Evoker Prestige Class

gamecat

Explorer
This is an extremely rough draft of a prestige class, one that i literally wrote the rules of on the fly.

The Scarf

The members of the Haugdenbourg Mage Guild are the undisputed masters of Evocation in the Imperium of Axis. Of the four times House Westenberger, rulers of Haugdenbourg, has been roused to ire, said ire manifests as a rage limned in lightning bolts, fueled by fireballs, and marked by magic missiles. At the eye of these maelstorms, typically, is a Scarf.

The most powerful mages of the Haugdenbourg Guild have mastered channeling extraplanar energies, using their own bodies as conduits. While incredibly efficient, this has the side effect of making horrifically beautiful, perfectly symmetrical scars on the face of the users of this technique. Given that the average Scarf has a political role as well as a magical one, they have all taken on the practice of wearing large scarves that obscure their scarred visages. This method of spellcasting certainly produces potent, if short-lived evokers. While the Scarves view themselves as the ultimate wizard, truly committed to magic, their detractors sneer and refer to them as "Suicide Mages."

Prerequisites:
In order to become a Scarf, a character must meet all of the following criteria:
Spellcraft: 10 ranks
Knowledge (Arcana): 10 ranks
Feats: Empower Spell, Spell Focus (Evocation), Spell Penetration
Spellcasting: Able to cast three evocations of four different spell levels.

Class Skills
Alchemy (Int), Craft (Int), Diplomacy (Cha), Knowledge (All, each skill taken individually, Int), Scry (Int), and Spellcraft (Int).

Skill points at each level: 2 + Int Modifier.

Hit Dice: d4.

Class Features

The following are the features of The Scarf prestige class:

(Wizard BAB, Good Will Saves, Spellcasting advancement on levels 2 - 9)

Weapon and Armor Proficency: Being mages, Scarves gain no new weapon or armor proficiencies.

Body Conduit (Su): At 1st level, a Scarf learns the basic ability that differentiates him from any other mage - the ability to use his entire body as a soak for arcane energies, as opposed to only his mind. In doing so, he can add his constitution modifier to his save DC for his evocation spells.

The Scarf: At 2nd level, a Scarf Trainee is exposed to the public, his freshly scarred face wrapped up in his own signature scarf. This scarf is an icon throughout Axis, and he gains a +4 bonus to Bluff, Diplomacy, and Intimidate checks against lay Axians.

Overchannel (Su): A 3rd level Scarf can slam additional power through his body in an attempt to exceed the capacities of his evocations. He may increase the caster level cap on any evocation by a number equal to or less than his constitution modifier. For each caster level over the cap, the Scarf takes 1d6 points of damage (colloquially referred to as "backlash"), scarring his face. He must also make a fortitude save against the DC of the spell or take 1d2 points of temporary charisma damage, as this style of spellcasting is incredibly hard on the body.

Hardened Caster (Ex): A Scarf that has survived to 4th level has learned to shrug off some of the backlash damage. Reduce all backlash per enhanced spell by the listed number.

Force Metamagic (Su): a 5th level Scarf can attempt to add a metamagic feat to a spell without increasing the level of the spell. If the Scarf elects to do so, he must first make a fortitude save against the DC of the spell at the effective level it would have been had the metamagic feat increased its spell level. Success means the spell went off with a minimum of damage to the scarf, and he takes 1d4 points of backlash damage per level the metamagic feat increased the spell level. Failure means the spell's energy went haywire in the mage's body, fizzling the spell, savaging internal organs and escaping destructively through his facial orifices, and he suffers 1d6 backlash damage and 1 point of constitution and charisma damage per level of the spell after level increase for the metamagic feat. This cannot be used with the Heighten Spell metamagic feat.

Great Fortitude: A Scarf inevitably becomes tougher inside as a result of the idea that anything that hasn't killed him thus far has only made him stronger. At 6th level he gains Great Fortitude as a bonus feat. If he already has Great Fortitude, he gains an additional +1 bonus to Fortitude saves.

Disruptive Aurora (Su): A 7th level Scarf has learned the art of venting out backlash damage. He may choose to forgo the damage reduction his Hardened Caster ability allows and instead take that damage, but put out a field of disruptive magical energy that grants him spell resistance equal to (10 + half the damage dealt) for 5 rounds. He may choose to then discharge this aurora and effect a dispel magic spell, as cast at his caster level.

Aggrandize Spell (Su): A Scarf of 9th level can cast evocations that go off with explosive force. If the Scarf opts to take 2d6 backlash damage, any victim of his evocations who fails the save of the spell falls prone and takes 1d6 damage. If the spell does not offer a save, the creature gains a reflex save (base the DC as if the spell had a save) to avoid being knocked prone.

Supercharge Spell (Su): The crowning ability in a Scarf's training is the ability to directly spend more energy to make his evocations harder to resist. If the Scarf elects to do so, he must first make a fortitude save against the DC of the spell plus half of the bonus he wants to add to the save DC of the spell. Success means the spell went off with a minimum of damage to the scarf, and he takes 1d6 points of backlash damage per extra point of DC he wanted to add to the spell. Failure means the spell's energy went haywire in the mage's body, fizzling the spell, savaging internal organs and escaping destructively through his facial orifices, and he suffers 1d6 backlash damage and 1 point of constitution and charisma damage for each point of save DC over 10.

