Exalted Deeds Versus Vile Darkness, the Final Confrontation!

Wrahn:
OOC:
He did take it, but he's going to wait to use it until the fighting goes hand-to-hand. How many souls is "full"?
 

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Sylinda of the Forest

Sylinda hesitates a moment before following her companions. She realises that she uncertain about what to do next. Part of her yearns to slip into the form of a great hunting cat and or a bear and just rage though the halls and rooms of this huge oppressive prison. Sylinda glances around the room with its heavy stone walls and ornate furnishings. So far from anything that she knows. So far from those she calls friends. Sylinda wonders if see those friends again, walk the sometimes sun dappled, rain drenched, misty, or snow covered paths of her forest. She wonders how much use she will be here, so far from everything that she is familier with.

With an angry toss of her head, she squares her shoulders and stalks forwards after the others.
 

*As Norin asks his question, there's a high, terrified feminine scream from behind a carved screen on the dais.*

[OOC - Guys, I'm sorry I've been so slow on this. One last time can I get a confirmation on everyone's position, and everyone please post your relavent battle stats (AC, saves, attacks, etc).]

Vile crew:
Ralam and Aekir are invisible, and Gwyn is next to the door. Ssessarina is behind the screen with Ghost. Is Torr behind the screen too?

Exalted crew:
Norin is coming through first, followed by Sylinda and Jaik. Lyssia follows invisibly. I assum the Phoenix Knight will be coming through quickly as well, and Nessa at the rear?
 

Isida:
Gwyn left a five-foot gap between himself and the door; short enough for a step, but not immediately adjacent. Combat stats are: AC 20, 15 flatfooted, 15 touch; Fort +13, Ref +12, Will +5; hit points 116; SR 19, DR 5/magic, immune to poison, resistance 10 against fire, acid, electricity, and cold. Single attack is +18, 1d6+9, 18-20x2, with Harrowheart; full attack is +16/+11 with Harrowheart, +15, 1d4+4, 20/x4 with Crow's Beak, and +11, 1d6+3, +1 vile, with bite. Harrowheart inflicts critical hits without need for a roll to confirm, and does x3 damage on critical hits against good foes. The smite attacks add +1 to hit, +17 to damage; favored enemy adds +9 to damage against humans, +7 to damage against elves, +5 against all other mortals, and +2 to attacks against all mortals.
 

Lord Torr Stormrider; human weretiger/rogue/fighter

Torr's action/positioning:

Yes, Torr will be behind the screen initially. I forgot to mention this earlier, but before transforming to tiger form, I would like Torr to drop his Limpet's Lightning Brew (potion of Haste). In tiger form, he'll carry this in his mouth until the action starts...at which point he'll chomp through the vial and swallow the contents. The rest of his gear will remain melded into his form, aside from that which is present in both.

He will stay behind the screen until he is confident someone is in the room and close enough for him to pounce upon. (Ideally, his first attack will be an all-out pounce attack for bite/claw/claw/rake/rake.)
 

Aekir's vitals:

HP: 141
AC: 24 (15 touch, 22 Flatfooted),
Init: +6

Saves:
Fortitude: +20
Reflex: +12
Will: +10

Melee Atk:
(full)+20/+20/+15/+15/+10 [1d6+12 + Energy Drain +1 Vile, 1d6+8 + Energy Drain +1 Vile, offhand]
(Partial) +22 [1d6+12 + Energy Drain +1 Vile]

The effects of Invisibility: Visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC (if any). Targets that can pinpoint his location can make attacks with a 50% miss chance. Further information can be found here. Aekir's Move Silently is +15 with the armor check penalty factored in.

Aekir's plan at this point is to move (at full speed, so -4 to move silently) to behind the armored people and get close to the casters, within attack range, then delay action to when they begin to cast and disrupt their spell with an attack (+22 to hit [1d6+12+energy drain + 1 vile] favored enemy human +1 damage).
 

Ralam Human Rogue 5 / Assassin 7

Ralam's info:
Here they come.

Ralam is invisible and stuck to the ceiling about 5 feet inside the room from the door the do-gooders are entering from. He has his Assassin's Dagger ready to Death Attack the most powerful looking spellcaster after studying them for the nessessary three rounds. Ralam will hold his action for his initial strike so it will come during the spellcasting process to disrupt if possible. After his initial strike he will switch to Aekir's loaned dagger to attack, using the added damage ability. After all four souls are discharged he will switch back to the Assassin's Dagger to continue attacking spellcasters, holding his actions to disrupt spells if possible.

Stats: AC:22 Init: +9 HP: 50
Melee Atk: +15/+10 (1d4+4, 19-20 x2, Assassin's Dagger)
Death attack DC w/ dagger: 20, sneak attack damage: +7d6
Melee Atk: +14/+9 (1d4+3/1d4+1d6+3, 19-20 x2, Lifesong)
 


Darren's posistion: Darren will enter as you described and head for a flankable opponent. If he can't immediately flank, he'll start feinting (+22 Bluff) as a move action. AC 23, Fort +5,Ref +13, Will +4, "Shadow's Bite" +12/+5 1d6+3, +6d6 sneak attack, improved evasion, cold, fire, and electric resistance 5
 

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