Felon said:
Maybe I missed it somewhere in the thread, but what is the hook tying this party together? Fortune-seeking? Altruism? Soldiers serving some authority? A bunch of guys who met in a tavern and decided to go bash some lizards?
You need to establish what your party is doing together in the first place.
SNIP
My impression is that you have one of those groups where everyone makes up whatever character they feel like playing without regards to what anyone else is playing. You're in the same party simply because you're the player characters.
Why we're together... well, first, cultists were out to get us, although the party didn't believe me on that point for a long, long time.
CN h/elf rogue: cultist attack to seize dead father's possessions indicated that his death may be connected to their plot. Had a prophetic dream, not that she believed me on that point. Her character's in a new relationship with mine, the LG cop. (Hey, opposites attract.) Buddies with the party warmage.
N human warmage: adventuring to prove to self that he didn't throw his life away by dropping out of wizard school; redeeming self to working class family; buddies with CN rogue; we tend to get along, except for that one time that I punched him in the nose for playing keep-away with a magic item; a couple of beers later and a few apologies, everything was cool.
N h/elf scout: position in the town's garrison sometimes motivates actions; not really buddies with anyone; party's designated combat leader, so has a certain sense of responsibility, but also a sense of fatalism.
NG human cleric: she worships the knowledge/secrets god, so she's an academic getting FASCINATING experience in the field; her mentor adventured with our mentor so she got recruited; "Things man was not meant to know? Keen!" would be another rationale from the secrets side of her worship; starting to team up well with my LG cop.
"LG" human (?) paladin/binder: Righting wrongs at first, now, "She hasn't done anything wrong yet!"; spreading ideology of new "saint"; was buds with CN rogue, who evidently has us LGs wrapped around her pixie-esque finger; might have believed she could reform the rogue.
CN h-orc warlock: lost war god religion after bad afterlife experience; drinking buds with the warmage; actively disliked by the rogue and the paladin/binder; uh... doesn't have anywhere else to go?
LG human urban ranger: has taken party out orc clogging twice, even getting the warlock to hit the dance floor once; redeeming self for corrupt teen years after seeking sanctuary when it all went wrong; was on a case investigating the cultists for the cops and the religious authorities; in a relationship with his very own femme fatale, the CN rogue; looks at warmage as idiot likable younger brother; has a healthy respect for the NG cleric's insights and has been mentoring her in her field work; bitterly disappointed to lose an ally in the paladin/binder; generally tries to thwart scout's fatalism, but likes his sense of responsibility; believes that this is the only group that recognizes the danger posed by the cultists.