01 Body Conduit
02 The Scarf
03 Overchannel
04 Hardened Caster 3
05 Force Metamagic
06 Great Fortitude
07 Disruptive Aurora
08 Hardened Caster 6
09 Aggrandize Spell
10 Supercharge Spell

*ahem* i guess it was a full blown class write-up. Tell me whatcha think. IMC, this has some rather restrictive rp prereqs, but whaddaja think otherwise? It stinks of raistlin, but I like it.
 

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A wizard scarf adds his int bonus as well as his con bonus to the save DC of his evocation spells, correct?

If I understand correctly, the hardened caster ability applies to all the damage labelled backlash, but not to any of the ability damage that he might take. But otherwise hardened applies to overchannel, force metamagic, aggrandize spell and supercharge spell?

To tell you the truth, I don't know if I would use overchannel or force metamagic. It seems like the benefit is too small for the cost, especially when there is a risk of the spell fizzling. But that's just from a quick look at it; maybe the benefits are more substantial than I think.

Or perhaps I am misunderstanding your intent. Cuz when a scarf has to save against the DC of a spell he's modifying, aren't the odds very much against him? Spell focus, high intelligence bonus, high constitution bonus, and reflex his worse save... He's going to fail more often than not, won't he?
 


LogicsFate said:
Able to cast three evocations of four different spell levels.?

I think he means that a character who knows three evocation cantrips, three first level evocations, three second level evocations and three third level evocations would qualify.
 

Cheiromancer said:
A wizard scarf adds his int bonus as well as his con bonus to the save DC of his evocation spells, correct?

yessir. This is one ability i fear to be a bit too powerful - now two stat boosting items can make the mage run the game.

Cheiromancer said:
If I understand correctly, the hardened caster ability applies to all the damage labelled backlash, but not to any of the ability damage that he might take. But otherwise hardened applies to overchannel, force metamagic, aggrandize spell and supercharge spell?

Right on all counts.

Cheiromancer said:
To tell you the truth, I don't know if I would use overchannel or force metamagic. It seems like the benefit is too small for the cost, especially when there is a risk of the spell fizzling. But that's just from a quick look at it; maybe the benefits are more substantial than I think.

Or perhaps I am misunderstanding your intent. Cuz when a scarf has to save against the DC of a spell he's modifying, aren't the odds very much against him? Spell focus, high intelligence bonus, high constitution bonus, and reflex his worse save... He's going to fail more often than not, won't he?

Well, that's why i posted it. Do you think the spell should go off even if the save is successful? And the saves against backlash are always fortitude saves, hence the great fortitude ability.

Cheiromancer said:
I think he means that a character who knows three evocation cantrips, three first level evocations, three second level evocations and three third level evocations would qualify.
Correct. It does make the class rather sorcerer-unfriendly, but with the staggering amounts of charisma damage possible, most sorcerers would probably stay away from the Order of the Scarf.
 


gamecat said:
Do you think the spell should go off even if the save is successful?

You mean "even if the save is unsuccessful," I think. And all I'm saying is that its an ability that is too risky to use.

gamecat said:
And the saves against backlash are always fortitude saves, hence the great fortitude ability.

He has to save against the spell, so it will probably be a reflex save. Doesn't really matter; his fort save is weak too, and the great fortitude ability adds only +1 (assuming he's already got the feat). Still too dangerous.

The first two levels are fine; I could see taking those, even with the loss of caster level. But shouldn't the "Overchannel" ability come first? Otherwise how would the Scarf's face have gotten scarred? But after about level 4 I wouldn't want to take any more levels in the class.
 

Cheiromancer said:
You mean "even if the save is unsuccessful," I think. And all I'm saying is that its an ability that is too risky to use.



He has to save against the spell, so it will probably be a reflex save. Doesn't really matter; his fort save is weak too, and the great fortitude ability adds only +1 (assuming he's already got the feat). Still too dangerous.

Perhaps I should make the Fortitude save of the class strong? I see Fort saves as more appropriate simple because its energy roiling through your body - kinda like being inside a microwave for 6 seconds.

Cheiromancer said:
The first two levels are fine; I could see taking those, even with the loss of caster level. But shouldn't the "Overchannel" ability come first? Otherwise how would the Scarf's face have gotten scarred? But after about level 4 I wouldn't want to take any more levels in the class.

My imagination of the thematics of the scarf is that just using your body as the magic conduit jacks it up rather badly, and by the time you learn to overchannel, you look like a burn victim already.

Aside from bumping the Fortitude save, what could we do to make the class more appealing?
 

I do think that Body Conduit is too good for anything short of the 10th level ability if you drop another two caster levels.

You could easily add +5 or +6 to your evocation DCs with that.
 

Another class to run through the Class Construction Guide.

Hit Dice d4 (10), 2 skill points per level (5), 17 class skills (8), Poor BAB (15), one good save (12), 8 spell casting advancements (32), body conduit (4), The Scarf (4), Hardended Caster (4), Force Metamagic (2), Great Fortitude (2), Disruptive Aura (4), Aggrandize Spell (2), supercharge spell (4), requires two skills at 7th level (-8), require 3 feats (-3), Requires 6th level spell casting (-4). Total: 93

Now 93 points more than one standard deviation below the average, making this class underpowered. My first thought was the class was overpowered because of the other PrC's I've seen, giving both a spell casting level and a class feature at everly level way over powers them. But I think the backlash effect on all these class features is way over the top. I've reduced some of the class feature costs because of the nasty nature of the backlash.
 

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