Evil Drow Statblocks to Return in Forgotten Realms Rulebooks Later This Year

drow matron.jpg


Drow-specific NPC statblocks will be included in the upcoming Forgotten Realms Adventurer's Guide set for release later this year. Over the past several weeks, much hullabaloo has been made over the Monster Manual, specifically that the D&D design team replaced specific drow and orc statblocks with generic NPC statblocks that can be used for any kind of humanoids. In a video released today, D&D lead designer Jeremy Crawford confirmed that more specific statblocks tied to specific humanoid sects or characters would return in future rulebooks, with evil drow given as an example.

"Also for anyone who's eager to see more species-tailored humanoid statblocks, people are going to see more of that in our setting books," Crawford said. "You're going to see that in our Forgotten Realms products, for example. The malevolent drow of Menzoberranzan are an important part of that setting and so they get their own statblocks. This is really true of all the creatures in the Monster Manual. This is your massive starting toy box of monsters that are usable anywhere in the multiverse. The bestiaries in our setting products, that's where we can provide you versions of things tailored to the cultures and histories of our different worlds."

 

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Christian Hoffer

Christian Hoffer

That's up to the individual to decide though. More options also equals more bloat and complexity so it's not a slam dunk. And if you're not interested in thise options and worse removed stuff you do like.....
Ok, so more options in the MM can be the better version but also fewer options in the MM can be the better version. Thus, there's no real argument either way.
 

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Given the popularity of the topic you would think there would be space for a "Complete Book of Humanoids" featuring a wide variety of stat blocks for each humanoid subrace.

Guard (Drow), Guard (Elf, Avariel), Guard (Elf, Dark), Guard (Elf, Lythari), Guard (Elf, Moon), Guard (Elf, Sea), Guard (Elf, Star), Guard (Elf, Sun), Guard (Elf, Wild), Guard (Elf, Wood)...
Where is my human?
 

You forgot the myriad of choices for other species like Guard(dwarf) and umm Guard(still just a dwarf) or Guard(halfling) and Guard ...wait a minute ... why is it that only elves can have dozens of variations for no reason? :mad:
I mean, there are two types of dwarf (normal and duergar), three gnomes, three tieflings, five goliaths, and ten dragonborn types.
 


Mainly because I had the FR Wiki Elf page open and was too lazy to look up other humanoids.

Sorry if that wasn't clear, it was just a complaint because the new PHB still has 3 subspecies while no other species does. Guess I should have used a different emoji.
 




Sorry if that wasn't clear, it was just a complaint because the new PHB still has 3 subspecies while no other species does. Guess I should have used a different emoji.
Elves have always had more sub races than other races, TSR had a thing for elves
 


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