Another would be offering a beefed-up array that could not be bought for 22 points. For example, I might offer a group of players 22-point-knock-yourself-out-buy or an Even Steven 16/15/14/12/12/11 array (28 points). Does anyone think that array would really require rebalacing adventures or monsters? Actually, I think that's a great use for starting arrays in combination with point-buy; getting access to more expensive but less optimal builds.
Wow, until I invite you into my personal game, I don't why you'd be upset about anything. You know people (not including me, yet) do actually play the game this way? My initial post is semi-hypothetical anyway. Seriously, I never once suggested forcing anyone, much less my own regular gaming group, with using only the standard array. If I'd posted this in House Rules, I doubt I'd be made out as some Scrooge DM, but I was looking for the practical limits of chargen as written, so I posted here.As a player, I do not like the idea of being forced a particular array upon me. Suppose you have two players who build characters using the standard point buy. Most likely both will use a different set of scores. Now, tell these players to swap their ability scores and rebuild their character. Do you really think either of them will be happy?
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There is no single array that will not upset anyone. If I wanted to play a multiclassed character, I will need to have two good ability scores. On top of that, depending on the feats and secondary scores I want, the flexibility of point buy is very important. Another player who wants to play a single class character with very little need for secondary scores (swordmage comes to mind) will have a totally different set of abilities.

I like dump stats just fine.., in moderation. When everyone at the table has a monkey on their back, its not as funny. And no one can pretend that this is somehow a real sacrifice on their part; 4E clearly rewards specialization. If the PHB let you go below 8, you'd see people doing that too.That said, I like having a dump stat - I find that for roleplaying purposes, what stat you suck at offers a lot more opportunities than the one you are good at. One of my favorite RP characters is a low-int paladin I had in 3.5, and I've heard of other great RPs based on other low stats, such as a low strength magic user whose player emphasized how she could barely drag the shovel over to help with digging. YMMV.
That's cool! So the next question is, did I just add too much sweeter?I don't have any particularly creative input, but as a player, I would be very, very prone to choosing your array over point buy. The fact that it has a higher point buy value tells me my character will be more well-rounded, if not quite as objectively powerful in one area.
A cool houseruled bonus would also be something that I'd like, probably.
Agreed. Of course, that's exactly why the designers decided to allow at most one stat of 8, and never lower. It's a valid choice (between 8 and 10 for your one potential dump stat).I like dump stats just fine.., in moderation. When everyone at the table has a monkey on their back, its not as funny. And no one can pretend that this is somehow a real sacrifice on their part; 4E clearly rewards specialization. If the PHB let you go below 8, you'd see people doing that too.
That's cool! So the next question is, did I just add too much sweeter?
The trick is offering generalists, multi-classers, and MAD sufferers in general a little relief, without altering the power curve too much. I know more than a couple of players who prefer those sorts of characters, but who are also serious optimizers that won't compromise performance. I'd like to give them some interesting decisions, which means the 18/8 specialist approach needs to remain a good choice too.
Another would be offering a beefed-up array that could not be bought for 22 points. For example, I might offer a group of players 22-point-knock-yourself-out-buy or an Even Steven 16/15/14/12/12/11 array (28 points). Does anyone think that array would really require rebalacing adventures or monsters? Actually, I think that's a great use for starting arrays in combination with point-buy; getting access to more expensive but less optimal builds.
18 pre-racial (i.e. 20 post-racial) or 18 post-racial (i.e. 16 pre-racial)?I think the theory that optimizers take an 18 typically is not really born out in practice.
My view on this is that the 28 point array is objectively better than a 22 point buy...
Thanks, I appreciate those well considered opinions! I was referring to pre-racial 18s, and my perceptions may be skewed by a limited dataset, which is why I like reality checking here.18 pre-racial (i.e. 20 post-racial) or 18 post-racial (i.e. 16 pre-racial)?
Most optimizers advocate 18 post-racial, unless you can justify shafting your secondary and tertiary ability scores. It's certainly possible to justify a 20, but it's the exception rather than the rule.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.