Everstriking...sorta...

Jeph said:
One question, though: If a group plays nat1=-10, which effect do they apply? the one that activates on a natural 1, or the one that activates on a normal miss?

I don't use that variant right now, but I'll be instituting it for my epic games that are coming up. Personally, I'm still gonna go with the Con damage on a 1.
 

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Creeperman said:
I thought it was base physical damage, like 2d6+STR+Enhancement? Basically whatever damage gets multiplied on a critical hit. Obviously extra energy damage and sneak attack and such need not apply.

Actually, you're right. I remember starting a thread a while back on this very topic. Too bad I couldn't remember it sooner. :D

Creeperman said:
As for the weapon property, how about make it controllable, but only on a per-round basis (including AOOs), and with a stiffer penalty. Say 1d6 or even 1d8 per point missed?

The hard part about this enhancement was deciding what's a bigger penalty: 1) losing lots of hit points in the short run while being able to control when it does and doesn't work, or 2) losing fewer hit points, but at a consistent rate, and not being able to control the enhancement. Option 2 seemed like the best one because I wanted these weapons to be very advantageous in battle, but at the same time, I wanted them to have a pretty stiff drawback.

Creeperman said:
I wouldn't price it too high, as it has the potential to be a serious suicide-pact type of thing. Maybe 40k?

Actually, that's pretty close to my initial figure when I first wrote up the enhancement (before I posted it). Honestly, I see this kind of weapon being much more valuable and versatile in the long run, meaning its worth having, whether your 15th level or 50th, so I figured that alone deserved a high price tag.

If the enhancement deal 1d4 hit points per point missed on the attack roll, I'd price it at 50K. At 1d6 I'd likely price it at about 40K. Any more than that and the discounted price wouldn't really be worth it, unless you could control it, at which point I agree that 40K seems fair.
 

I was just thinking, what about whirl wind? Tarvak is surounded by orcish conscrpits, he fears not, for he has his everstriking great sword. Tarvak winds up and prepares to attack from all sides,but roles a 1 and is obliterate from the dimension. hehehehe

While I was writing that little story, I was just thinking of how you could have the die type that damages you, correlate with the weapons die type or the size of the weapon, but that would make this ability a perfect rogue weapon then :>)
 
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karn smackdrim said:
I was just thinking, what about whirl wind? Tarvak is surounded by orcish conscrpits, he fears not, for he has his everstriking great sword. Tarvak winds up and prepares to attack from all sides,but roles a 1 and is obliterate from the dimension.

Not exactly. His roll of a 1 doesn't apply to every swing in the whirlwind. He makes separate rolls for each target, so if he was medium-size and completely surrounded by orcs, he would make 8 separate rolls.
 

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