unless I'm missremembering, the core rules let you roll 4d6 and arrange to taste no? and it's possible I am misrembering because it's been so long since I used random rolls.

Do you not understand the definition of strawman? Because you're propping it up again.

IOW, no, that's not what I mean to say. But you could have said "what do you mean" instead of deciding to mock me without the dignity of even trying to come to an understanding of my position.

I do not have an issue with a fighter placing their highest score in strength or a wizard, int. That's really to be expected, and I'm not labelling that "min/maxing" here.

I do have an issue with every character from the same player playing a character of the same class looking the same.

I do have an issue with players distorting their character statistics to a ridiculous degree in order to acheive some over-specialized smackdown character.

I'd like to see, every once in a while, character with a stat placement that is not the theoretical optimimum, like a fighter with a good Wis or Cha. That's be refreshing. But the pattern characters created by point buy are getting old to me. They seem stale and inorganic.
 
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Psion said:
Do you not understand the definition of strawman? Because you're propping it up again.

IOW, no, that's not what I mean to say. But you could have said "what do you mean" instead of deciding to mock me without the dignity of even trying to come to an understanding of my position.

Seriously dude, I'm not trying to mock you. Straw man to me is an arguement without merit as opposed to propping it up again.

I don't see a lot of difference between min/maxining your rolls based on 4d6 and arranging them to taste (or worse yet, using some random rolling methods like those found in Green Ronin's Advanced Player's Guide yanked straight from 1st ed Arcana Unearthed) and then picking a class vs knowing what you want to play and using point buy to get it. Two seperate paths that look an awful lot alike to me.

It sounds like you're saying in your experience that point buy brings out that worst in your players during character creation.

Heck, I'd accept the arguement that point buy simply takes too long.
 

JoeGKushner said:
Seriously dude, I'm not trying to mock you. Straw man to me is an arguement without merit as opposed to propping it up again.

A strawman is, to me, an argument different than the one held by the person on the other end of the debate in a way that is flawed so it can be rhetorically deconstructed. I never said that placing your highest stat in your highest score isn't optimizing or that such is a bad thing. That was the "you mean to tell me that" contained within your retort, and it feels designed to create a misconstrual of my position, or at the very least, sweep it into the extreme corner.

I don't see a lot of difference between min/maxining your rolls based on 4d6 and arranging them to taste (or worse yet, using some random rolling methods like those found in Green Ronin's Advanced Player's Guide yanked straight from 1st ed Arcana Unearthed) and then picking a class vs knowing what you want to play and using point buy to get it.

I do. The characters would look different. I especially like the Green Ronin Advanced GM Guide (I don't recall there being any special stat gen rules in the player's guide), because it shoots for an optimized character, but allows for variety. If you roll and 18 charisma on 3d6 for your fighter, so be it. That's a character you'll never see in point buy.

Heck, I'd accept the arguement that point buy simply takes too long.

There's that, too. I do find them finicky.
 

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