Ever quit a gaming group because of another player?

I've never quit because of another player, but definitely because of GMs. One incident, I've already gone into on these boards, so I won't bring that up again. The second involved this GM who had such high powered NPCs, one of the PCs was killed by (swallow what you're drinking now or you'll spit) a TROUT. He would also railroad the PCs into doing what he wanted them to do. It got to the point that I was playing with my dice more than paying attention to the game. :D
 

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AFGNCAAP said:
Well, that's my story. Basically, I've quit my gaming group because of another player at the table. Has anyone else here had a similar experience?

Yes.

If you're not enjoying it, then why force yourself.


Sure, the other option would be a) to try and find a solution with the DM and other players, or b) to resolve your conflict with the player in particular. But you know, sometimes all that diplomacy just isn't worth it -- do you think your game session is worth that effort? Based on what you've said it sounds like you don't/did't. Therefore, sure, stop and stop worrying about it. It was a game for fun and a situation was making it not fun, therefore no need to continue.

Who knows, maybe you'll find another group to game with at some point down the line after you've gotten a breather...
 

That's a sucky situation AFGNCAAP. You have my sympathies and I hope you find a better group. I've been in a similar situation, though I didn't quit, the group eventually dissolved.

In my case it was one person but two players involved in the problem - two brothers who literally loathed each other and spent every session arguing. By the end it got to a point where everyone would play in a really subdued way as soon as the game started (even the DM) because we'd just be waiting for the brothers to kick off.

It was usually combat related, one telling the other how to use their PC, accusing the other of trying to get his character killed or squabbling over treasure/xp distribution. The worst moments were when another player would try to arbitrate or the DM would get involved then one of the brothers would get abusive and storm out. He'd be back an hour later, act like nothing happened, and in minutes they'd be at it again. Horrible, but I stuck it out because where I live game groups are few and far between, and for three years prior to the brothers joining the game was one of the best I ever played with a great DM.

The sad thing was I quite liked the eldest brother, with whom I played from day one. He was a nice guy. His parents forced him to let his little brother join the game, and that's when things kicked off. His little brother was a real [censored in order to preserve the sanity of small children and the infirm].

Sadly I think this kind of thing is all too common.
 

Whilst I generally play with friends and have never quit a group due to a single player, I can certainly sympathize with the OP. I'd have a hard time playing with that person too.

The only time I bailed on a group was as a GM, when frankly, I bit off more than I could chew and ended up with nice-but-scary people who wanted me to run Mage (2E) for them, only they all wanted some bizarre New Age-ish game with heavy religious elements and I just wanted Mages trying to survive on the run from the Technocracy (so sue me!).
 

I have left a couple of games due to playing with cheaters/ bad dm's and dmplayer dating.

In one game one of the players and the dm were best friends outside the game, the players character was able to take more damage than could have possibly been allowed for a 3rd level player. (96 points by several of the other players and mine own talley.) After wich he single handedly vanquished the BBEG, as none of the other players could even hit the guy. And when we did find treasure it was all tailored towards that players character class. I quit after one session, the others quit after 2.

Another game I was in had the Dm with his girlfriend as a player, he would single her out for "Side missions" where they would have to go in the other room to "play it out." I waited a whole 5 minutes before grabbing my stuff and heading for the car. My buddy who stayed hoping that they were really playing the game and would come out and involve the other players, waited until he heard moaning and then he Left shortly after.
 

Zogmo said:
Ha! I quit a group because of friction with my own brother. D'oh!

Strangely enough, the only group I ever bowed out of was due to my brother-in-law. We've been friends since the late 70's and started our gaming careers together around 1980.

In the late 90's. I'd just got tired of his style of play. He always had to be in control of the game even as a player. He always sited rules. He'd even state what he was going to do the NEXT round. When that round arrive, he state he did that last round.

A few years ago (after he & my sister divorced), we gamed together briefly with him as a DM. It was horrid. The puzzle we were trying to solve was ungodly difficult with the information we had. He swore we were all blind as it was easy as pie in his opinion.
 

The OP's problem sounds to me like a situation tailor-made for an in-game solution: use subterfuge to get your character to kill his. When he brings in a new one, kill that one too. Repeat. *Then* leave, once you've set a precedent the remaining players can follow. :)

I left a game once...it came down to a "me or him" scenario; he stayed, so I left. Within less than a year, they'd run him out of the game and I was back in... :)

Lanefan
 

Lanefan said:
The OP's problem sounds to me like a situation tailor-made for an in-game solution: use subterfuge to get your character to kill his. When he brings in a new one, kill that one too. Repeat. *Then* leave, once you've set a precedent the remaining players can follow. :)

I left a game once...it came down to a "me or him" scenario; he stayed, so I left. Within less than a year, they'd run him out of the game and I was back in... :)

Lanefan

To be honest, such similar approaches have been used before in the group, and they have all failed horribly.
 

Lanefan said:
The OP's problem sounds to me like a situation tailor-made for an in-game solution: use subterfuge to get your character to kill his. When he brings in a new one, kill that one too. Repeat. *Then* leave, once you've set a precedent the remaining players can follow. :)
To be honest I can't imagine worse advice. :( I think the OP did the right thing. We only have one side fo the story, but at the end of the day some personality clashes are just better left behind.
 

I've left games before, but never for dislike of a player. For the most part I've usually been one of the "core players" of my gaming groups, so I've rarely been in the situation.

I think I've been on the other side, though. I'm fairly sure that I literally scared another player away, fairly recently. He accused me of abusing my cat -- she's 14 years old, and relentlessly social-yet-psychotic toward most people, but adores me and vice-versa -- and wouldn't shut up about it. It was pretty visibly pissing me off (not to mention me saying, "Okay, you're starting to piss me off"), and I am -- speaking pretty objectively -- a very big, very intimidating guy. That was the last session he attended, offering the DM the excuse of "other time commitments."

Really kind of a shame, because aside from accusing me -- very seriously, BTW -- of torturing my cat, he was an okay guy and an excellent player and really would have been an asset to the group. As I think on it, the cat thing really was oddly aberrant.
 

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