HP: 141
AC: 24 (15 touch, 22 Flatfooted),
Init: +6
Saves:
Fortitude: +20
Reflex: +12
Will: +10
Melee Atk:
(full)+20/+20/+15/+15/+10 [1d6+12 + Energy Drain +1 Vile, 1d6+8 + Energy Drain +1 Vile, offhand]
(Partial) +22 [1d6+12 + Energy Drain +1 Vile]
The effects of Invisibility: Visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC (if any). Targets that can pinpoint his location can make attacks with a 50% miss chance. Further information can be found
here. Aekir's Move Silently is +15 with the armor check penalty factored in.
Aekir's plan at this point is to move (at full speed, so -4 to move silently) to behind the armored people and get close to the casters, within attack range, then delay action to when they begin to cast and disrupt their spell with an attack (+22 to hit [1d6+12+energy drain + 1 vile] favored enemy human +1 damage).